Exploring Ancerra: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 169: Line 169:
What lives in the pale could drive most intelligent beings insane by simply gazing upon it. What comes out of the pale are nightmarish, otherworldly outsiders that are hard to even keep record of. Even the words on the page crawl. Beings without powerful magic to [[shield]] their mind cannot enter the Pale.
What lives in the pale could drive most intelligent beings insane by simply gazing upon it. What comes out of the pale are nightmarish, otherworldly outsiders that are hard to even keep record of. Even the words on the page crawl. Beings without powerful magic to [[shield]] their mind cannot enter the Pale.


= International GuiLds =
= International Guilds =
In addition to the many nations of Gathandia, international guilds are also major players on the continent. Note that this section deals specifically with guilds that hold an international presence and are not explicitly associated with a nation. Falthic crime syndicates, for example, do not have a dedicated entry here as they are closely tied to the nation of Falth.
In addition to the many nations of Gathandia, international guilds are also major players on the continent. Note that this section deals specifically with guilds that hold an international presence and are not explicitly associated with a nation. Falthic crime syndicates, for example, do not have a dedicated entry here as they are closely tied to the nation of Falth.


Navigation menu