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(Created page with "Born under a unique configuration of Ancerra’s five moons, you were destined for mystic greatness. As a child, you possessed an innate sensitivity to people’s emotional states and to the natural world around you, and often you felt that unsettling sense that you knew something would happen before the fact, and it came to pass precisely as you had expected. This led you to seek the counsel of an experienced mystic, who taught you the ways of oracular prophecy. Embraci...")
 
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!Discreption
!Discreption
|-
|-
|STA R ’ S G U I DA N C E
|STAR’S GUIDANCE
|Oracle, Druid
|Oracle, Druid
|Oracle Entry, Warden of the Primal
|Oracle Entry, Warden of the Primal
Line 84: Line 84:
that you can see to gain 1d8 Shield HP as you draw negative energy into yourself.
that you can see to gain 1d8 Shield HP as you draw negative energy into yourself.
|-
|-
STA R ’ S G U I DA N C E I I
|STAR’S GUIDANC1E II
Oracle, Druid
|Oracle, Druid
Prerequisites: Druid 3
|Druid 3
Gain +2 Skill Points in either Astrology or Astronomy.
|Gain +2 Skill Points in either Astrology or Astronomy. Star’s Guidance becomes 2/Recoup.
Star’s Guidance becomes 2/Recoup.
|-
STA R ’ S R E D I R E CT I O N
|STAR’S REDIRECTION
Oracle, Druid
|Oracle, Druid
Prerequisites: Star’s Guidance II
|Star’s Guidance II
When you fail a Foraging, Sheltering, or Navigating check,
|When you fail a Foraging, Sheltering, or Navigating check, treat it as if it were the lowest tier of a successful outcome. (1/Rest)
treat it as if it were the lowest tier of a successful outcome.
|-
(1/Rest)
|THIRD EYE
THIRD EYE
|Oracle, Druid
Oracle, Druid
|Star’s Guidance II
Prerequisites: Star’s Guidance II
|Gain +2 Skill Points in Arcana, Astrology, or Astronomy. Learn one Divining spell from any source, which counts as Primal for you.
Gain +2 Skill Points in Arcana, Astrology, or Astronomy.
|-
Learn one Divining spell from any source, which counts as
|BEAST FORM
Primal for you.
|Oracle, Druid
BEAST FORM
|Star’s Guidance II
Oracle, Druid
|You can cast Polymorph on yourself without spending SP, but when you use this spell in this way you can only target yourself and can only turn into your choice of creature that is Small or smaller, is appropriate to your current habitat or the habitat of your youth, and does not have a Monster Level (such as a squirrel, sparrow, or mundane scorpion). (1/Rest)
Prerequisites: Star’s Guidance II
|-
You can cast Polymorph on yourself without spending SP,
|OLD GODS III
but when you use this spell in this way you can only target
|Oracle, Druid, Divine
yourself and can only turn into your choice of creature that
|Druid 5, Old Gods II
is Small or smaller, is appropriate to your current habitat
|The difference between Proclivities must be greater than 2 in order for you to suffer the penalty. If you suffer the penalty from imbalanced Proclivities, you are Shaken instead of Sickened.
or the habitat of your youth, and does not have a Monster
|-
Level (such as a squirrel, sparrow, or mundane scorpion).
|WYRD WOOD III
(1/Rest)
|Oracle, Druid, Occult
OLD GODS III
|Druid 5, Wyrd Wood II
Oracle, Druid, Divine
|Choose 0-2 additional primal chants and 0-2 additional primal spells to gain Dark Power, choosing their effects from the Primeval Darkness menu. The difference between Proclivities must be greater than 2 in order for you to suffer the penalty from imbalanced Proclivities.
Prerequisites: Druid 5, Old Gods II
When Dark Power triggers and you suffer the consequences of Dark Power, every ally within 30 ft of you can gain 1d8 Shield HP as you draw in the negative energy.
The difference between Proclivities must be greater than
|-
2 in order for you to suffer the penalty. If you suffer the
|MYSTIC DRUID
penalty from imbalanced Proclivities, you are Shaken
|Oracle, Druid
instead of Sickened.
|Druid 6
WYRD WOOD III
|Gain +2 Skill Points in Arcana, Astrology, or Astronomy. You cannot gain Death Points from poison or disease.
Oracle, Druid, Occult
|-
Prerequisites: Druid 5, Wyrd Wood II
|STAR’S GUIDANCE III
Choose 0-2 additional primal chants and 0-2 additional
|Oracle, Druid
primal spells to gain Dark Power, choosing their effects from
|Mystic Druid, Star’s Guidance II
the Primeval Darkness menu.
|Gain +2 Skill Points in Arcana, Astrology, or Astronomy. You cannot become lost except by magical means.
The difference between Proclivities must be greater than
|-
2 in order for you to suffer the penalty from imbalanced
|BEAST FORM II
Proclivities.
|Oracle, Druid
When Dark Power triggers and you suffer the
|Mystic Druid, Beast Form
consequences of Dark Power, every ally within 30 ft of you
|When you use Beast Form, you can become a Beast of ML 1 or lower. Beast Form becomes 3/Rest.
can gain 1d8 Shield HP as you draw in the negative energy.
|-
MYSTIC DRUID
|MYSTIC DRUID II
Oracle, Druid
|Oracle, Druid
Prerequisites: Druid 6
| Druid 8
Gain +2 Skill Points in Arcana, Astrology, or Astronomy.
|You gain the Immortal ability.
You cannot gain Death Points from poison or disease.
'''Immortal''' Your natural lifespan doubles.
STA R ’ S G U I DA N C E I I I
|-
Oracle, Druid
|OLD GODS IV
Prerequisites: Mystic Druid, Star’s Guidance II
|Oracle, Druid, Divine
Gain +2 Skill Points in Arcana, Astrology, or Astronomy.
|Mystic Druid II, Old Gods III
You cannot become lost except by magical means.
|If you suffer the penalty from imbalanced Proclivities, you lose 1d6 SP instead of 1d10. Moreover, if you remain within the difference, you regain 1d10 SP and have TA on all d20 rolls for the next 1 hour.
BEAST FORM II
|-
Oracle, Druid
|WYRD WOOD IV
Prerequisites: Mystic Druid, Beast Form
|Oracle, Druid, Occult
When you use Beast Form, you can become a Beast of ML 1
|Mystic Druid II, Wyrd Wood III
or lower. Beast Form becomes 3/Rest.
|Choose 0-2 additional primal chants and 0-2 additional primal spells to gain Dark Power, choosing their effects from the Primeval Darkness menu. You may voluntarily succumb to Dark Power. If you do, you suffer the Dark Power’s effects, but you also cast that ability as though you had not rolled Dark Power, rolling 2d20 and keeping whichever was higher.
MYSTIC DRUID II
|-
Oracle, Druid
|MYSTIC DRUID III
Prerequisites: Druid 8
|Oracle, Druid, Occult
You gain the Immortal ability.
|Druid 10
Immortal. Your natural lifespan doubles.
|You are immune to poison and disease.
OLD GODS IV
|-
Oracle, Druid, Divine
|STAR’S GUIDANCE IV
Prerequisites: Mystic Druid II, Old Gods III
|Oracle, Druid
If you suffer the penalty from imbalanced Proclivities, you
|Mystic Druid III, Star’s Guidance III
lose 1d6 SP instead of 1d10.
|Gain +2 Skill Points in Arcana, Astrology, or Astronomy. You cannot become lost, including by magical means. Furthermore, while you concentrate on the sky and are not actively engaged in another task, you can always see the stars in the sky, even if it is daytime or you are indoors.
Moreover, if you remain within the difference, you regain
|-
1d10 SP and have TA on all d20 rolls for the next 1 hour.
|BEAST FORM III
WYRD WOOD IV
|Oracle, Druid
Oracle, Druid, Occult
|Mystic Druid III, Beast Form II
Prerequisites: Mystic Druid II, Wyrd Wood III
|When you use Beast Form, you can become a Beast of ML 3 or lower.
Choose 0-2 additional primal chants and 0-2 additional
|-
primal spells to gain Dark Power, choosing their effects from
|MYSTIC DRUID IV
the Primeval Darkness menu.
|Oracle, Druid
You may voluntarily succumb to Dark Power. If you do,
|Druid 12
you suffer the Dark Power’s effects, but you also cast that
|Your Immortal ability becomes: Your natural lifespan increases tenfold.
ability as though you had not rolled Dark Power, rolling
|-
2d20 and keeping whichever was higher.
|OLD GODS V
MYSTIC DRUID III
|Oracle, Druid, Divine
Oracle, Druid, Occult
|Mystic Druid IV, Old Gods IV
Prerequisites: Druid 10
|The difference between Proclivities must be greater than 3 for you to suffer the penalty from imbalanced Proclivities. You gain the normal benefits of a Recoup as well as restoring balance when necessary.
You are immune to poison and disease.
|-
STA R ’ S G U I DA N C E I V
|WYRD WOOD V
Oracle, Druid
|Oracle, Druid, Occult
Prerequisites: Mystic Druid III, Star’s Guidance III
|Mystic Druid IV, Wyrd Wood IV
Gain +2 Skill Points in Arcana, Astrology, or Astronomy.
|Choose 0-2 additional primal chants and 0-2 additional primal spells to gain Dark Power, choosing their effects from the Primeval Darkness menu. The difference between Proclivities must be greater than 3 for you to suffer the penalty. When allies gain Shield HP from you using Dark Power, they also gain the Protected condition until the end of your next turn.
You cannot become lost, including by magical means.
|-
Furthermore, while you concentrate on the sky and are not
|ARCHDRUID
actively engaged in another task, you can always see the
|Oracle, Druid, Capstone
stars in the sky, even if it is daytime or you are indoors.
|Druid 14
BEAST FORM III
|As an archdruid, you look after the untamed wilderness with endless patience and incalculable wisdom. When you sleep, you can enter a trance that lets you
Oracle, Druid
meditate and contemplate planar entities. Gain three abilities: Contemplate, After the Ashes, and Primeval Foresight.
Prerequisites: Mystic Druid III, Beast Form II
'''Contemplate''' You can reselect any primal, psionic, divine, and/or occult spells that you know. 1/Week
When you use Beast Form, you can become a Beast of ML 3
'''After the Ashes''' If your primal spells have Dark Power, you can choose whether they keep it, remove it, or gain a different Dark Power ability.
or lower.
'''Primeval Foresight''' You can reassign some or all of your Oracle talents. 1/Month
 
Level 30: Your lifespan (including your bonus from Immoral) increases tenfold.
MYSTIC DRUID IV
Oracle, Druid
Prerequisites: Druid 12
Your Immortal ability becomes: Your natural lifespan
increases tenfold.
OLD GODS V
Oracle, Druid, Divine
Prerequisites: Mystic Druid IV, Old Gods IV
The difference between Proclivities must be greater than 3
for you to suffer the penalty from imbalanced Proclivities.
You gain the normal benefits of a Recoup as well as
restoring balance when necessary.
WYRD WOOD V
Oracle, Druid, Occult
Prerequisites: Mystic Druid IV, Wyrd Wood IV
Choose 0-2 additional primal chants and 0-2 additional
primal spells to gain Dark Power, choosing their effects from
the Primeval Darkness menu.
The difference between Proclivities must be greater than
3 for you to suffer the penalty. When allies gain Shield HP
from you using Dark Power, they also gain the Protected
condition until the end of your next turn.
ARCHDRUID
Oracle, Druid, Capstone
Prerequisites: Druid 14
As an archdruid, you look after the untamed wilderness with
endless patience and incalculable wisdom.
When you sleep, you can enter a trance that lets you
meditate and contemplate planar entities. Gain three
abilities: Contemplate, After the Ashes, and Primeval
Foresight.
Contemplate. You can reselect any primal, psionic,
divine, and/or occult spells that you know. 1/Week
After the Ashes. If your primal spells have Dark Power,
you can choose whether they keep it, remove it, or gain a
different Dark Power ability.
Primeval Foresight. You can reassign some or all of your
Oracle talents. 1/Month
Level 30: Your lifespan (including your bonus from
Immoral) increases tenfold.
|}
|}


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