Oracle: Difference between revisions

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|'''Absorb Explosion'''
|'''Absorb Explosion'''
|Elemental Affinity IV
|Elemental Affinity IV
|(1/Rest) When you take elemental AOE damage, you can cause all other creatures to halve the damage that they took from the blast. On your next turn, you can spend 3 AP to make a special attack in a 60 ft line. +LUCK vs REF of each creature in the line, dealing 3d6 damage of that elemental type and 1/2 damage on a miss.  
|(1/Rest) When you take elemental damage that damaged other creatures, you can cause all other creatures to halve the damage that they took from the blast. On your next turn, you can spend 3 AP to make a special attack in a 60 ft line. +LUCK vs REF of each creature in the line, dealing 3d6 damage of that elemental type and ½ damage on a miss.  
|''Oracle, Elementalist''
|''Oracle, Elementalist''
|-
|-
|'''Repurpose Damage III'''
|'''Repurpose Damage III'''
|Elemental Affinity IV, Repurpose Damage II
|Elemental Affinity IV, Repurpose Damage II
|Gain access to the Repurpose Damage III abilities. Gain another Repurpose Damage ability from those you have access to.  
|Gain an additional Repurpose Damage power, choosing from the old lists or from talents with the Repurpose Damage III tag. Siphon Damage can let you gain abilities from the new list.  
|''Oracle, Elementalist''
|''Oracle, Elementalist''
|-
|-
|'''Elemental Affinity V'''
|'''Elemental Affinity V'''
|Elemental Affinity IV, Elementalist 13
|Elemental Affinity IV, Elementalist 13
|(2/Rest) Elemental Strikes also apply to spells that deal damage. Spells that deal damage can be of that damage type or the normal damage type (the creature with Elemental Strikes chooses each time). You regain all expended uses when you Take a Rest.  
|(2/Rest) Elemental Strikes also apply to spells that deal damage. Spells that deal damage can be of that damage type or the normal damage type (the creature with Elemental Strikes chooses each time).  
|''Oracle, Elementalist''
|''Oracle, Elementalist''
|-
|-
|'''Elemental Mastery'''
|'''Elemental Mastery'''
|Elemental Affinity V
|Elemental Affinity V
|You are a master of all elements and can blend them together with impeccable ease. The archfae from Ashyidir Conclave itself look upon you as skillful in their arts. Regain one use of Elemental Affinity each time you Recoup. Choose one of your Repurpose Damage abilities. It can be used indefinitely and does not expend your Repurpose Damage usages.  
|You are a master of all elements, and can blend them together with impeccable ease. The archfae from Ashyidir Conclave itself look upon you as skillful in their arts.  
You gain the Superior Affinity ability.
Regain one use of Elemental Affinity each time you Recoup.  
* <u>Superior Affinity</u>: (1/ Rest) Affinity negates all damage of that type and heals the recipient for 1⁄2 the total damage instead.
Choose one of your Repurpose Damage abilities. It can be used indefinitely and does not expend your Repurpose Damage usages.  
** <u>Level 30</u>: Superior Affinity becomes 1/Recoup.
Finally, you gain the Superior Affinity ability
* '''Superior Affinity.''' (1/ Rest) Affinity negates all damage of that type and heals the recipient for ½ the total damage instead.
** '''Level 30:''' Superior Affinity becomes 1/Recoup.
|''Oracle, Elementalist, '''Capstone'''''
|''Oracle, Elementalist, '''Capstone'''''
|}
|}
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|Gain the Boon of Fate ability.
|Gain the Boon of Fate ability.


* <u>Boon of Fate</u>: You can spend Luck points to reroll allies’ d20 rolls when they are within 60 ft of you.
* '''Boon of Fate.''' You can spend Luck points to reroll allies’ d20 rolls when they are within 60 ft of you.
|''Oracle, Fate''
|''Oracle, Fate''
|-
|-
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|Gain the Weal ability.
|Gain the Weal ability.


* <u>Weal</u>: When you crit on a d20 roll, gain 1 SP. This cannot exceed your maximum SP.
* '''Weal.'''  When you crit on a d20 roll, gain 1 SP. This cannot exceed your maximum SP.
|''Oracle, Fate''
|''Oracle, Fate''
|-
|-
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|''Oracle, Fate''
|''Oracle, Fate''
|-
|-
|'''Weal III - [[Weapons]]'''
|'''Weal III - Weapons'''
|Weal II
|Weal II
|Your crit range on weapons increases by 1.
|Your crit range on weapons increases by 1.
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|Gain the Bane of Fate ability.
|Gain the Bane of Fate ability.


* <u>Bane of Fate'':''</u> (2/ Rest) You can spend Luck points to reroll enemies’ d20 rolls when they are within 60 ft of you. You regain all expended uses when you Take a Rest.
* '''Bane of Fate''.''''' (2/ Rest) You can spend Luck points to reroll enemies’ d20 rolls when they are within 60 ft of you.
|''Oracle, Fate''
|''Oracle, Fate''
|-
|-
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|Gain the Ambient Luck ability.
|Gain the Ambient Luck ability.


* <u>Ambient Luck</u>: (LUCK/Rest) When an ally crits within 30 ft of you, regain 1 SP. You regain all expended uses when you Take a Rest.
* '''Ambient Luck.''' (LUCK/Rest) When an ally crits within 30 ft of you, regain 1 SP. .
|''Oracle, Fate''
|''Oracle, Fate''
|-
|-
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|Gain the Manipulate Chance ability.
|Gain the Manipulate Chance ability.


* <u>Manipulate Chance</u>: You may spend 4 SP to regain an expended Luck point.  
* '''Manipulate Chance.''' You may spend 4 SP to regain an expended Luck point.  
|''Oracle, Fate''
|''Oracle, Fate''
|-
|-
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|Gain the Turn of Fortune ability.
|Gain the Turn of Fortune ability.


* <u>Turn of Fortune</u>: When you roll multiple d20s (e.g., you are Sickened), you apply Weal/Woe to all rolls, even though you only use one die to determine the outcome of the roll.
* '''Turn of Fortune.''' When you roll multiple d20s (e.g., you are Sickened), you apply Weal/Woe to all rolls, even though you only use one die to determine the outcome of the roll.
|''Oracle, Fate''
|''Oracle, Fate''
|-
|-
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|Gain the Fated ability.
|Gain the Fated ability.


* <u>Fated</u>: Before rolling a d20, call out even or odd. If you are correct, gain +1 on the roll.
* '''Fated.''' Before rolling a d20, call out even or odd. If you are correct, gain +1 on the roll.
|''Oracle, Fate''
|''Oracle, Fate''
|-
|-
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|''Oracle, Fate''
|''Oracle, Fate''
|-
|-
|'''[[Portent]]'''
|'''Portent'''
|Great Weal
|Great Weal
|Gain the Portent ability.
|Gain the Portent ability.


* <u>Portent</u>: Regain 1 luck point when you recoup.
* '''Portent.''' Regain 1 luck point when you Recoup.
|''Oracle, Fate''
|''Oracle, Fate''
|-
|-
|'''Portent II'''
|'''Portent II'''
|Portent
|Portent
|Portent becomes: Regain 2 luck points when you recoup.
|Portent becomes: Regain 2 luck points when you Recoup.
|''Oracle, Fate''
|''Oracle, Fate''
|-
|-
|'''Portent III'''
|'''Portent III'''
|Portent II
|Portent II
|Portent becomes: Regain 3 luck points when you recoup.
|Portent becomes: Regain 3 luck points when you Recoup.
|''Oracle, Fate''
|''Oracle, Fate''
|-
|-
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|'''Grand Weal'''
|'''Grand Weal'''
|Overcome Woe
|Overcome Woe
|Throughout select circles of oracles, mystics, and certain religious orders, you are known to be blessed by [[deities]] and/or preternaturally lucky through manipulating your own Essence. (Your precise reputation depends upon your character’s backstory, beliefs, personality, and in-world connections.)  
|Throughout select circles of oracles, mystics, and certain religious orders, you are known to be blessed by deities and/or preternaturally lucky through manipulating your own Essence. (Your precise reputation depends upon your character’s backstory, beliefs, personality, and in-world connections.)  
The choice you made for Great Weal increases its crit range to the maximum possible crit range: you crit on a roll of 16-20 with your selection.
The choice you made for Great Weal increases its crit range to the maximum possible crit range: you crit on a roll of 16-20 with your selection.
 
* '''Level 30:''' The final cap for your LUCK increases from 12 to 14.
* <u>Level 30</u>: The final cap for your LUCK increases from 12 to 14.
|''Oracle, Fate, '''Capstone'''''
|''Oracle, Fate, '''Capstone'''''
|}
|}

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