Berzerker: Difference between revisions

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* <u>Lone [[Wolf]]</u>: When making AWR or INT checks that would implement [[skills]] with the survival tag, you may use your CHA instead.
* <u>Lone [[Wolf]]</u>: When making AWR or INT checks that would implement [[skills]] with the survival tag, you may use your CHA instead.
|Berzerker, Exile
|''Berzerker, Exile''
|-
|-
|'''Drunken Fighter'''
|'''Drunken Fighter'''
|Marked
|Marked
|If you have imbibed in the past hour, you gain +2 to your weapon damage rolls, but have TD.
|If you have imbibed in the past hour, you gain +2 to your weapon damage rolls, but have TD.
|Berzerker, Exile
|''Berzerker, Exile''
|-
|-
|'''Throw Anything'''
|'''Throw Anything'''
|Drunken Fighter
|Drunken Fighter
|Improvised thrown [[weapons]] cost you 1 fewer AP to use (min 1) and deal 1d6 damage.
|Improvised thrown [[weapons]] cost you 1 fewer AP to use (min 1) and deal 1d6 damage.
|Berzerker, Exile
|''Berzerker, Exile''
|-
|-
|'''Brutality'''
|'''Brutality'''
|Drunken Fighter
|Drunken Fighter
|Gain +1 TA when attacking a creature that is Frightened or Prone.
|Gain +1 TA when attacking a creature that is Frightened or Prone.
|Berzerker, Exile
|''Berzerker, Exile''
|-
|-
|'''Another Swig'''
|'''Another Swig'''
|Drunken Fighter
|Drunken Fighter
|When you spend AP to move, you may take a drink (such as a potion or a tankard of ale) as part of the same move.  Doing so does not provoke additional reactive attacks, even if your movement does.
|When you spend AP to move, you may take a drink (such as a potion or a tankard of ale) as part of the same move.  Doing so does not provoke additional reactive attacks, even if your movement does.
|Berzerker, Exile
|''Berzerker, Exile''
|-
|-
|'''Drunken Stagger'''
|'''Drunken Stagger'''
|Drunken Fighter
|Drunken Fighter
|While the effects of Drunken Fighter are active, the first time you move on any given turn you do not trigger reactive actions.
|While the effects of Drunken Fighter are active, the first time you move on any given turn you do not trigger reactive actions.
|Berzerker, Exile
|''Berzerker, Exile''
|-
|-
|'''Drunken Fist'''
|'''Drunken Fist'''
|Drunken Fighter
|Drunken Fighter
|(CHA/Rest) If you have imbibed in the past hour, you may subtract any number up to your CHA from your attack roll, and add that same number to your damage roll.  You must declare if you are using Drunken Fist and how much you are subtracting before you roll your attack.  
|(CHA/Rest) If you have imbibed in the past hour, you may subtract any number up to your CHA from your attack roll, and add that same number to your damage roll.  You must declare if you are using Drunken Fist and how much you are subtracting before you roll your attack.  
|Berzerker, Exile
|''Berzerker, Exile''
|-
|-
|'''Hidden Dagger'''
|'''Hidden Dagger'''
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|Your Sneak Attack Damage increases by +1d6 (if you had no Sneak Attack, it becomes 1d6).
|Your Sneak Attack Damage increases by +1d6 (if you had no Sneak Attack, it becomes 1d6).
You can apply Sneal Attack damage to a creature that you hit with a weapon that has the Concealed tag, once per turn, as long as you have at least one source of TA.  You may still use Sneak Attack if Drunken Fighter is your only source of TD.
You can apply Sneal Attack damage to a creature that you hit with a weapon that has the Concealed tag, once per turn, as long as you have at least one source of TA.  You may still use Sneak Attack if Drunken Fighter is your only source of TD.
|Berzerker, Exile
|''Berzerker, Exile''
|-
|-
|'''"Cowards!"'''
|'''"Cowards!"'''
|Drunken Fighter
|Drunken Fighter
|Whenever your Ferocious ability is active and friendly creatures you can see are Frightened, you deal +1 damage per ally you can see that is Frightened, to a maximum equal to your CHA.
|Whenever your Ferocious ability is active and friendly creatures you can see are Frightened, you deal +1 damage per ally you can see that is Frightened, to a maximum equal to your CHA.
|Berzerker, Exile
|''Berzerker, Exile''
|-
|-
|'''Fighting Dirty'''
|'''Fighting Dirty'''
|Drunken Fighter
|Drunken Fighter
|When you are Flanking, you can apply TA to your Maneuver attack rolls.
|When you are Flanking, you can apply TA to your Maneuver attack rolls.
|Berzerker, Exile
|''Berzerker, Exile''
|-
|-
|'''Brawling'''
|'''Brawling'''
|Drunken Fighter
|Drunken Fighter
|Increase your unarmed damage die size by one (e.g., from 1d4 to 1d6).  If you didn't have an unarmed damage die, it becomes 1d4.
|Increase your unarmed damage die size by one (e.g., from 1d4 to 1d6).  If you didn't have an unarmed damage die, it becomes 1d4.
|Berzerker, Exile
|''Berzerker, Exile''
|-
|-
|'''Beast Companion'''
|'''Beast Companion'''
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|You gain a special bond with a creature.  This creature can be ML 2 or lower and must have the Beast tag and no other creature tags.  Your companion follows your instructions and acts at the end of your turn.
|You gain a special bond with a creature.  This creature can be ML 2 or lower and must have the Beast tag and no other creature tags.  Your companion follows your instructions and acts at the end of your turn.
When your companion reaches 0 HP, it falls unconscious rather than dying, and will return to full health upon Taking a Rest.
When your companion reaches 0 HP, it falls unconscious rather than dying, and will return to full health upon Taking a Rest.
|Berzerker, Exile
|''Berzerker, Exile''
|-
|-
|'''Regain Honor'''
|'''Regain Honor'''
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<u>Incompatible</u>: Defiance
<u>Incompatible</u>: Defiance
|(CHA/Rest) Your mark becomes a badge of honor, an emblem of your path to restoring your name.  You may use your WILL in place of your ANT or LOG when your ANT or LOG is attacked.   
|(CHA/Rest) Your mark becomes a badge of honor, an emblem of your path to restoring your name.  You may use your WILL in place of your ANT or LOG when your ANT or LOG is attacked.   
|Berzerker, Exile
|''Berzerker, Exile''
|-
|-
|'''Companion Boon'''
|'''Companion Boon'''
|Exile 7
|Exile 7
|Your Companion gains additional maximum HP equal to your CHA.
|Your Companion gains additional maximum HP equal to your CHA.
|Berzerker, Exile
|''Berzerker, Exile''
|-
|-
|'''Companion Boon II'''
|'''Companion Boon II'''
|Companion Boon
|Companion Boon
|Whenever you and your companion are within 5 ft each other, you both gain TA of your attacks.
|Whenever you and your companion are within 5 ft each other, you both gain TA of your attacks.
|Berzerker, Exile
|''Berzerker, Exile''
|-
|-
|'''Companion Boon III'''
|'''Companion Boon III'''
|Companion Boon II
|Companion Boon II
|Your beast companion gains a bonus to its attack rolls equal to 1/2 your CHA.
|Your beast companion gains a bonus to its attack rolls equal to 1/2 your CHA.
|Berzerker, Exile
|''Berzerker, Exile''
|-
|-
|'''Drunken Resilience'''
|'''Drunken Resilience'''
|Exile 7
|Exile 7
|You gain Toxic 5 and become immune to common poisons.
|You gain Toxic 5 and become immune to common poisons.
|Berzerker, Exile
|''Berzerker, Exile''
|-
|-
|'''Steady Fist'''
|'''Steady Fist'''
|Exile 7
|Exile 7
|Drunken Fist becomes Steady Fist and no longer requires imbibing to use.
|Drunken Fist becomes Steady Fist and no longer requires imbibing to use.
|Berzerker, Exile
|''Berzerker, Exile''
|-
|-
|'''Steady Fist II'''
|'''Steady Fist II'''
|Steady Fist
|Steady Fist
|You now gain +2 damage per -1 to hit from Steady Fist.
|You now gain +2 damage per -1 to hit from Steady Fist.
|Berzerker, Exile
|''Berzerker, Exile''
|-
|-
|'''Restored Honor'''
|'''Restored Honor'''
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* <u>Unimpeachable</u>: Your allies within in 30 ft of you may use your WILL instead of their own. Once an ally has used your WILL, they cannot benefit from this again until they Take a Rest.  When someone uses your WILL in place of their own, you regain 1d10 HP.
* <u>Unimpeachable</u>: Your allies within in 30 ft of you may use your WILL instead of their own. Once an ally has used your WILL, they cannot benefit from this again until they Take a Rest.  When someone uses your WILL in place of their own, you regain 1d10 HP.
** <u>Level 30</u>''':''' When an ally uses Unimpeachable, their WILL is replaced by your WILL for 1 minute.
** <u>Level 30</u>''':''' When an ally uses Unimpeachable, their WILL is replaced by your WILL for 1 minute.
|Berzerker, Exile, '''Capstone'''
|''Berzerker, Exile, '''Capstone'''''
|-
|-
|'''Defiance'''
|'''Defiance'''
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<u>Incompatible</u>: Regain Honor
<u>Incompatible</u>: Regain Honor
|Your Drunken Fighter feature deals +2 damage.
|Your Drunken Fighter feature deals +2 damage.
|Berzerker, Exile
|''Berzerker, Exile''
|-
|-
|'''Throw Anything II'''
|'''Throw Anything II'''
|Throw Anything, Exile 7
|Throw Anything, Exile 7
|You gain +20 ft range with improvised thrown weapons, and the damage becomes 1d8.
|You gain +20 ft range with improvised thrown weapons, and the damage becomes 1d8.
|Berzerker, Exile
|''Berzerker, Exile''
|-
|-
|'''Hidden Dagger II'''
|'''Hidden Dagger II'''
|Hidden Dagger
|Hidden Dagger
|You gain +1 sneak attack die.
|You gain +1 sneak attack die.
|Berzerker, Exile
|''Berzerker, Exile''
|-
|-
|'''Drunken Ferocity'''
|'''Drunken Ferocity'''
|Exile 7
|Exile 7
|Your Ferocious ability becomes activated whenever you have imbibed in the past hour and you can no longer voluntarily activate it.
|Your Ferocious ability becomes activated whenever you have imbibed in the past hour and you can no longer voluntarily activate it.
|Berzerker, Exile
|''Berzerker, Exile''
|-
|-
|'''Scrapping'''
|'''Scrapping'''
|Exile 7
|Exile 7
|(2/Recoup) You gain two Maneuvers of your choice from the [[Pugilist]]'s Maneuver List.  You can use these Pugilist's Maneuvers 2/Recoup.
|(2/Recoup) You gain two Maneuvers of your choice from the [[Pugilist]]'s Maneuver List.  You can use these Pugilist's Maneuvers 2/Recoup.
|Berzerker, Exile
|''Berzerker, Exile''
|-
|-
|'''Drag'''
|'''Drag'''
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* <u>Drag</u>: Forgoing all other actions this turn, your companion can move 1/2 its speed and drag a prone target with it.  This movement can provoke reactive actions.
* <u>Drag</u>: Forgoing all other actions this turn, your companion can move 1/2 its speed and drag a prone target with it.  This movement can provoke reactive actions.
|Berzerker, Exile
|''Berzerker, Exile''
|-
|-
|'''Refresh'''
|'''Refresh'''
|Exile 7
|Exile 7
|If you are Bleeding, Burning, Frozen, or Dazed, you may roll 1d6 every time you imbibe.  If you roll a 5 or 6, the condition is removed.
|If you are Bleeding, Burning, Frozen, or Dazed, you may roll 1d6 every time you imbibe.  If you roll a 5 or 6, the condition is removed.
|Berzerker, Exile
|''Berzerker, Exile''
|-
|-
|'''Utterly Independent'''
|'''Utterly Independent'''
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* <u>Independence</u>: Whenever a creature attacks your WILL or attempts to Charm or Enthrall you, your next Drunken Fist against that target does not consume one of your uses of Drunken Fist, and you may attack their WILL instead of their AR.
* <u>Independence</u>: Whenever a creature attacks your WILL or attempts to Charm or Enthrall you, your next Drunken Fist against that target does not consume one of your uses of Drunken Fist, and you may attack their WILL instead of their AR.
** <u>Level 30</u>:  Independence activates with your ANT and LOG defenses as well.
** <u>Level 30</u>:  Independence activates with your ANT and LOG defenses as well.
|Berzerker, Exile, '''Capstone'''
|''Berzerker, Exile, '''Capstone'''''
|}
|}


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|Gain +4 Skill Points that you can spend on END or AWR skills.
|Gain +4 Skill Points that you can spend on END or AWR skills.
Ferocious becomes 3/Rest.
Ferocious becomes 3/Rest.
|Berzerker, Fearless
|''Berzerker, Fearless''
|-
|-
|'''Seeing Red'''
|'''Seeing Red'''
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|Gain +2 Skill Points that you can spend on STR or END skills
|Gain +2 Skill Points that you can spend on STR or END skills
You are considered Bloodied at 3/4 max HP.
You are considered Bloodied at 3/4 max HP.
|Berzerker, Fearless
|''Berzerker, Fearless''
|-
|-
|'''Blood Will Flow'''
|'''Blood Will Flow'''
|Seeing Red
|Seeing Red
|While you are bloodied, deal an additional 1d12 on a Crit.
|While you are bloodied, deal an additional 1d12 on a Crit.
|Berzerker, Fearless
|''Berzerker, Fearless''
|-
|-
|'''Stoic'''
|'''Stoic'''
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|Gain +2 Skill Points that you can spend on STR or END skills.
|Gain +2 Skill Points that you can spend on STR or END skills.
You are considered Bloodied at 1/4 your max HP.
You are considered Bloodied at 1/4 your max HP.
|Berzerker, Fearless
|''Berzerker, Fearless''
|-
|-
|'''Unflappable'''
|'''Unflappable'''
|Stoic
|Stoic
|You can Trigger your Ferocious ability when you would gain the Shaken condition.
|You can Trigger your Ferocious ability when you would gain the Shaken condition.
|Berzerker, Fearless
|''Berzerker, Fearless''
|-
|-
|'''Ferocious III'''
|'''Ferocious III'''
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|Gain +4 Skill Points that you can spend on END or AWR skills.
|Gain +4 Skill Points that you can spend on END or AWR skills.
Ferocious becomes 4/Rest.
Ferocious becomes 4/Rest.
|Berzerker, Fearless
|''Berzerker, Fearless''
|-
|-
|'''Seeing Red II'''
|'''Seeing Red II'''
|Ferocious III, Blood Will Flow
|Ferocious III, Blood Will Flow
|If your Ferocious ability is active, and you are bloodied, deal +2 damage on all of your damage rolls.
|If your Ferocious ability is active, and you are bloodied, deal +2 damage on all of your damage rolls.
|Berzerker, Fearless
|''Berzerker, Fearless''
|-
|-
|'''Blood Will Flow II'''
|'''Blood Will Flow II'''
|Seeing Red II
|Seeing Red II
|While you are Bloodied, your Crit range increases by 1.
|While you are Bloodied, your Crit range increases by 1.
|Berzerker, Fearless
|''Berzerker, Fearless''
|-
|-
|'''Frenzy'''
|'''Frenzy'''
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* <u>Frenzy</u>: (2/Rest) For the duration of your Ferocious ability, when you crit on an attack that cost 1 or more AP, you may immediately make another attack for 0 AP.
* <u>Frenzy</u>: (2/Rest) For the duration of your Ferocious ability, when you crit on an attack that cost 1 or more AP, you may immediately make another attack for 0 AP.
|Berzerker, Fearless
|''Berzerker, Fearless''
|-
|-
|'''Stoic II'''
|'''Stoic II'''
|Ferocious II, Unflappable
|Ferocious II, Unflappable
|Choose REF, FORT, ANT, or LOG.  While you are not blooded, WILL and your selection increase by +1.
|Choose REF, FORT, ANT, or LOG.  While you are not blooded, WILL and your selection increase by +1.
|Berzerker, Fearless
|''Berzerker, Fearless''
|-
|-
|'''Unflappable II'''
|'''Unflappable II'''
|Stoic II
|Stoic II
|You can trigger your Ferocious ability when you would become Demoralized
|You can trigger your Ferocious ability when you would become Demoralized
|Berzerker, Fearless
|''Berzerker, Fearless''
|-
|-
|'''Never Retreat'''
|'''Never Retreat'''
|Ferocious <u>Incompatible</u>: Stoic
|Ferocious <u>Incompatible</u>: Stoic
|When you are Ferocious and not Bloodied, you are Grounded and cannot be knocked Prone or moved against your will.
|When you are Ferocious and not Bloodied, you are Grounded and cannot be knocked Prone or moved against your will.
|Berzerker, Fearless
|''Berzerker, Fearless''
|-
|-
|'''Ferocious IV'''
|'''Ferocious IV'''
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|Gain +4 Skill Points that you can spend on END or AWR Skills.
|Gain +4 Skill Points that you can spend on END or AWR Skills.
If you Recoup and have no uses of Ferocious remaining, regain one use.
If you Recoup and have no uses of Ferocious remaining, regain one use.
|Berzerker, Fearless
|''Berzerker, Fearless''
|-
|-
|'''Seeing Red III'''
|'''Seeing Red III'''
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|Gain +2 Skill Points that you can spend on DEX or END skills.
|Gain +2 Skill Points that you can spend on DEX or END skills.
While Ferocious, your LOG equals your FORT unless your LOG was already higher.
While Ferocious, your LOG equals your FORT unless your LOG was already higher.
|Berzerker, Fearless
|''Berzerker, Fearless''
|-
|-
|'''Blood Will Flow II'''
|'''Blood Will Flow II'''
|Seeing Red III
|Seeing Red III
|While you are Bloodied, your crit range increases by 1 more.
|While you are Bloodied, your crit range increases by 1 more.
|Berzerker, Fearless
|''Berzerker, Fearless''
|-
|-
|'''Frenzy II'''
|'''Frenzy II'''
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|Gain +1 Fort.
|Gain +1 Fort.
Frenzy becomes 3/Rest.
Frenzy becomes 3/Rest.
|Berzerker, Fearless
|''Berzerker, Fearless''
|-
|-
|'''Stoic III'''
|'''Stoic III'''
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|Gain +2 Skill Points that you can spend on AWR or CHA skills.
|Gain +2 Skill Points that you can spend on AWR or CHA skills.
When you are Ferocious, gain an additional +2 to your defenses that you selected from Stoic 2.
When you are Ferocious, gain an additional +2 to your defenses that you selected from Stoic 2.
|Berzerker, Fearless
|''Berzerker, Fearless''
|-
|-
|'''Unflappable III'''
|'''Unflappable III'''
|Stoic III
|Stoic III
|You can trigger your Ferocious ability when you would become Charmed.
|You can trigger your Ferocious ability when you would become Charmed.
|Berzerker, Fearless
|''Berzerker, Fearless''
|-
|-
|'''Never Retreat II'''
|'''Never Retreat II'''

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