Meteor: Difference between revisions

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!Spell Description
!Spell Description
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|A tremendous meteor hurls from the heavens and strikes a point you choose within range.
|A tremendous meteor hurls from the heavens and strikes a point you choose within range. Make magic attacks against the FORT of each creature and structure within a 300 ft radius of that point. For each attack, roll 2d20 and take the higher. On a miss, deal 20d6 fire and 20d6 blunt damage. On a hit, double that damage.
Make magic attacks against the FORT of each creature and structure within a 300 ft radius of that point. For each attack, rroll 2d20 and use whichever is higher. On a miss, deal 20d6 fire and 20d6 blunt damage to the target. On a hit, double that damage.  
The landscape in this radius is completely changed, becoming a crater 300 ft deep at its center and gradually rising to a ridge about 20 ft above ground level at its edge. Make magic attacks against the REF of each creature and the FORT of each structure within a 1 mile radius of the crater. On a hit, deal 10d6 fire and 20d6 blunt damage. On a miss, deal 1⁄2 damage.


The landscape in this radius is completely changed, becoming a crater 300 ft deep at its center and gradually rising to a ridge about 20 ft above ground level at its edge. Make magic attacks against the REF of each creature and the FORT of each structure within a 1 mile radius of the crater. On a hit, deal 10d6 fire and 20d6 blunt damage to the target. On a miss, deal 1⁄2 as much damage.
This spell automatically causes backlash, and you cannot roll to mitigate the damage (you take 120 damage).


This spell automatically causes backlash, and you cannot roll to mitigate the damage (you take 150 damage).
Furthermore, make a magic attribute check against a DC 25. On a failure, you lose your ability to ever cast arcane magic again. On a success, you lose your ability to cast arcane magic for 1 month and you can never cast this spell again.
 
Furthermore, make a Spellcasting roll against DC 25. If you fail, you lose your ability to ever cast Arcane magic again. If you succeed, you lose your ability to cast Arcane magic for 1 month and you can never cast this spell again.
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!Spell Crit
!Spell Crit

Latest revision as of 16:53, 15 May 2025

Meteor

Arcane Spell, Evoking, Conjuring 10
APC: 30
SPC: 120
Range: Sight
Requires: Gesture, Visual
Duration: Instantaneous
Spell Description
A tremendous meteor hurls from the heavens and strikes a point you choose within range. Make magic attacks against the FORT of each creature and structure within a 300 ft radius of that point. For each attack, roll 2d20 and take the higher. On a miss, deal 20d6 fire and 20d6 blunt damage. On a hit, double that damage.

The landscape in this radius is completely changed, becoming a crater 300 ft deep at its center and gradually rising to a ridge about 20 ft above ground level at its edge. Make magic attacks against the REF of each creature and the FORT of each structure within a 1 mile radius of the crater. On a hit, deal 10d6 fire and 20d6 blunt damage. On a miss, deal 1⁄2 damage.

This spell automatically causes backlash, and you cannot roll to mitigate the damage (you take 120 damage).

Furthermore, make a magic attribute check against a DC 25. On a failure, you lose your ability to ever cast arcane magic again. On a success, you lose your ability to cast arcane magic for 1 month and you can never cast this spell again.

Spell Crit
On a crit, the creature also suffers permanently debilitating injuries such as all of its ribs breaking into a thousand fragments and its lungs being punctured, its legs being blown off, its skull partially caving in, and the like.

On a crit, a structure is immediately and utterly destroyed.



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