Commander's Lance: Difference between revisions
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__NOAUTOLINKS__ | |||
''STR Weapon, Unwieldy, Two-Handed (One-Handed if on a Mount), Magical, Rare, Essence 25'' | ''STR Weapon, Unwieldy, Two-Handed (One-Handed if on a Mount), Magical, Rare, Essence 25'' | ||
'''Range:''' Reach | '''Range:''' Reach 10 ft | ||
'''APC:''' 6-STR (min 3) | '''APC:''' 6-STR (min 3) | ||
''' | '''Damage:''' 1d12+1 Sharp | ||
This steel lance has engravings of knights on horseback all along its shaft. | This steel lance has engravings of knights on horseback all along its shaft. | ||
If you attack a target after moving at least 10 ft in their direction, you may apply a +3 bonus to your attack roll, or +5 if you are on horseback. You may target their AR or their FORT, and if you hit, in addition to taking damage, the creature also falls Prone. (3/Recoup) | |||
[[Magic Items|Back to Magic Items]] | [[Magic Items|Back to Magic Items]] | ||
Revision as of 13:37, 1 August 2024
STR Weapon, Unwieldy, Two-Handed (One-Handed if on a Mount), Magical, Rare, Essence 25
Range: Reach 10 ft
APC: 6-STR (min 3)
Damage: 1d12+1 Sharp
This steel lance has engravings of knights on horseback all along its shaft.
If you attack a target after moving at least 10 ft in their direction, you may apply a +3 bonus to your attack roll, or +5 if you are on horseback. You may target their AR or their FORT, and if you hit, in addition to taking damage, the creature also falls Prone. (3/Recoup)