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When you attempt something that comes with a chance of failure or a negative outcome, your MC might ask you to make an attribute check. | When you attempt something that comes with a chance of failure or a negative outcome, your MC might ask you to make an attribute check. | ||
== Attribute Checks == | |||
Like attacks, attribute checks involve rolling 1d20 and adding your attribute to the roll. MCs will only ever ask for one of seven attribute Checks: STR, DEX, END, AWR, INT, CHA, or LUCK. MCs will not ask for COR attribute checks, given that COR functions differently from the other 7 attributes. | Like attacks, attribute checks involve rolling 1d20 and adding your attribute to the roll. MCs will only ever ask for one of seven attribute Checks: STR, DEX, END, AWR, INT, CHA, or LUCK. MCs will not ask for COR attribute checks, given that COR functions differently from the other 7 attributes. | ||
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<u>Luck (LUCK) Checks</u> can represent the twists and turns of fate. If you are looking through a cupboard in an abandoned farmstead for some food, a LUCK check might determine whether you find any. | <u>Luck (LUCK) Checks</u> can represent the twists and turns of fate. If you are looking through a cupboard in an abandoned farmstead for some food, a LUCK check might determine whether you find any. | ||
== | == Player Skills == | ||
Whenever a rule or ability warrants using a specific skill, the rule will signify this mentioning the skill immediately following the attribute, such as CHA/Persuading. A creature without the Persuading skill can still attempt such a check, simply rolling CHA. | Whenever a rule or ability warrants using a specific skill, the rule will signify this mentioning the skill immediately following the attribute, such as CHA/Persuading. A creature without the Persuading skill can still attempt such a check, simply rolling CHA. | ||
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If you perform well on one skill that impacts another skill, then your MC might grant you a circumstantial bonus on the second skill check. This might be as low as a +1 or as high as a +5, depending upon what the MC feels is appropriate to the situation. | If you perform well on one skill that impacts another skill, then your MC might grant you a circumstantial bonus on the second skill check. This might be as low as a +1 or as high as a +5, depending upon what the MC feels is appropriate to the situation. | ||
== Complete list of skills == | |||
Skills are related to a specific attribute and cannot be used with mismatching attributes. Skills are also organized by tags; if you gain an ability that lets you gain a skill with a specific tag, check the table below to see your options. | Skills are related to a specific attribute and cannot be used with mismatching attributes. Skills are also organized by tags; if you gain an ability that lets you gain a skill with a specific tag, check the table below to see your options. | ||
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'''Note:''' Skills | '''Note:''' Skills | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
!SKILLS BY ATTRIBUTE | !SKILLS BY ATTRIBUTE | ||
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