Exploring Ancerra: Difference between revisions

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What lives in the pale could drive most intelligent beings insane by simply gazing upon it. What comes out of the pale are nightmarish, otherworldly outsiders that are hard to even keep record of. Even the words on the page crawl. Beings without powerful magic to [[shield]] their mind cannot enter the Pale.
What lives in the pale could drive most intelligent beings insane by simply gazing upon it. What comes out of the pale are nightmarish, otherworldly outsiders that are hard to even keep record of. Even the words on the page crawl. Beings without powerful magic to [[shield]] their mind cannot enter the Pale.


= Other Information =
= International GuiLds =
[[Deities]]
In addition to the many nations of Gathandia, international guilds are also major players on the continent. Note that this section deals specifically with guilds that hold an international presence and are not explicitly associated with a nation. Falthic crime syndicates, for example, do not have a dedicated entry here as they are closely tied to the nation of Falth.


[[Crime Syndicates]]
=== [[Crime Syndicates]] ===


[[Magical Guilds]]
=== [[Magical Guilds]] ===


[[Mercenary Organizations]]
=== [[Mercenary Organizations]] ===


[[Performing Troupes]]
=== [[Mundane Guilds]] ===


[[Scholarly Orders]]
=== [[Performing Troupes]] ===


[[Mundane Guilds]]
=== [[Scholarly Orders]] ===


[[Witch Covens]]
=== [[Witch Covens]] ===


[[Timeline]]
= Timeline =

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