Meteor: Difference between revisions
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''[[Arcane]] Spell, Evoking, Conjuring 10'' | __NOAUTOLINKS__ | ||
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== <big>'''Meteor'''</big> == | |||
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|''[[Arcane]] Spell, Evoking, Conjuring 10'' | |||
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|'''APC:''' 30 | |||
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|'''SPC:''' 120 | |||
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|'''Range:''' Sight | |||
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|'''Requires:''' Gesture, Visual | |||
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|'''Duration:''' Instantaneous | |||
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!Spell Description | |||
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|A tremendous meteor hurls from the heavens and strikes a point you choose within range. Make magic attacks against the FORT of each creature and structure within a 300 ft radius of that point. For each attack, roll 2d20 and take the higher. On a miss, deal 20d6 fire and 20d6 blunt damage. On a hit, double that damage. | |||
The landscape in this radius is completely changed, becoming a crater 300 ft deep at its center and gradually rising to a ridge about 20 ft above ground level at its edge. Make magic attacks against the REF of each creature and the FORT of each structure within a 1 mile radius of the crater. On a hit, deal 10d6 fire and 20d6 blunt damage. On a miss, deal 1⁄2 damage. | |||
This spell automatically causes backlash, and you cannot roll to mitigate the damage (you take 120 damage). | |||
Furthermore, make a magic attribute check against a DC 25. On a failure, you lose your ability to ever cast arcane magic again. On a success, you lose your ability to cast arcane magic for 1 month and you can never cast this spell again. | |||
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!Spell Crit | |||
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|On a crit, the creature also suffers permanently debilitating injuries such as all of its ribs breaking into a thousand fragments and its lungs being punctured, its legs being blown off, its skull partially caving in, and the like. | |||
On a crit, a structure is immediately and utterly destroyed. | |||
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[[Arcane Spells|[Back to Arcane Spells]]] | |||
[[Arcane Spells|[ | |||
Latest revision as of 16:53, 15 May 2025
Meteor |
| Arcane Spell, Evoking, Conjuring 10 |
| APC: 30 |
| SPC: 120 |
| Range: Sight |
| Requires: Gesture, Visual |
| Duration: Instantaneous |
| Spell Description |
|---|
| A tremendous meteor hurls from the heavens and strikes a point you choose within range. Make magic attacks against the FORT of each creature and structure within a 300 ft radius of that point. For each attack, roll 2d20 and take the higher. On a miss, deal 20d6 fire and 20d6 blunt damage. On a hit, double that damage.
The landscape in this radius is completely changed, becoming a crater 300 ft deep at its center and gradually rising to a ridge about 20 ft above ground level at its edge. Make magic attacks against the REF of each creature and the FORT of each structure within a 1 mile radius of the crater. On a hit, deal 10d6 fire and 20d6 blunt damage. On a miss, deal 1⁄2 damage. This spell automatically causes backlash, and you cannot roll to mitigate the damage (you take 120 damage). Furthermore, make a magic attribute check against a DC 25. On a failure, you lose your ability to ever cast arcane magic again. On a success, you lose your ability to cast arcane magic for 1 month and you can never cast this spell again. |
| Spell Crit |
| On a crit, the creature also suffers permanently debilitating injuries such as all of its ribs breaking into a thousand fragments and its lungs being punctured, its legs being blown off, its skull partially caving in, and the like.
On a crit, a structure is immediately and utterly destroyed. |