Skills: Difference between revisions

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<u>Charisma (CHA) Checks</u> represent your ability to talk their way through social situations by charming or deceiving, and to lead or convince the people around you.
<u>Charisma (CHA) Checks</u> represent your ability to talk your way through social situations by charming or deceiving, and to lead or convince the people around you.






<u>Luck (LUCK) Checks</u> can represent the twists and turns of fate. If you’re looking through a cupboard in an abandoned farmstead for some food, a LUCK check might determine whether you find any.
 
<u>Luck (LUCK) Checks</u> can represent the twists and turns of fate. If you are looking through a cupboard in an abandoned farmstead for some food, a LUCK check might determine whether you find any.
 
===  Player Skills ===
===  Player Skills ===
Whenever a rule or ability warrants using a specific skill, the rule will signify this mentioning the skill immediately following the attribute, such as CHA/Persuading. A creature without the Persuading skill can still attempt such a check, simply rolling CHA.
Whenever a rule or ability warrants using a specific skill, the rule will signify this mentioning the skill immediately following the attribute, such as CHA/Persuading. A creature without the Persuading skill can still attempt such a check, simply rolling CHA.
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While the MC will only ever ask for one of the attribute checks described above, players have the chance to use skills, which give them a greater chance of success under specific circumstances.
While the MC will only ever ask for one of the attribute checks described above, players have the chance to use skills, which give them a greater chance of success under specific circumstances.


You will have a variety of skill points granted by your background and your profession. Your lineage and talents will occasionally give you skill points as well. You assign these skill points to specific skills, such as Balancing, Deceiving, or Distance Running.
You will have a variety of Skill Points granted by your background and your profession. Your lineage and talents will occasionally give you Skill Points as well. You assign these Skill Points to specific skills, such as Balancing, Deceiving, or Distance Running.


When your MC asks you for an attribute check and one of your skills associated with that attribute is situationally relevant, you may add that skill bonus in addition to your attribute.
When your MC asks you for an attribute check and one of your skills associated with that attribute is situationally relevant, you may add that skill bonus in addition to your attribute.
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!'''For example''' if [[Hanniah Sharptooth]] and [[Marcus Luxxor]] are adventuring together and both need to dash after a carriage to catch it before it leaves town, they would need to make STR checks to sprint after it.
!'''For example''' if Hanniah Sharptooth and Marcus Luxxor are adventuring together and both need to dash after a carriage to catch it before it leaves town, they would need to make STR checks to sprint after it.
Assuming they are both level 1, Hanniah and Marcus both have 2 STR. However, Hanniah has +1 in the Sprinting skill. This means that Marcus rolls 1d20+2 (adding his STR), while Hanniah rolls 1d20+3 (adding her STR and her Sprinting skill).
Assuming they are both level 1, Hanniah and Marcus both have 2 STR. However, Hanniah has +1 in the Sprinting skill. This means that Marcus rolls 1d20+2 (adding his STR), while Hanniah rolls 1d20+3 (adding her STR and her Sprinting skill).
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Each skill is organized first by attribute, then by tag. Skills are described in more detail after these tables, although these descriptions are not comprehensive and your MC may allow other applications of these skills if you come up with creative ideas.
Each skill is organized first by attribute, then by tag. Skills are described in more detail after these tables, although these descriptions are not comprehensive and your MC may allow other applications of these skills if you come up with creative ideas.
'''Note:''' Skills
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