Zealot: Difference between revisions

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|Crusader Ordinant, Crusader 14
|Crusader Ordinant, Crusader 14
|You are known far and wide as a defender of the weak and a devoted soldier to your ideals.
|You are known far and wide as a defender of the weak and a devoted soldier to your ideals.
Whenever you are within 30 miles of a settlement and you have at least 3 Goodwill in that settlement, you can intimidate potential foes when you roll Initiative. Any creature that has a level equal to or lower level than your level, or Monster Level equal to or lower than half your level, must roll a CHA check upon entering combat with you if they can see you, or if they have heard tale or seen evidence of your presence (but you must actually be there), and if they do not beat 10+Your CHA, they are Shaken until the end of their next rest whenever you are within 30 ft of them. If they beat the DC or you become bloodied, they are immune to this ability until the end of their next rest.
Whenever you are within 30 miles of a settlement and you have at least 3 Goodwill in that settlement, you can intimidate potential foes when you roll Initiative. Any creature that has a level equal to or lower level than your level, or ML equal to or lower than half your level, must roll a CHA check upon entering combat with you if they can see you, or if they have heard tale or seen evidence of your presence (but you must actually be there), and if they do not beat 10+your CHA, they are Shaken until the end of their next rest whenever you are within 30 ft of them. If they beat the DC or you become Bloodied, they are immune to this ability until the end of their next rest.


* '''Level 30:''' Creatures who fail their CHA check will make a reasonable effort to avoid combat with you, potentially by retreating or negotiating. If they are being actively led by a creature that is equal to or greater ML than your Character Level, half of them will flee.
* '''Level 30:''' Creatures who fail their CHA check will make a reasonable effort to avoid combat with you, potentially by retreating or negotiating. If they are being actively led by a creature that is equal to or greater ML than your Character Level, half of them will flee.

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