Berzerker: Difference between revisions

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|'''Hidden Dagger II'''
|'''Hidden Dagger II'''
|Hidden Dagger
|Hidden Dagger, Exile 7
|You gain +1 sneak attack die.
|You gain +1 sneak attack die.
|''Berzerker, Exile''
|''Berzerker, Exile''
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|'''Seeing Red'''
|'''Seeing Red'''
|Ferocious Incompatible: Stoic
|Ferocious II
<u>Incompatible</u>: Stoic
|Gain +2 Skill Points that you can spend on STR or END skills
|Gain +2 Skill Points that you can spend on STR or END skills
You are considered Bloodied at 3/4 max HP.
You are considered Bloodied at 3/4 max HP.
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|When you are Ferocious, you may Frenzy.
|When you are Ferocious, you may Frenzy.


* Frenzy: (2/Rest) For the duration of your Ferocious ability, when you crit on an attack that cost 1 or more AP, you may immediately make another attack for 0 AP.
* <u>Frenzy</u>: (2/Rest) For the duration of your Ferocious ability, when you crit on an attack that cost 1 or more AP, you may immediately make another attack for 0 AP.
|''Berzerker, Fearless''
|''Berzerker, Fearless''
|-
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|'''Stoic II'''
|'''Stoic II'''
|Ferocious II, Unflappable
|Ferocious III, Unflappable
|Choose REF, FORT, ANT, or LOG.  While you are not blooded, WILL and your selection increase by +1.
|Choose REF, FORT, ANT, or LOG.  While you are not blooded, WILL and your selection increase by +1.
|''Berzerker, Fearless''
|''Berzerker, Fearless''
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|'''Never Retreat'''
|'''Never Retreat'''
|Ferocious V: Stoic
|Ferocious II
<u>Incompatible:</u> Stoic
|When you are Ferocious and not Bloodied, you are Grounded and cannot be knocked Prone or moved against your will.
|When you are Ferocious and not Bloodied, you are Grounded and cannot be knocked Prone or moved against your will.
|''Berzerker, Fearless''
|''Berzerker, Fearless''
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|Gain Iron Advance
|Gain Iron Advance


* Iron Advance: When you are Ferocious and not Bloodied, if you would be moved against your will, you may spend 1 Reactive AP to instead move up to your speed in a direction of your choice.
* <u>Iron Advance</u>: When you are Ferocious and not Bloodied, if you would be moved against your will, you may spend 1 Reactive AP to instead move up to your speed in a direction of your choice.
|''Berzerker, Fearless''
|''Berzerker, Fearless''
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|'''Horrifying Frenzy'''
|'''Horrifying Frenzy'''
|Ferocious V, Frenzy II
|Ferocious V, Frenzy II
|When you use Frenzy and you are Bloodied, you can make it Horrifying. Your Frenzy ability works when you hit, instead of only when you crit. (1/Rest)
|(1/Rest) When you use Frenzy and you are Bloodied, you can make it Horrifying. Your Frenzy ability works when you hit, instead of only when you crit.  
|''Berzerker, Fearless''
|''Berzerker, Fearless''
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|Horifying Frenzy
|Horifying Frenzy
|Gain Savage Frenzy.
|Gain Savage Frenzy.
Savage Frenzy. When you make an attack that costs 0 AP, you may choose to instead make two attacks if you are Bloodied. These attacks both have TA, and the critical range increases by 1. (2/Rest)
 
* <u>Savage Frenzy</u>: (2/Rest) When you make an attack that costs 0 AP, you may choose to instead make two attacks if you are Bloodied. These attacks both have TA, and the critical range increases by 1.  
|''Berzerker, Fearless''
|''Berzerker, Fearless''
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|'''Never Retreat III'''
|'''Never Retreat III'''
|Stoic IV
|Stoic IV
|When you are not Bloodied, all of your Physical and Mental defenses increase by +1.
|Gain Iron Reave.
 
* <u>Iron Reave</u>: (END/Rest) When you use Iron Advance, if you end your movement adjacent to an enemy, you can make one melee attack against it for 0 AP.  
|''Berserker, Fearless''
|''Berserker, Fearless''
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|Fearless 14
|Fearless 14
|Having stared down the jaws of death myriad times, you finally reach your snapping point.
|Having stared down the jaws of death myriad times, you finally reach your snapping point.
When you reach 0 HP, you may activate Unstoppable Ferocity. (0 Reactive AP)
When you reach 0 HP, you may activate Unstoppable Ferocity (0 Reactive AP)
 
Unstoppable Ferocity: For the duration of Ferocious, gain +3 to all defenses. Gain TA on all attacks, and roll 2d20 and use the higher. Whenever you hit a creature that has imposed an active condition of Broken, Demoralized, Frightened, or Shaken against you, the hit counts as a crit. Whenever you hit a creature that would have imposed such a condition against you but did not because of your Ferocious ability, that hit counts as a crit.
 
If you die during this time, you remain living until the end of the duration of Ferocious. During such time, you cannot regain HP, and you die at the end of that duration, whereupon you can be resurrected.
 
After you use this ability, you permanently lose all of your Talents in the Ferocious stack and lose Ferocious 1. You do not gain replacement Talents.
 
Level 30: If you used Unstoppable Ferocity before reaching level 30, you regain all of your lost talents except for Unstoppable Ferocity.


If you did not use Unstoppable Ferocity before reaching level 30, then whenever a creature attempts to inflict Broken, Demoralized, Frightened, or Shaken against you, your next attack against that creature is considered a crit.
* <u>Unstoppable Ferocity</u>: For the duration of Ferocious, gain +3 to all defenses. Gain TA on all attacks, and roll 2d20 and use the higher. Whenever you hit a creature that has imposed an active condition of Broken, Demoralized, Frightened, or Shaken against you, the hit counts as a crit. Whenever you hit a creature that would have imposed such a condition against you but did not because of your Ferocious ability, that hit counts as a crit. If you die during this time, you remain living until the end of the duration of Ferocious. During such time, you cannot regain HP, and you die at the end of that duration, whereupon you can be resurrected. After you use this ability, you permanently lose all of your Talents in the Ferocious stack and lose Ferocious 1. You do not gain replacement Talents
|''Berserker, Fearless, Capstone''
** <u>Level 30</u>: If you used Unstoppable Ferocity before reaching level 30, you regain all of your lost talents except for Unstoppable Ferocity. If you did not use Unstoppable Ferocity before reaching level 30, then whenever a creature attempts to inflict Broken, Demoralized, Frightened, or Shaken against you, your next attack against that creature is considered a crit.
|-
|''Berserker, Fearless, '''Capstone'''''
|'''Talent Name'''
|Prereqs
|Description
|''Tags''
|}
|}

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