Elemental: Difference between revisions

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|'''Hover'''  
|'''Hover'''  
|Difficult terrain never slows your movement. When falling, you only take 1d4 damage per every 30 ft fallen, instead of every 10 ft.
|Difficult Terrain never slows your movement. When falling, you only take 1d4 damage per every 30 ft fallen, instead of every 10 ft.
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|'''[[Mist]]'''  
|'''Mist'''
|Learn the [[Mist]] chant, using your Primal Ancestry to determine your magic attribute.
|Learn the [[Mist]] chant, using your Primal Ancestry to determine your magic attribute.
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|'''Earth Glide'''
|'''Earth Glide'''
|Earth Sublineage  
|Earth Sublineage  
|You ignore difficult terrain if it is made difficult due to loose sand, gravel, or other mineral-based phenomena. Furthermore, when you hit with a melee attack, you may use the special Earth Punch effect.  
|You ignore Difficult Terrain if it is made difficult due to loose sand, gravel, or other mineral-based phenomena. Furthermore, when you hit with a melee attack, you may use the special Earth Punch effect.  


* <u>Earth Punch</u>: When you hit a creature with a melee attack, you may spend 1 additional AP to knock it Prone. (END/Recoup)
* <u>Earth Punch</u>: When you hit a creature with a melee attack, you may spend 1 additional AP to knock it Prone. (END/Recoup)
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|You learn the [[Acid Pool]] spell, and can cast it 1/Rest using this ability. Use your Primal Ancestry to determine your magic attribute.
|You learn the [[Acid Pool]] spell, and can cast it 1/Rest using this ability. Use your Primal Ancestry to determine your magic attribute.
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|'''Gift of [[Piscism]]'''
|'''Gift of Piscism'''
|Water Sublineage  
|Water Sublineage  
|You learn the Piscism spell, and can cast it 1/Rest using this ability. Use your Primal Ancestry to determine your magic attribute.  
|You learn the Piscism spell, and can cast it 1/Rest using this ability. Use your Primal Ancestry to determine your magic attribute.  

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