Gateway: Difference between revisions

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Opening such a gateway requires a tremendous amount of guesswork and luck. When attempting to establish a gateway to another plane, first roll 2d6 and add them together.
Opening such a gateway requires a tremendous amount of guesswork and luck. When attempting to establish a gateway to another plane, first roll 2d6 and add them together.


If you have never been to the plane before, you succeed
* If you have never been to the plane before, you succeed on a roll of 6-8.
 
on a roll of 6-8.


* If you have been to the plane at least once before, you succeed on a roll of 5-9.
* If you have been to the plane at least once before, you succeed on a roll of 5-9.
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* If you have been to the plane many times before, you succeed on a roll of 4-10.
* If you have been to the plane many times before, you succeed on a roll of 4-10.


* If you intend to [[travel]] to your home plane, you succeed on a roll of 3-11.
* If you intend to travel to your home plane, you succeed on a roll of 3-11.


If you succeed on your roll and you travel to the plane of existence that you intended to, make a Spellcasting check (add your Arcana skill if you have it). Your gateway appears on the new plane a number of miles away from your target destination equal to 40 - your roll (if 0 or negative, you appear precisely where you intended).
If you succeed on your roll and you travel to the plane of existence that you intended to, make a Spellcasting check (add your Arcana skill if you have it). Your gateway appears on the new plane a number of miles away from your target destination equal to 40 - your roll (if 0 or negative, you appear precisely where you intended).

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