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When designing villains and supporting characters, you can use this system to flesh them out. Values, Drives, and Quirks will give your characters nuance and make them feel alive. | This page contains metrics that you can use when considering the motives, personalities, and values of your villains and minor NPCs. When designing villains and supporting characters, you can use this system to flesh them out. Values, Drives, and Quirks will give your characters nuance and make them feel alive. | ||
=== Values === | === Values === | ||
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|14 | |14 | ||
|Exploration | |[[Exploration]] | ||
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|15 | |15 | ||