Exorcism: Difference between revisions

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* If you want to remove additional Curses, you must roll on the Exorcism Side Effect table below for each additional curse that you remove.
* If you want to remove additional Curses, you must roll on the Exorcism Side Effect table below for each additional curse that you remove.


If you want to end a [[Possession]], make a magic attack roll against the possessing creature’s WILL. Roll 2d20 and use the lower result.
If you want to end a Possession, make a magic attack roll against the possessing creature’s WILL. Roll 2d20 and use the lower result.


* If you succeed, the Possession ends and the possessing creature is banished to its original plane of existence. If you fail, or if you succeed but are on the creature’s original plane of existence, then the Possession ends and the possessing creature enters an unoccupied space next to the formerly possessed creature and is hostile towards you and your allies.
* If you succeed, the Possession ends and the possessing creature is banished to its original plane of existence. If you fail, or if you succeed but are on the creature’s original plane of existence, then the Possession ends and the possessing creature enters an unoccupied space next to the formerly possessed creature and is hostile towards you and your allies.


Either way, roll twice on the Exorcism Side Effect table when trying to end a Possession.
* Either way, roll twice on the Exorcism Side Effect table when trying to end a Possession.
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!Upcharge
!Upcharge
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|'''Upcharge:''' By accepting more dire consequences, you may increase your likelihood of banishing a possessing creature. If you are attempting to end a possession, you may make your magic attack roll without rolling 2d20 and using the lower; instead, roll normally. The cost of this upcharge is an additional two rolls off the Exorcism Side Effect table below.
|'''Upcharge:''' By accepting more dire consequences, you may increase your likelihood of banishing a possessing creature. If you are attempting to end a possession, you may make your
magic attack roll without rolling 2d20 and using the lower result; instead, roll normally. If you do so, then roll four times on the Exorcism Side Effect table instead of only two times.
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|5
|5
|You take necrotic [[damage]] equal to 1/4 your Hit Point maximum
|You take necrotic damage equal to 1⁄4 your Hit Point maximum
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|10
|10
|The target of your ritual takes necrotic damage equal to 1/4 their Hit Point maximum
|The target of your ritual takes necrotic damage equal to 1⁄4 their Hit Point maximum
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[[Divine Spells|[Back to Divine Magic]]]
[[Divine Spells|[Back to Divine Magic]]]

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