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|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
|'''[[Elemental]] Inurement'''
|'''Elemental Inurement'''
|Hardy
|Hardy
<u>Incompatible</u>: Staunch [[Resistance]]
<u>Incompatible</u>: Staunch Resistance
|While your Juggernaut ability is active, reduce elemental damage as well as physical.
|While your Juggernaut ability is active, reduce elemental damage as well as physical.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
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|'''Shrug It Off'''
|'''Shrug It Off'''
|Staunch Resistance
|Staunch Resistance
|(1/Recoup) By spending 1 Reactive AP, gain [[Shield]] HP equal to the amount of physical damage that you just took. You may use Rage AP on this feature.
|(1/Recoup) By spending 1 Reactive AP, gain Shield HP equal to the amount of physical damage that you just took. You may use Rage AP on this feature.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
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|Gain the Endure ability.
|Gain the Endure ability.


* <u>Endure</u>: (2/Rest) When a creature makes an attack against your AR, you may use your FORT instead. You regain all expended uses when you Take a Rest.
* <u>Endure</u>: (2/Rest) When a creature makes an attack against your AR, you may use your FORT instead.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
|'''Juggernaut II'''
|'''Juggernaut II'''
|Endure
|Endure
|Gain +4 Skill Points that you can spend on END skills. Juggernaut becomes 1/2 END/Rest.
|Gain +4 Skill Points that you can spend on any skills with the END tag.  
Juggernaut becomes 1/2 END/Rest.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
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|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
|'''Citadel Of Stamina'''
|'''Citadel of Stamina'''
|Energy Inurement
|Energy Inurement
|Gain +2 FORT.
|Gain +2 FORT.
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|'''Endure II'''
|'''Endure II'''
|Juggernaut 9
|Juggernaut 9
|Gain +4 Skill Points that you can spend on END skills. Endure becomes 3/Rest.
|Gain +4 Skill Points that you can spend on any skill with the END tag.  
Endure becomes 3/Rest.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
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|'''Ardent Assault II'''
|'''Ardent Assault II'''
|Hardy II, Citadel of Stamina
|Hardy II, Citadel of Stamina
|Gain +2 Skill Points that you can spend on STR skills. When you are not Bloodied, gain +1 to FORT.
|Gain +2 Skill Points that you can spend on any skill with the STR tag.  
When you are not Bloodied, gain +1 to FORT.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
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|'''Endure III'''
|'''Endure III'''
|Juggernaut 12
|Juggernaut 12
|Gain +4 Skill Points that you can spend on END skills.
|Gain +4 Skill Points that you can spend on any skills with the END tag.
If you have no uses of Endure remaining and you Recoup, regain one use.
If you have no uses of Endure remaining and you Recoup, regain one use.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
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|'''Unstoppable Juggernaut'''
|'''Unstoppable Juggernaut'''
|Juggernaut 14
|Juggernaut 14
|You have a reputation for being impossible to [[kill]]. People challenge you to nonlethal [[combat]] just to witness your unending stamina.
|You have a reputation of being impossible to kill. People challenge you to nonlethal combat just to witness your unending stamina.
The final cap for your END increases from 12 to 14. When your END is 14, gain +1 additional HP per character level.
The final cap for your END increases from 12 to 14. When your END is 14, gain +1 additional HP per character level.


Gain the Back in the Fight ability.
Gain the Back in the Fight ability.


* <u>Back in the Fight</u>: (1/ Rest) When you start your turn with 0 HP, you may spend X AP. Remove Death Points equal to 1⁄2 X.  
* '''Back in the Fight.''' (1/ Rest) When you start your turn with 0 HP, you may spend X AP. Remove Death Points equal to 1⁄2 X.  
** <u>Level 30</u>: Back in the Fight becomes: Remove Death Points equal to X.
** '''Level 30:''' Back in the Fight becomes: Remove Death Points equal to X.
|''Berzerker, Juggernaut, '''Capstone'''''
|''Berzerker, Juggernaut, '''Capstone'''''
|}
|}

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