Staff of Whirlwinds: Difference between revisions
Jump to navigation
Jump to search
Spazztaztic (talk | contribs) (Imported Item) |
No edit summary |
||
| Line 1: | Line 1: | ||
__NOAUTOLINKS__ | |||
''DEX Weapon, Hand-and-a-Half (APC 2), Magical, Rare, Essence 20'' | ''DEX Weapon, Hand-and-a-Half (APC 2), Magical, Rare, Essence 20'' | ||
| Line 5: | Line 6: | ||
'''APC:''' 3 | '''APC:''' 3 | ||
''' | '''Damage:''' 1d4+2 blunt | ||
This white ash quarterstaff is wrapped in dark blue leather and capped in silver. The staff has 3 charges, and regains 1d3 charges daily at dawn. When you make a successful melee attack against a target that is Medium or smaller, that target is pushed back 5 feet away from you. Additionally, you may spend 4 AP and 1 charge to create a 20 ft cone of wind and make a special attack: +END vs the FORT of all creatures in the cone. '''Hit:''' 1d8+2 blunt damage and targets are pushed back 20 ft. '''Miss:''' ½ damage and targets are not pushed. | This white ash quarterstaff is wrapped in dark blue leather and capped in silver. The staff has 3 charges, and regains 1d3 charges daily at dawn. When you make a successful melee attack against a target that is Medium or smaller, that target is pushed back 5 feet away from you. Additionally, you may spend 4 AP and 1 charge to create a 20 ft cone of wind and make a special attack: +END vs the FORT of all creatures in the cone. '''Hit:''' 1d8+2 blunt damage and targets are pushed back 20 ft. '''Miss:''' ½ damage and targets are not pushed. | ||
Revision as of 15:27, 1 August 2024
DEX Weapon, Hand-and-a-Half (APC 2), Magical, Rare, Essence 20
Range: Melee
APC: 3
Damage: 1d4+2 blunt
This white ash quarterstaff is wrapped in dark blue leather and capped in silver. The staff has 3 charges, and regains 1d3 charges daily at dawn. When you make a successful melee attack against a target that is Medium or smaller, that target is pushed back 5 feet away from you. Additionally, you may spend 4 AP and 1 charge to create a 20 ft cone of wind and make a special attack: +END vs the FORT of all creatures in the cone. Hit: 1d8+2 blunt damage and targets are pushed back 20 ft. Miss: ½ damage and targets are not pushed.