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* '''Kraken.''' You have turned to the sea, gaining +6 to the Vehicles* (Water) skill. When you roll CHA to interact with professional sailors or port workers, you can roll 2d20 and take the higher result. | * '''Kraken.''' You have turned to the sea, gaining +6 to the Vehicles* (Water) skill. When you roll CHA to interact with professional sailors or port workers, you can roll 2d20 and take the higher result. | ||
* '''Lone Wolf.''' When making AWR or INT checks that would implement skills with the | * '''Lone Wolf.''' When making AWR or INT checks that would implement skills with the survival tag, you may use your CHA instead. | ||
|''Berzerker, Exile'' | |''Berzerker, Exile'' | ||
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|Drunken Fighter | |Drunken Fighter | ||
|Your Sneak Attack damage increases by +1d6 (if you had no Sneak Attack, it becomes 1d6). | |Your Sneak Attack damage increases by +1d6 (if you had no Sneak Attack, it becomes 1d6). | ||
You can apply Sneak Attack damage to a creature that you hit with a weapon that has the | You can apply Sneak Attack damage to a creature that you hit with a weapon that has the concealed tag, once per turn, as long as you have at least one source of TA. You may still use Sneak Attack if Drunken Fighter is your only source of TD. | ||
|''Berzerker, Exile'' | |''Berzerker, Exile'' | ||
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|'''Ferocious II''' | |'''Ferocious II''' | ||
|Berzerker Entry | |Berzerker Entry | ||
|Gain +4 Skill Points that you can spend on END or AWR | |Gain +4 Skill Points that you can spend on any sills with the END or AWR tag. | ||
Ferocious becomes 3/Rest. | Ferocious becomes 3/Rest. | ||
|''Berzerker, Fearless'' | |''Berzerker, Fearless'' | ||
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|Ferocious II | |Ferocious II | ||
<u>Incompatible</u>: Stoic, Never Retreat | <u>Incompatible</u>: Stoic, Never Retreat | ||
|Gain +2 Skill Points that you can spend on STR or END | |Gain +2 Skill Points that you can spend on any skills with the STR or END tag. | ||
You are considered Bloodied at 3⁄4 your max HP. | You are considered Bloodied at 3⁄4 your max HP. | ||
|''Berzerker, Fearless'' | |''Berzerker, Fearless'' | ||
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|Ferocious II | |Ferocious II | ||
<u>Incompatible:</u> Seeing Red | <u>Incompatible:</u> Seeing Red | ||
|Gain +2 Skill Points that you can spend on STR or END | |Gain +2 Skill Points that you can spend on any skills with the STR or END tag. | ||
You are considered Bloodied at 1⁄4 your max HP. | You are considered Bloodied at 1⁄4 your max HP. | ||
|''Berzerker, Fearless'' | |''Berzerker, Fearless'' | ||
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|'''Ferocious III''' | |'''Ferocious III''' | ||
|Fearless 3 | |Fearless 3 | ||
|Gain +4 Skill Points that you can spend on END or AWR | |Gain +4 Skill Points that you can spend on any skills with the END or AWR tag. | ||
Ferocious becomes 4/Rest. | Ferocious becomes 4/Rest. | ||
|''Berzerker, Fearless'' | |''Berzerker, Fearless'' | ||
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|'''Ferocious IV''' | |'''Ferocious IV''' | ||
|Fearless 7 | |Fearless 7 | ||
|Gain +4 Skill Points that you can spend on END or AWR | |Gain +4 Skill Points that you can spend on any skills with the END or AWR tag. | ||
If you Recoup and have no uses of Ferocious remaining, regain one use. | If you Recoup and have no uses of Ferocious remaining, regain one use. | ||
|''Berzerker, Fearless'' | |''Berzerker, Fearless'' | ||
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|'''Seeing Red III''' | |'''Seeing Red III''' | ||
|Ferocious IV, Frenzy | |Ferocious IV, Frenzy | ||
|Gain +2 Skill Points that you can spend on DEX or END | |Gain +2 Skill Points that you can spend on any skills with the DEX or END tag. | ||
While Ferocious, your LOG equals your FORT unless your LOG is already higher. | While Ferocious, your LOG equals your FORT unless your LOG is already higher. | ||
|''Berzerker, Fearless'' | |''Berzerker, Fearless'' | ||