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|'''Fire!'''
|'''Fire!'''
|Hold!
|Hold!
|Your command gains the following option.
|Your Command gains the following option.


* '''''Fire!:''''' (2 AP) All targets who are using “Hold your Fire” may immediately make the attacks and cast the spells they were holding. For each volley, every participant rolls to attack, but all participants use the highest die roll. A volley is considered an attack that expends AP. For example, if Player 1 and 2 both had 6 AP, and prepared three attacks each, and Player 3 had 6 AP but could only cast one spell, Players 1, 2, and 3 roll for Volley 1 and take the highest of their three rolls. Players 1 and 2 participate in Volley 2 and 3.
* '''''Fire!:''''' (2 AP) All targets who are using “Hold your Fire” may immediately make the attacks and cast the spells they were holding. For each volley, every participant rolls to attack, but all participants use the highest die roll. A volley is considered an attack that expends AP. For example, if Player 1 and 2 both had 6 AP, and prepared three attacks each, and Player 3 had 6 AP but could only cast one spell, Players 1, 2, and 3 roll for Volley 1 and take the highest of their three rolls. Players 1 and 2 participate in Volley 2 and 3.
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|'''Forward!'''
|'''Forward!'''
|Command
|Command
|Your command gains the following option:
|Your Command gains the following option:


* '''''Charge:''''' (1 AP) The target of your command may immediately move up to their speed, but they cannot move closer to the Commander.
* '''''Charge:''''' (1 AP) The target of your command may immediately move up to their speed, but they cannot move closer to the Commander.
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|'''Tactician’s Command'''
|'''Tactician’s Command'''
|Command
|Command
|When issuing a command that would result in the target of your Battlefield Tactician being attacked, that attack deals +2 damage. If the target is also under a Battle Standard, it deals +4 damage.
|When issuing a command that would result in the target of your Battlefield Tactician being attacked, that attack deals +2 damage. If the target is also under a battle standard, it deals +4 damage.
|''Warrior, Commander''
|''Warrior, Commander''
|-
|-
|'''Battle Standard Command'''
|'''Battle Standard Command'''
|Tactician’s Command
|Tactician’s Command
|When issuing a command to a target who is being affected by your Battle Standard, you spend 1 fewer AP (min 1).
|When issuing a command to a target who is being affected by your battle standard, you spend 1 fewer AP (min 1).
|''Warrior, Commander''
|''Warrior, Commander''
|-
|-
|'''Imposing Battle Standard'''
|'''Imposing Battle Standard'''
|Battle Standard Command
|Battle Standard Command
|Targets of your Battlefield Tactician ability are Shaken until the end of their next turn whenever they enter the range of your Battle Standard.
|Targets of your Battlefield Tactician ability are Shaken until the end of their next turn whenever they enter the range of your battle standard.
|''Warrior, Commander''
|''Warrior, Commander''
|-
|-
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|Gain the War Cry ability.
|Gain the War Cry ability.


* <u>War Cry</u>: (1/Rest) By spending 5 AP, all creatures of your choice who can hear you and are currently under a Battle Standard gain an additional 2 AP at the beginning of their next turn.  
* '''War Cry.''' (1/Rest) By spending 5 AP, all creatures of your choice who can hear you and are currently under a battle standard gain an additional 2 AP at the beginning of their next turn.  
|''Warrior, Commander''
|''Warrior, Commander''
|-
|-
|'''War Cry II'''
|'''War Cry II'''
|War Cry
|War Cry
|A target who can see or hear you use the War Cry ability
|A target who can see or hear you use the War Cry ability who is outside of the range of your battle standard but within 10 ft of an unoccupied square that would be in the range of your battle standard may move into that square for free.
who is outside of the range of your Battle Standard but within 10 ft of an unoccupied square that would be in the range of your Battle Standard may move into that square for free.
|''Warrior, Commander''
|''Warrior, Commander''
|-
|-
|'''War Cry III'''
|'''War Cry III'''
|War Cry II
|War Cry II
|Targets affected by your War Cry, who also have conditions suppressed by your Battle Standard, remove the Charmed, Frightened, Broken, and Demoralized conditions, rather than only suppressing them.
|Targets affected by your War Cry, who also have conditions suppressed by your battle standard, remove the Charmed, Frightened, Broken, and Demoralized conditions, rather than only suppressing them.
|''Warrior, Commander''
|''Warrior, Commander''
|-
|-
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|'''War Cry V'''
|'''War Cry V'''
|War Cry IV
|War Cry IV
|War Cry becomes 1⁄2 AWR/Rest.
|War Cry becomes ½ AWR/Rest
|''Warrior, Commander''
|''Warrior, Commander''
|-
|-
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|'''Great General'''
|'''Great General'''
|Commander 14
|Commander 14
|You are a tactician of great renown, and tales of your battles spread far and wide. Your stratagems are the points of study for scholars and generals alike.
|You are a tactician of great renown, and tales of your battles spread far and wide. Your stratagems are the points of study for scholars and generals alike.  
You gain a small retinue consisting of four Knights. They take their turn immediately following yours. If they are slain in combat, you can hire a new one into your service upon spending at least a week in a populated area and spending 250 sc.
You gain a small retinue consisting of four [[Knight (NPC)|Knights]]. They take their turn immediately following yours. If they are slain in combat, you can hire a new one into your service upon spending at least a week in a populated area and spending 250 sc.
 
* '''Level 30:''' Your Knights add your AWR to their max HP and ½ your AWR to their attack and damage rolls.
* <u>Level 30</u>: Your Knights add your AWR to their max HP and 1⁄2 your AWR to their attack and damage rolls.
|''Warrior, Commander, '''Capstone'''''
|''Warrior, Commander, '''Capstone'''''
|}
|}

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