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__NOAUTOLINKS__ | |||
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Opening such a gateway requires a tremendous amount of guesswork and luck. When attempting to establish a gateway to another plane, first roll 2d6 and add them together. | Opening such a gateway requires a tremendous amount of guesswork and luck. When attempting to establish a gateway to another plane, first roll 2d6 and add them together. | ||
If you have never been to the plane before, you succeed | * If you have never been to the plane before, you succeed on a roll of 6-8. | ||
on a roll of 6-8. | |||
* If you have been to the plane at least once before, you succeed on a roll of 5-9. | * If you have been to the plane at least once before, you succeed on a roll of 5-9. | ||
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* If you have been to the plane many times before, you succeed on a roll of 4-10. | * If you have been to the plane many times before, you succeed on a roll of 4-10. | ||
* If you intend to | * If you intend to travel to your home plane, you succeed on a roll of 3-11. | ||
If you succeed on your roll and you travel to the plane of existence that you intended to, make a Spellcasting check (add your Arcana skill if you have it). Your gateway appears on the new plane a number of miles away from your target destination equal to 40 - your roll (if 0 or negative, you appear precisely where you intended). | If you succeed on your roll and you travel to the plane of existence that you intended to, make a Spellcasting check (add your Arcana skill if you have it). Your gateway appears on the new plane a number of miles away from your target destination equal to 40 - your roll (if 0 or negative, you appear precisely where you intended). | ||