Guard (NPC): Difference between revisions

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| colspan="6" |''Medium. Humanoid''
| colspan="6" |''Medium. Humanoid''
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!'''STR'''
!STR
!DEX
!DEX
!END
!END
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| colspan="3" |
| colspan="3" |
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| colspan="3" |'''Armor Rating''' 14 (half plate)
| colspan="3" |'''[[Armor]] Rating''' 14 (half plate)
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| colspan="3" |
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| colspan="3" |
| colspan="3" |
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| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30 ft
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| colspan="3" |
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| colspan="6" |'''Skills''' (STR) Applied Force +1; (AWR) Perceiving +2
| colspan="6" |'''[[Skills]]''' (STR) Applied Force +1; (AWR) Perceiving +2
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! colspan="6" |Features
! colspan="6" |Features
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'''Light Sleeper.''' The Guard can still make Perceiving checks while unconscious as long as it does not have 0 HP. When doing so, it must roll 2d20 and use the lower result.
'''Light Sleeper.''' The Guard can still make Perceiving checks while unconscious as long as it does not have 0 HP. When doing so, it must roll 2d20 and use the lower result.
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! colspan="6" |Actions
! colspan="6" |[[Actions]]
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| colspan="6" |
| colspan="6" |
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| colspan="6" |'''Move.''' The Guard can move up to its speed.
| colspan="6" |'''Move.''' The Guard can move up to its speed.
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| colspan="6" |'''Pike.''' ''Reach 15ft Two-Handed Weapon.'' +1 vs AR. '''Hit:''' 6 (1d10+1) sharp.
| colspan="6" |'''Pike.''' ''Reach 15 ft Two-Handed Weapon.'' +1 vs AR. '''Hit:''' 6 (1d10+1) sharp.
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| colspan="6" |'''Crossbow.''' ''Reach (200ft) Two-Handed Weapon.'' +0 vs AR. '''Hit:''' 3 (1d6) sharp.
| colspan="6" |'''Crossbow.''' ''Reach 200 ft Two-Handed Weapon.'' +0 vs AR. '''Hit:''' 3 (1d6) sharp.
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