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''[[Arcane]] Spell, Evoking, Conjuring 1''  
__NOAUTOLINKS__
 
{| class="creature"
'''APC''': 4+  
|+
 
|
'''SPC:''' 15  
== <big>'''Fireball'''</big> ==
 
|-
'''Range:''' 200 ft  
|''[[Arcane]] Spell, Evoking, Conjuring 1''
 
|-
'''Requires:''' Visual, Gesture, Line of  
|'''APC:''' 4+
 
|-
Effect Duration:  
|'''SPC:''' 15
 
|-
Instantaneous When you complete the minimum time needed for Conjuring the spell, you may choose to keep Conjuring it for a longer time: for each additional 2 AP that you continue Conjuring the spell, you increase the spell’s [[damage]] by +1d6. When you finish Conjuring the spell, choose a point within range. A golden-hot fireball explodes outwards in a 20 ft radius from that point. Make a magic attack roll vs the FORT of each creature in the area. Deal 6d6 Fire damage to creatures that you hit, and ½ as much to creatures that you miss. If you crit, creatures gain Burning (1d6).
|'''Range:''' 200 ft
 
|-
Each round you are Conjuring on a surface that is in motion, such as the deck of a ship, or a wagon, roll a 1d10. On a 1 or 2 you immediately cast the spell at a point in range. On a 1, that point is centered on you.  
|'''Requires:''' Gesture, Visual, Line of Effect
 
|-
'''Upcharge:''' +5 ft radius per +4 SP
|'''Duration:''' Instantaneous
|-
!Spell Description
|-
|When you complete the minimum time needed for conjuring the spell, you may choose to keep conjuring it for a longer time: for each additional 2 AP you spend while conjuring the spell, you increase the spell’s damage by +1d6. When you finish conjuring the spell, choose a point within range. A golden-hot fireball explodes outwards in a 20 ft radius from that point. Make a magic attack against the FORT of each creature in the area. On a hit, deal 6d6 fire damage. On a miss, deal 1⁄2 damage. On a crit, creatures also gain Burning (1d6).
Each round you are conjuring on a surface that is in motion, such as the deck of a ship, or a wagon, roll a 1d10. On a 1 or 2 you immediately cast the spell at a point in range. On a 1, that point is centered on you.
|-
!Upcharge
|-
|'''Upcharge:''' +5 ft radius per +4 SP


|}
<br>


[[Arcane Spells|[Back to Arcane Spells]]]
[[Arcane Spells|[Back to Arcane Spells]]]

Latest revision as of 16:33, 15 May 2025

Fireball

Arcane Spell, Evoking, Conjuring 1
APC: 4+
SPC: 15
Range: 200 ft
Requires: Gesture, Visual, Line of Effect
Duration: Instantaneous
Spell Description
When you complete the minimum time needed for conjuring the spell, you may choose to keep conjuring it for a longer time: for each additional 2 AP you spend while conjuring the spell, you increase the spell’s damage by +1d6. When you finish conjuring the spell, choose a point within range. A golden-hot fireball explodes outwards in a 20 ft radius from that point. Make a magic attack against the FORT of each creature in the area. On a hit, deal 6d6 fire damage. On a miss, deal 1⁄2 damage. On a crit, creatures also gain Burning (1d6).

Each round you are conjuring on a surface that is in motion, such as the deck of a ship, or a wagon, roll a 1d10. On a 1 or 2 you immediately cast the spell at a point in range. On a 1, that point is centered on you.

Upcharge
Upcharge: +5 ft radius per +4 SP


[Back to Arcane Spells]