Pugilist: Difference between revisions

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|'''Ignore Pain II'''
|'''Ignore Pain II'''
|Red Right Hand
|Red Right Hand
|Gain +4 Skill Points, which you can spend on [[skills]] with the Stamina tag. If Bloodied when you Ignore Pain, add your END to the amount of Shield HP that you gain.
|Gain +4 Skill Points that you can spend on any skills with the stamina tag.
If Bloodied when you Ignore Pain, add your END to the amount of Shield HP that you gain.
|''Pugilist, Constitute''
|''Pugilist, Constitute''
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|''Pugilist, Constitute''
|''Pugilist, Constitute''
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|'''Ignore Pain II'''
|'''Ignore Pain III'''
|Enrage
|Enrage
|Gain +4 Skill Points, which you can spend on skills with the Stamina tag. When you Recoup, regain 1 use of Ignore Pain.
|Gain +4 Skill Points that you can spend on any skills with the stamina tag.
When you Recoup, regain 1 use of Ignore Pain.
|''Pugilist, Constitute''
|''Pugilist, Constitute''
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|Gain the Battle Focus ability.
|Gain the Battle Focus ability.


* <u>Battle Focus</u>: While you are Bloodied, if you are Shaken, only subtract 1 from your rolls.
* '''Battle Focus.''' While you are Bloodied, if you are Shaken, only subtract 1 from your rolls.
|''Pugilist, Constitute''
|''Pugilist, Constitute''
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|Gain the On the Ropes ability.
|Gain the On the Ropes ability.


* <u>On the Ropes</u>: (1/ Rest) When reduced to 0 HP, regain 1d4 HP.  
* '''On the Ropes.''' (1/ Rest) When reduced to 0 HP, regain 1d4 HP.  
|''Pugilist, Constitute''
|''Pugilist, Constitute''
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|'''Surge Of Strength II'''
|'''Surge Of Strength II'''
|On the Ropes
|On the Ropes
|Surge of Strength becomes: The first time you are Bloodied after rolling [[Initiative]].
|Surge of Strength becomes: The first time you are Bloodied after rolling Initiative.
|''Pugilist, Constitute''
|''Pugilist, Constitute''
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|Gain the Cling to Life ability.
|Gain the Cling to Life ability.


* <u>Cling to Life</u>: When you reach 8 Death Points, roll 1d20+END. On 14 or higher, you don’t die and go back to 7 Death Points. This check increases by +1 each time you make it, resetting when you Take a Rest.
* '''Cling to Life.''' When you reach 8 Death Points, roll 1d20+END. On 14 or higher, you do not die and go back to 7 Death Points. This check increases by +1 each time you make it, resetting when you Take a Rest.
|''Pugilist, Constitute''
|''Pugilist, Constitute''
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|'''Red Right Hand II'''
|'''Red Right Hand II'''
|Enrage II
|Enrage II
|Learn one Pugilist’s Maneuver from the ''Pugilist's Maneuver''s table. When you have 0 HP, your unarmed and natural weapon damage dice increase by one die size (e.g., from 1d6 to 1d8), to a maximum of 1d12.
|Learn one Pugilist’s Maneuver from the ''Pugilist's Maneuver''s table.  
When you are have 0 HP, your unarmed and natural weapon damage dice increase by one die size (e.g., from 1d6 to 1d8), to a maximum of 1d12.
|''Pugilist, Constitute''
|''Pugilist, Constitute''
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|''Pugilist, Constitute''
|''Pugilist, Constitute''
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|'''Unkillable [[Champion]]'''
|'''Unkillable Champion'''
|Battle Focus II
|Battle Focus II
|You are cheered the world over as an unkillable [[warrior]]. People often challenge you to feats of strength, buy you drinks, and want to hear of your great exploits. You may use the Unkillable Champion ability when you roll Initiative.
|You are cheered the world over as an unkillable warrior. People often challenge you to feats of strength, buy you drinks, and want to hear of your great exploits.
You may use the Unkillable Champion ability when you roll Initiative.


* <u>Unkillable Champion</u>: (1/Week) For the duration of the battle, regain 1d4 HP at the start of each of your turns.
* '''Unkillable Champion.''' (1/Week) For the duration of the battle, regain 1d4 HP at the start of each of your turns.
** <u>Level 30</u>: Unkillable Champion becomes 1/Rest.
** '''Level 30:''' Unkillable Champion becomes 1/Rest.
|''Pugilist, Constitute, '''Capstone'''''
|''Pugilist, Constitute, '''Capstone'''''
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|}

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