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<u>Endurance (END) Checks</u> represent your ability to withstand extreme [[weather]] and march or run for long stretches of time without giving in. | <u>Endurance (END) Checks</u> represent your ability to withstand extreme [[weather]] and march or run for long stretches of time without giving in. | ||
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<u>Charisma (CHA) Checks</u> represent your ability to talk their way through social situations by charming or deceiving, and to lead or convince the people around you. | <u>Charisma (CHA) Checks</u> represent your ability to talk their way through social situations by charming or deceiving, and to lead or convince the people around you. | ||
<u>Luck (LUCK) Checks</u> can represent the twists and turns of fate. If you’re looking through a cupboard in an abandoned farmstead for some food, a LUCK check might determine whether you find any. | <u>Luck (LUCK) Checks</u> can represent the twists and turns of fate. If you’re looking through a cupboard in an abandoned farmstead for some food, a LUCK check might determine whether you find any. | ||
=== Player Skills === | === Player Skills === | ||
Whenever a rule or ability warrants using a specific skill, the rule will signify this mentioning the skill immediately following the attribute, such as CHA/Persuading. A creature without the Persuading skill can still attempt such a check, simply rolling CHA. | Whenever a rule or ability warrants using a specific skill, the rule will signify this mentioning the skill immediately following the attribute, such as CHA/Persuading. A creature without the Persuading skill can still attempt such a check, simply rolling CHA. | ||