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There are five Sources of magic, each of which work a little bit differently. After providing basic rules for magic as a whole, this | __NOAUTOLINKS__ | ||
There are five Sources of magic, each of which work a little bit differently. After providing basic rules for magic as a whole, this chapter details each Source of Magic, first by their lore, and then by the abilities you can learn with that Source of Magic. | |||
= '''Magic Overview''' = | = '''Magic Overview''' = | ||
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When you cast a spell, you must spend both the spell’s APC (Action Point Cost) and its SPC. If you cannot, then you are unable to cast the spell. Each time you cast a spell, subtract its SPC from your current amount of SP. | When you cast a spell, you must spend both the spell’s APC (Action Point Cost) and its SPC. If you cannot, then you are unable to cast the spell. Each time you cast a spell, subtract its SPC from your current amount of SP. | ||
You have a maximum amount of SP determined by the [[Magic Talents|magic talents]] and class talents that you have taken. You regain all expended SP when you Take a Rest | You have a maximum amount of SP determined by the [[Magic Talents|magic talents]] and class talents that you have taken. You regain all expended SP when you Take a Rest | ||
== Conjuring == | == Conjuring == | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+Example | |+Example | ||
! | !For example, if you cast a spell with Conjuring 1 that needs 3 AP, and you spend 3 AP on it on your turn, it triggers immediately on your next turn as it will at that point meet the Conjuring 1 requirement. | ||
Alternatively, if you cast a spell with Conjuring 1 that needs 6 AP, and you spend 3 AP on it on your turn, it triggers immediately after you spend | Alternatively, if you cast a spell with Conjuring 1 that needs 6 AP, and you spend 3 AP on it on your turn, it triggers immediately after you spend enough AP on your next turn to complete it. | ||
|} | |} | ||
While conjuring, you may not move or spend any AP or | While conjuring, you may not move or spend any AP or Reactive AP on anything other than conjuring the spell in question. | ||
If you take | If you take damage while conjuring, make a d20 roll and add your Magic Attribute. If you roll lower than a 10, the spell fails. You do not expend any SP. Even if you had AP, you lose all AP until the start of your next turn. | ||
== Upcharging == | == Upcharging == | ||