Banish: Difference between revisions

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18 bytes added ,  1 July 2024
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|Make a magic attack against a creature’s WILL. If you hit, the creature is banished. If the creature is from another plane of existence, it returns to its home plane for 12 hours. At the end of this time, if it wishes, the creature can make a Charisma check against your WILL. If it succeeds, then it can return to the spot where you banished it. If it fails, then it remains on its home plane of existence.
|Make a magic attack against a creature’s WILL. If you hit, the creature is banished. If the creature is from another plane of existence, it returns to its home plane for 12 hours. At the end of this time, if it wishes, the creature can make a Charisma check against your WILL. If it succeeds, then it can return to the spot where you banished it. If it fails, then it remains on its home plane of existence.
If the creature is already on its home plane of existence, it is trapped in a harmless demiplane for 1 hour instead, returning to the spot where you banished it at the end of this time.
If the creature is already on its home plane of existence, it is trapped in a harmless demiplane for 1 hour instead, returning to the spot where you banished it at the end of this time.


If you target a creature that has the [[Primal]] or [[Psionic]] tag, roll 2d20 and use whichever result is higher when making your magic attack.
If you target a creature that has the primal magic or psionic magic tag, roll 2d20 and use whichever result is higher when making your magic attack.


If you are interrupted before completing this spell, you lose 10 SP instead of the full 40.
If you are interrupted before completing this spell, you lose 10 SP instead of the full 40.

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