Oracle: Difference between revisions

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|When you take this entry talent, you gain the following abilities.
|When you take this entry talent, you gain the following abilities.


* <u>Woe</u>: Whenever you crit fail on a d20, gain 1 SP. This cannot exceed your maximum SP. You gain an inexpensive object that you use to predict the future, such as tarot cards, knuckle bones, charmed dice, lots, or cured entrails.
* '''Woe.''' Whenever you crit fail on a d20, gain 1 SP. This cannot exceed your maximum SP. You gain an inexpensive object that you use to predict the future, such as tarot cards, knuckle bones, charmed dice, lots, or cured entrails.
* <u>Hermit</u>: Gain +2 Arcana, Astrology, or Astronomy; and +2 in a skill of your choice with the Observation or Survival tag.
* '''Hermit.''' Gain +2 Arcana, Astrology, or Astronomy; AND +2 in a skill of your choice with the observation or survival tag.
* <u>Oracular Magic</u>: Choose one: Primal or [[Psionic]]. If you choose Primal, gain Warden of the Primal unless you already have it. If you already have it, gain +1 Primal Power and +5 SP instead. If you choose Psionic, gain Adept of the Psionic unless you already have it. If you already have it, gain +1 Psionic Power and +5 SP instead. Whichever you choose, LUCK is your magic attribute for oracle magic. Each time you level up and spend your talent point on an oracle talent, you gain +5 SP and +1 Power in the source you chose.
* '''Oracular Magic.''' Choose one: Primal or Psionic.  
If you choose Primal, gain Warden of the Primal unless you already have it. If you already have it, gain +1 Primal Power and +5 SP instead.  
 
If you choose Psionic, gain Adept of the Psionic unless you already have it. If you already have it, gain +1 Psionic Power and +5 SP instead.  
 
Whichever you choose, LUCK is your magic attribute
 
* '''Oracular Power.''' Each time you level up and spend your Talent Point on an oracle talent, you gain +5 SP and +1 Power in the source you chose.
|''Oracle, Class Entry''
|''Oracle, Class Entry''
|}
|}
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|Pick Astronomy or Astrology. Gain +2 Skill Points in that skill. Gain the Star’s Guidance ability.
|Pick Astronomy or Astrology. Gain +2 Skill Points in that skill. Gain the Star’s Guidance ability.


* <u>Star’s Guidance</u>: (1/Recoup) Use Astronomy or Astrology in place of a skill with the Survival tag.
* '''Star’s Guidance.''' (1/Recoup) Use Astronomy or Astrology in place of a skill with the survival tag.
|''Oracle, Druid''
|''Oracle, Druid''
|-
|-
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|Star’s Guidance
|Star’s Guidance
<u>Incompatible</u>: Wyrd Wood
<u>Incompatible</u>: Wyrd Wood
|Gain the Disciple of the Divine talent if you did not already have it. Disciple of the Divine does not grant you additional SP when you gain it in this way. LUCK is your magic attribute for the Divine Source. Whenever you gain a talent from this track with the Divine tag, gain +1 Divine Power. You have taken it upon yourself to maintain a balance between nature and deity.  
|Gain the Disciple of the Divine talent if you did not already have it. Disciple of the Divine does not grant you additional SP when you gain it in this way. Whenever you gain a talent from this track with the divine tag, gain +1 Divine Power. You have taken it upon yourself to maintain a balance between nature and deity.  
In [[combat]], when you cast a primal chant or spell, gain 1 Primal Proclivity. When you cast a divine prayer or spell, gain 1 Divine Proclivity. At the end of combat, subtract the lesser number from the greater. If the difference is greater than 1, then you immediately lose 2d10 SP and can only cast magic from the Source that had higher Proclivity. You are also Sickened until balance is restored.  
In combat, when you cast a primal chant or spell, gain 1 Primal Proclivity. When you cast a divine prayer or spell, gain 1 Divine Proclivity. At the end of combat, subtract the lesser number from the greater. If the difference is greater than 1, then you immediately lose 2d10 SP and can only cast magic from the Source that had higher Proclivity. You are also Sickened until balance is restored.  
 
When you Recoup, you may forego the normal benefits of Recouping to reset this ability. Otherwise, the ability resets upon Taking a Rest.
When you Recoup, you may forego the normal benefits of Recouping to reset this ability. Otherwise, the ability resets upon Taking a Rest.
|''Oracle, Druid, Divine''
|''Oracle, Druid, Divine''
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|'''Old Gods II'''
|'''Old Gods II'''
|Old Gods
|Old Gods
|If you suffer the penalty from having imbalanced Proclivities, you lose 1d10 SP instead of 2d10. If you remain within the difference, you regain 1d6 SP and gain +1 on attribute checks for the next 1 hour.
|If you suffer the penalty from having imbalanced Proclivities, you lose 1d10 SP instead of 2d10.  
If you remain within the difference, you regain 1d6 SP and gain +1 on attribute checks for the next 1 hour.
|''Oracle, Druid, Divine''
|''Oracle, Druid, Divine''
|-
|-
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|Star’s Guidance
|Star’s Guidance
<u>Incompatible</u>: Old Gods
<u>Incompatible</u>: Old Gods
|Gain the Initiate of the Occult talent if you did not already have it. Initiate of the Occult does not grant you additional SP when you gain it in this way. LUCK is your magic attribute for the Occult Source. Whenever you gain a talent from this track with the Occult tag, gain +1 Occult Power. You have taken it upon yourself to draw the wood’s rot into your own soul so that the wilderness might thrive even as you suffer.
|Gain the Initiate of the Occult talent if you did not already have it. Initiate of the Occult does not grant you additional SP when you gain it in this way. Whenever you gain a talent from this track with the occult tag, gain +1 Occult Power. You have taken it upon yourself to draw the wood’s rot into your own soul so that the wilderness might thrive even as you suffer.
Dark Power triggers on a roll of 1-2 for you. Choose two of your primal chants and one of your [[Primal Spells|primal spells]] to gain Dark Power. Choose what effects they have from the ''Primeval [[Darkness]] Chart'' below. In combat, when you cast a chant or spell without the Dark Power tag, gain 1 Light Proclivity. When you cast a chant or spell with the Dark Power tag, gain 1 Dark Proclivity. At the end of combat, subtract the lesser number from the greater. If the difference is greater than 1, then you immediately lose 2d10 HP and can only cast magic with or without the Dark Power tag (whichever Proclivity was stronger). You are also Sickened until balance is restored.  
Dark Power triggers on a roll of 1-2 for you. Choose two of your primal chants and one of your primal spells to gain Dark Power. Choose what effects they have from your Primeval Darkness menu (p. 117). In combat, when you cast a chant or spell without the dark power tag, gain 1 Light Proclivity. When you cast a chant or spell with the dark power tag, gain 1 Dark Proclivity. At the end of combat, subtract the lesser number from the greater. If the difference is greater than 1, then you immediately lose 2d10 HP and can only cast magic with or without the dark power tag (whichever Proclivity was stronger). You are also Sickened until balance is restored.  


When you Recoup, you may forego the normal benefits of Recouping to reset this ability. Otherwise, this ability resets when you Take a Rest.
When you Recoup, you may forego the normal benefits of Recouping to reset this ability. Otherwise, this ability resets when you Take a Rest.
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|'''Wyrd Wood II'''
|'''Wyrd Wood II'''
|Wyrd Wood
|Wyrd Wood
|Choose 1-2 additional primal chants and 1-2 additional [[Primal Spells|primal spells]] to gain Dark Power, choosing their effects from the ''Primeval Darkness Chart'' below. If you suffer the penalty from having imbalanced Proclivities, you lose 1d10 HP instead of 2d10.
|Choose 1-2 additional primal chants and 1-2 additional primal spells to gain Dark Power, choosing their effects from the ''Primeval Darkness Chart'' below.
Whenever you spend SP on a spell with the Dark Power tag in combat, you may choose an ally within 30 ft of you that you can see to gain 1d8 [[Shield]] HP as you draw negative energy into yourself.
If you suffer the penalty from having imbalanced Proclivities, you lose 1d10 HP instead of 2d10.
Whenever you spend SP on a spell with the dark power tag in combat, you may choose an ally within 30 ft of you that you can see to gain 1d8 Shield HP as you draw negative energy into yourself.
|''Oracle, Druid, Occult''
|''Oracle, Druid, Occult''
|-
|-
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|'''Star's Redirection'''
|'''Star's Redirection'''
|Star’s Guidance II
|Star’s Guidance II
|Gain the Star's Redirection ability
|(1/Rest) When you fail a Foraging, Sheltering, or Navigating check, treat it as if it were the lowest tier of a successful outcome.
 
* <u>Star's Redirection</u>: (1/Rest) When you fail a Foraging, Sheltering, or Navigating check, treat it as if it were the lowest tier of a successful outcome.
|''Oracle, Druid''
|''Oracle, Druid''
|-
|-
|'''Third Eye'''
|'''Third Eye'''
|Star’s Guidance II
|Star’s Guidance II
|Gain +2 Skill Points in Arcana, Astrology, or Astronomy. Learn one Divining spell from any source, which counts as Primal for you.
|Gain +2 Skill Points in Arcana, Astrology, or Astronomy.  
Learn one Divining spell from any source, which counts as Primal for you.
|''Oracle, Druid''
|''Oracle, Druid''
|-
|-
|'''Beast Form'''
|'''Beast Form'''
|Star’s Guidance II
|Star’s Guidance II
|Gain the Beast Form ability
|(1/Rest) You can cast [[Polymorph]] on yourself without spending SP, but when you use this spell in this way you can only target yourself and can only turn into your choice of creature that is Small or smaller, is appropriate to your current habitat or the habitat of your youth, and does not have a Monster Level (such as a squirrel, sparrow, or mundane scorpion).
 
* <u>Beast Form</u>: (1/Rest) You can cast [[Polymorph]] on yourself without spending SP, but when you use this spell in this way you can only target yourself and can only turn into your choice of creature that is Small or smaller, is appropriate to your current habitat or the habitat of your youth, and does not have a Monster Level (such as a squirrel, sparrow, or mundane scorpion).
|''Oracle, Druid''
|''Oracle, Druid''
|-
|-
|'''Old Gods III'''
|'''Old Gods III'''
|Druid 5, Old Gods II
|Druid 5, Old Gods II
|The difference between Proclivities must be greater than 2 in [[order]] for you to suffer the penalty. If you suffer the penalty from imbalanced Proclivities, you are Shaken instead of Sickened.
|The difference between Proclivities must be greater than 2 in order for you to suffer the penalty. If you suffer the penalty from imbalanced Proclivities, you are Shaken instead of Sickened.
|''Oracle, Druid, Divine''
|''Oracle, Druid, Divine''
|-
|-
|'''Wyrd Wood III'''
|'''Wyrd Wood III'''
|Druid 5, Wyrd Wood II
|Druid 5, Wyrd Wood II
|Choose 0-2 additional primal chants and 0-2 additional [[Primal Spells|primal spells]] to gain Dark Power, choosing their effects from the ''Primeval Darkness Chart'' below. The difference between Proclivities must be greater than 2 in order for you to suffer the penalty from imbalanced Proclivities.
|Choose 0-2 additional primal chants and 0-2 additional primal spells to gain Dark Power, choosing their effects from the Primeval Darkness menu.  
When Dark Power triggers and you suffer the consequences of Dark Power, every ally within 30 ft of you can gain 1d8 Shield HP as you draw in the negative energy.
The difference between Proclivities must be greater than 2 in order for you to suffer the penalty from imbalanced Proclivities.  
When Dark Power triggers and you suffer the consequences of Dark Power, every ally within 30 ft of you can gain 1d8 Shield HP as you draw in the negative energy
|''Oracle, Druid, Occult''
|''Oracle, Druid, Occult''
|-
|-
|'''Mystic Druid'''
|'''Mystic Druid'''
|Druid 6
|Druid 6
|Gain +2 Skill Points in Arcana, Astrology, or Astronomy. You cannot gain Death Points from [[poison]] or [[disease]].
|Gain +2 Skill Points in Arcana, Astrology, or Astronomy. You cannot gain Death Points from poison or disease.
|''Oracle, Druid''
|''Oracle, Druid''
|-
|-
|'''Star's Guidance'''
|'''Star's Guidance III'''
|Mystic Druid, Star’s Guidance II
|Mystic Druid, Star’s Guidance II
|Gain +2 Skill Points in Arcana, Astrology, or Astronomy. You cannot become lost except by magical means.
|Gain +2 Skill Points in Arcana, Astrology, or Astronomy. You cannot become lost except by magical means.
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|You gain the Immortal ability.
|You gain the Immortal ability.


* <u>Immortal</u>: Your natural lifespan doubles.
* '''Immortal.''' Your natural lifespan doubles.
|''Oracle, Druid''
|''Oracle, Druid''
|-
|-
|'''Old Gods IV'''
|'''Old Gods IV'''
|Mystic Druid II, Old Gods III
|Mystic Druid II, Old Gods III
|If you suffer the penalty from imbalanced Proclivities, you lose 1d6 SP instead of 1d10. Moreover, if you remain within the difference, you regain 1d10 SP and have TA on all d20 rolls for the next 1 hour.
|If you suffer the penalty from imbalanced Proclivities, you lose 1d6 SP instead of 1d10.  
Moreover, if you remain within the difference, you regain 1d10 SP and have TA on all d20 rolls for the next 1 hour
|''Oracle, Druid, Divine''
|''Oracle, Druid, Divine''
|-
|-
|'''Wyrd Wood IV'''
|'''Wyrd Wood IV'''
|Mystic Druid II, Wyrd Wood III
|Mystic Druid II, Wyrd Wood III
|Choose 0-2 additional primal chants and 0-2 additional [[Primal Spells|primal spells]] to gain Dark Power, choosing their effects from the Primeval Darkness menu. You may voluntarily succumb to Dark Power. If you do, you suffer the Dark Power’s effects, but you also cast that ability as though you had not rolled Dark Power, rolling 2d20 and keeping whichever was higher.
|Choose 0-2 additional primal chants and 0-2 additional primal spells to gain Dark Power, choosing their effects from the Primeval Darkness menu.  
You may voluntarily succumb to Dark Power. If you do, you suffer the Dark Power’s effects, but you also cast that ability as though you had not rolled Dark Power, rolling 2d20 and keeping whichever was higher.
|''Oracle, Druid, Occult''
|''Oracle, Druid, Occult''
|-
|-
|'''Mystic Druid II'''
|'''Mystic Druid III'''
|Druid 10
|Druid 10
|You are immune to poison and disease.
|You are immune to poison and disease.
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|'''Star's Guidance IV'''
|'''Star's Guidance IV'''
|Mystic Druid III, Star’s Guidance III
|Mystic Druid III, Star’s Guidance III
|Gain +2 Skill Points in Arcana, Astrology, or Astronomy. You cannot become lost, including by magical means. Furthermore, while you concentrate on the sky and are not actively engaged in another task, you can always see the stars in the sky, even if it is daytime or you are indoors.
|Gain +2 Skill Points in Arcana, Astrology, or Astronomy.  
You cannot become lost, including by magical means. Furthermore, while you concentrate on the sky and are not actively engaged in another task, you can always see the stars in the sky, even if it is daytime or you are indoors.
|''Oracle, Druid''
|''Oracle, Druid''
|-
|-
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|''Oracle, Druid''
|''Oracle, Druid''
|-
|-
|'''Mystic Druid III'''
|'''Mystic Druid IV'''
|Druid 12
|Druid 12
|Your Immortal ability becomes: Your natural lifespan increases tenfold.
|Your Immortal ability becomes: Your natural lifespan increases tenfold.
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|'''Old Gods V'''
|'''Old Gods V'''
|Mystic Druid IV, Old Gods IV
|Mystic Druid IV, Old Gods IV
|The difference between Proclivities must be greater than 3 for you to suffer the penalty from imbalanced Proclivities. You gain the normal benefits of a Recoup as well as restoring balance when necessary.
|The difference between Proclivities must be greater than 3 for you to suffer the penalty from imbalanced Proclivities. You gain the normal benefits of a Recoup as well as restoring balance when necessary
|''Oracle, Druid, Divine''
|''Oracle, Druid, Divine''
|-
|-
|'''Wyrd Wood V'''
|'''Wyrd Wood V'''
|Mystic Druid IV, Wyrd Wood IV
|Mystic Druid IV, Wyrd Wood IV
|Choose 0-2 additional primal chants and 0-2 additional [[Primal Spells|primal spells]] to gain Dark Power, choosing their effects from the ''Primeval Darkness Chart'' below. The difference between Proclivities must be greater than 3 for you to suffer the penalty. When allies gain Shield HP from you using Dark Power, they also gain the Protected condition until the end of your next turn.
|Choose 0-2 additional primal chants and 0-2 additional primal spells to gain Dark Power, choosing their effects from the Primeval Darkness menu.  
The difference between Proclivities must be greater than 3 for you to suffer the penalty. When allies gain Shield HP from you using Dark Power, they also gain the Protected condition until the end of your next turn.
|''Oracle, Druid, Occult''
|''Oracle, Druid, Occult''
|-
|-
|'''Archdruid'''
|'''Archdruid'''
|Druid 14
|Druid 14
|As an archdruid, you look after the untamed wilderness with endless patience and incalculable wisdom. When you sleep, you can enter a trance that lets you meditate and contemplate planar entities.  
|As an archdruid, you look after the untamed wilderness with endless patience and incalculable wisdom.  
Gain three abilities: Contemplate, After the Ashes, and Primeval Foresight.
When you sleep, you can enter a trance that lets you meditate and contemplate planar entities. Gain three abilities: Contemplate, After the Ashes, and Primeval Foresight.
* <u>Contemplate</u>: (1/Week) You can reselect any primal, psionic, divine, and/or [[Occult Spells|occult spells]] that you know.
* '''Contemplate.''' (1/Week) You can reselect any primal, psionic, divine, and/or occult spells that you know.
* <u>After the Ashes</u>: If your [[Primal Spells|primal spells]] have Dark Power, you can choose whether they keep it, remove it, or gain a different Dark Power ability.
* '''After the Ashes.''' If your primal spells have Dark Power, you can choose whether they keep it, remove it, or gain a different Dark Power ability.
* <u>Primeval Foresight</u>: (1/Month) You can reassign some or all of your Oracle talents.  
* '''Primeval Foresight.''' (1/Month) You can reassign some or all of your Oracle talents.  
** <u>Level 30</u>: Your lifespan (including your bonus from Immortal) increases tenfold.
** '''Level 30:''' Your lifespan (including your bonus from Immortal) increases tenfold.
|''Oracle, Druid, '''Capstone'''''
|''Oracle, Druid, '''Capstone'''''
|}
|}

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