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|Berzerker Entry | |Berzerker Entry | ||
|You are marked, tattooed, or branded in some way. This sign of your exile has not broken your will. Gain one of the following benefits: | |You are marked, tattooed, or branded in some way. This sign of your exile has not broken your will. Gain one of the following benefits: | ||
'''Mad Dog.''' You have turned to the life of the mercenary, specializing in protection and thuggery. When you are within 5 ft of a friendly creature, that creature can add 1/2 your STR/Menacing to a CHA check that they make. | |||
'''Kraken.''' You have turned to the sea, gaining +6 to the Vehicles (Water) skill. When you roll CHA to interact with professional sailors or port workers, you can roll 2d20 and take the higher result. | * '''Mad Dog.''' You have turned to the life of the mercenary, specializing in protection and thuggery. When you are within 5 ft of a friendly creature, that creature can add 1/2 your STR/Menacing to a CHA check that they make. | ||
'''Lone [[Wolf]].''' When making AWR or INT checks that would implement [[skills]] with the survival tag, you may use your CHA instead. | |||
* '''Kraken.''' You have turned to the sea, gaining +6 to the Vehicles (Water) skill. When you roll CHA to interact with professional sailors or port workers, you can roll 2d20 and take the higher result. | |||
* '''Lone [[Wolf]].''' When making AWR or INT checks that would implement [[skills]] with the survival tag, you may use your CHA instead. | |||
|- | |- | ||
|'''Drunken Fighter''' | |'''Drunken Fighter''' | ||