Freeze: Difference between revisions

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18 bytes added ,  27 June 2024
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|Choose a point within range. Make a magic attack against the FORT of each creature within 30 ft of that point. On a hit, a creature becomes Grounded and Restrained (Escape DC 10 + your magic attribute). On a miss, a creature is Grounded and cannot use AP to move until the end of its next turn but is otherwise unaffected.
|Choose a point within range. Make a magic attack against the FORT of each creature within 30 ft of that point. On a hit, a creature becomes Grounded and Restrained (Escape DC 10 + your magic attribute). On a miss, a creature is Grounded and cannot use AP to move until the end of its next turn but is otherwise unaffected.
On a crit, a creature becomes Fatigued as well.
Additionally, all nonmagical fires in the area are extinguished, standing water is frozen to a depth of 18”, and the area becomes difficult terrain due to heaping snowdrifts.
Additionally, all nonmagical fires in the area are extinguished, standing water is frozen to a depth of 18”, and the area becomes difficult terrain due to heaping snowdrifts.


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The ground remains difficult terrain until the snow melts at a rate commensurate to its environment.
The ground remains difficult terrain until the snow melts at a rate commensurate to its environment.
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!Spell Crit
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|On a crit, a creature becomes Fatigued as well.
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!Upcharge  
!Upcharge  

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