Signature: Difference between revisions

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|'''APC:''' 1
|'''APC:''' 1
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|'''Range:'''  Rouch
|'''Range:'''  Touch
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|'''Requires:''' Gesture, Visual, Line of Effect
|'''Requires:''' Gesture, Visual, Line of Effect
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!Spell Description
!Spell Description
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|Spend the casting time creating a signature completely unique to you. You can choose if the mark is visible or invisible. You can have a number of signatures equal to your Arcane Power active, and can sense the location of your signatures, although no additional information (such as which signature you are sensing) a number of miles away equal to your Arcane Power Level. You can dismiss a single Signature by touching it, and if you try to cast a signature beyond the number of signatures you can maintain, it fails. You can dismiss all active Signatures without needing to touch them.
|Spend the casting time creating a Signature completely unique to you on a surface. Choose if the mark is visible or invisible.
You can have a number of Signatures active equal to your Arcane Power. You can sense the location of your Signatures, although no additional information (such as which signature you are sensing), a number of miles away equal to your Arcane Power.
 
You can dismiss a single Signature by touching it, and if you try to cast a Signature beyond the number of Signatures you can maintain, it fails. You can dismiss all active Signatures without needing to touch them.
 
Casters can magically sense if a Signature is their own or a forgery; however, others must rely on its visual appearance.
Casters can magically sense if a Signature is their own or a forgery; however, others must rely on its visual appearance.
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Latest revision as of 16:15, 15 May 2025

Signature

Arcane Cantrip, Illusory, Fundamental, Conjuring 60 (10 minutes)
APC: 1
Range: Touch
Requires: Gesture, Visual, Line of Effect
Duration: Indefinite
Spell Description
Spend the casting time creating a Signature completely unique to you on a surface. Choose if the mark is visible or invisible.

You can have a number of Signatures active equal to your Arcane Power. You can sense the location of your Signatures, although no additional information (such as which signature you are sensing), a number of miles away equal to your Arcane Power.

You can dismiss a single Signature by touching it, and if you try to cast a Signature beyond the number of Signatures you can maintain, it fails. You can dismiss all active Signatures without needing to touch them.

Casters can magically sense if a Signature is their own or a forgery; however, others must rely on its visual appearance.



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