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''[[Arcane]] Spell, Altering''  
__NOAUTOLINKS__
 
{| class="creature"
'''APC:''' 2  
|+
 
|
'''SPC:''' 18  
== <big>'''Arcane Column'''</big> ==
 
|-
Range: 1 mile  
|''[[Arcane]] Spell, Altering''
 
|-
'''Requires:''' Gesture, Visual  
|'''APC:''' 2
 
|-
'''Duration''': Up to 10 minutes  
|'''SPC:''' 18
 
|-
Choose one surface made of earth or stone that is no more than 500 ft x 500 ft wide, and at least 30 ft deep. When you first cast this spell, and for the duration, you can cause stone pillars to erupt from that surface.  
|'''Range:'''  1 mile
 
|-
|'''Requires:''' Gesture, Visual
|-
|'''Duration:''' 10 minutes
|-
!Spell Description
|-
|Choose one surface made of earth or stone that is no more than 500 ft x 500 ft wide, and at least 30 ft deep. When you first cast this spell, and for the duration, you can cause stone pillars to erupt from that surface.
Pillars are always 5 ft in diameter. When a pillar erupts from the ground, you may choose whether it does so with explosive force or at a controlled pace. You may also choose the pillar’s height, up to 30 ft.
Pillars are always 5 ft in diameter. When a pillar erupts from the ground, you may choose whether it does so with explosive force or at a controlled pace. You may also choose the pillar’s height, up to 30 ft.


If causing a pillar to appear with explosive force, make a magic attack against the ANT of a creature in that space. On a hit, the creature takes 1d12 [[damage]], or 2d12 if the pillar pins them against a ceiling, floor, or wall. On a miss, the creature automatically moves to the nearest unoccupied space and the pillar proceeds without hitting it.  
If causing a pillar to appear with explosive force, make a magic attack against the ANT of a creature in that space. On a hit, deal 1d12 blunt damage, or 2d12 if the pillar pins them against a ceiling, floor, or wall. On a miss, the creature automatically moves to the nearest unoccupied space and the pillar proceeds without hitting it.


If causing a pillar to appear at a controlled pace, you do not make any attack rolls and the creatures on the pillar rise with it.
If causing a pillar to appear at a controlled pace, you do not make any attack rolls and the creatures on the pillar rise with it.


When you first cast this spell, cause one pillar to appear. On that same turn, and on subsequent turns for the duration, you may spend 2 AP to cause another pillar to appear.
When you first cast this spell, cause one pillar to appear. You may call forth subsequent pillars for 2 AP each for the duration.
 
You may end this spell early for free. When doing so you decide if it lowers slowly or rapidly. If it lowers rapidly creatures on the pillar start falling. If this spell completes the duration the pillar slowly crumbles, becoming passable after 24 hours.  


'''Upcharge:''' +5 ft Radius per 4 SP.
You may end this spell early 0 AP. When doing so you decide if it lowers slowly or rapidly. If it lowers rapidly, creatures on the pillar start falling. If this spell completes the duration the pillar slowly crumbles, becoming passable after 24 hours.
|-
!Upcharge
|-
|'''Upcharge:''' +5 ft radius per +4 SP
|-
|'''Upcharge:''' +30 ft height per +18 SP


'''Upcharge''': +30 ft Height per 18 SP.
|}
<br>




[[Arcane Spells|[back to Arcane Spells]]]
[[Arcane Spells|[Back to Arcane Spells]]]

Latest revision as of 16:17, 15 May 2025

Arcane Column

Arcane Spell, Altering
APC: 2
SPC: 18
Range: 1 mile
Requires: Gesture, Visual
Duration: 10 minutes
Spell Description
Choose one surface made of earth or stone that is no more than 500 ft x 500 ft wide, and at least 30 ft deep. When you first cast this spell, and for the duration, you can cause stone pillars to erupt from that surface.

Pillars are always 5 ft in diameter. When a pillar erupts from the ground, you may choose whether it does so with explosive force or at a controlled pace. You may also choose the pillar’s height, up to 30 ft.

If causing a pillar to appear with explosive force, make a magic attack against the ANT of a creature in that space. On a hit, deal 1d12 blunt damage, or 2d12 if the pillar pins them against a ceiling, floor, or wall. On a miss, the creature automatically moves to the nearest unoccupied space and the pillar proceeds without hitting it.

If causing a pillar to appear at a controlled pace, you do not make any attack rolls and the creatures on the pillar rise with it.

When you first cast this spell, cause one pillar to appear. You may call forth subsequent pillars for 2 AP each for the duration.

You may end this spell early 0 AP. When doing so you decide if it lowers slowly or rapidly. If it lowers rapidly, creatures on the pillar start falling. If this spell completes the duration the pillar slowly crumbles, becoming passable after 24 hours.

Upcharge
Upcharge: +5 ft radius per +4 SP
Upcharge: +30 ft height per +18 SP



[Back to Arcane Spells]