Warrior: Difference between revisions

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|Gain the Command ability.
|Gain the Command ability.


* '''Command.''' A willing target who can hear you within 20 ft of you may immediately take one of the following actions of your choice.
* '''Command.''' A willing target, who can hear you, within 20 ft of you may immediately follow one of your commands. Gain the Attack command.
* '''''Attack:''''' (AP Varies) The target immediately makes an attack with a weapon they are holding, gaining TA. This costs you a number of AP equal to what it would cost the target.
* '''''Attack:''''' (AP Varies) The target immediately makes an attack with a weapon they are holding, gaining TA. This costs you a number of AP equal to what it would cost the target.
|''Warrior, Commander''
|''Warrior, Commander''
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|'''To Me!'''
|'''To Me!'''
|Command
|Command
|Your Command gains the following option.
|Gain the Tactical Repositioning command.  


* '''''Tactical Repositioning:''''' (1 AP) The target of your command may immediately move up to their speed, but the movement must end with them closer to you.
* '''''Tactical Repositioning:''''' (1 AP) The target of your command may immediately move up to their speed, but the movement must end with them closer to you.
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|'''Hold!'''
|'''Hold!'''
|Command
|Command
|Your Command gains the following options.  
|Gain the Hold your Ground and Hold your Fire commands.


* '''''Hold your Ground:''''' (1 AP) If the target of your command accepts the command, they gain the Grounded and Suppressed condition until the end of their next turn, and can no longer be moved or knocked prone.
* '''''Hold your Ground:''''' (1 AP) If the target of your command accepts the command, they gain the Grounded and Suppressed condition until the end of their next turn, and can no longer be moved or knocked prone.
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|'''Fire!'''
|'''Fire!'''
|Hold!
|Hold!
|Your Command gains the following option.
|Gain the Fire! command.  


* '''''Fire!:''''' (2 AP) All targets who are using “Hold your Fire” may immediately make the attacks and cast the spells they were holding. For each volley, every participant rolls to attack, but all participants use the highest die roll. A volley is considered an attack that expends AP. For example, if Player 1 and 2 both had 6 AP, and prepared three attacks each, and Player 3 had 6 AP but could only cast one spell, Players 1, 2, and 3 roll for Volley 1 and take the highest of their three rolls. Players 1 and 2 participate in Volley 2 and 3.
* '''''Fire!:''''' (2 AP) All targets who are using “Hold your Fire” may immediately make the attacks and cast the spells they were holding. For each volley, every participant rolls to attack, but all participants use the highest die roll. A volley is considered an attack that expends AP. For example, if Player 1 and 2 both had 6 AP, and prepared three attacks each, and Player 3 had 6 AP but could only cast one spell, Players 1, 2, and 3 roll for Volley 1 and take the highest of their three rolls. Players 1 and 2 participate in Volley 2 and 3.
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|'''Forward!'''
|'''Forward!'''
|Command
|Command
|Your Command gains the following option:
|Gain the Charge command.


* '''''Charge:''''' (1 AP) The target of your command may immediately move up to their speed, but they cannot move closer to the Commander.
* '''''Charge:''''' (1 AP) The target of your command may immediately move up to their speed, but they cannot move closer to the Commander.

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