Fate Cutter: Difference between revisions

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''STR Weapon, Hand-and-a-Half (1d10), Magical, Legendary, Essence 60''  
''STR Weapon, Hand-and-a-Half (1d10), Magical, Legendary, Essence 60''  


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'''APC:''' 5-STR (min 3)  
'''APC:''' 5-STR (min 3)  


'''[[Damage]]:''' 1d8+4 Sharp
'''Damage:''' 1d8+4 sharp
 
The blade of this silver-hilted longsword is translucent like glass and emits a faint blue glow. You gain +4 to hit with this weapon. Attacks with this weapon ignore armor and magical bonuses to armor and your crit range increases by 1 with this weapon. If you crit a creature that is Bloodied, it immediately dies unless it has the Mythic trait. If it has the Mythic trait, it is instead Stunned until the start of your next turn.


The blade of this silver-hilted longsword is translucent like glass and emits a faint blue glow. You gain +4 to hit with this weapon. Attacks with this weapon ignore [[armor]] and magical bonuses to armor and your crit range increases by 1 with this weapon. If you crit a creature that is Bloodied, it immediately dies unless it has the Mythic trait. If it has the Mythic trait, it is instead Stunned until the start of your next turn.




[[Magic Items|Back to Magic Items]]
[[Magic Items|Back to Magic Items]]

Revision as of 13:44, 1 August 2024

STR Weapon, Hand-and-a-Half (1d10), Magical, Legendary, Essence 60

Range: Melee

APC: 5-STR (min 3)

Damage: 1d8+4 sharp

The blade of this silver-hilted longsword is translucent like glass and emits a faint blue glow. You gain +4 to hit with this weapon. Attacks with this weapon ignore armor and magical bonuses to armor and your crit range increases by 1 with this weapon. If you crit a creature that is Bloodied, it immediately dies unless it has the Mythic trait. If it has the Mythic trait, it is instead Stunned until the start of your next turn.


Back to Magic Items