Berzerker: Difference between revisions

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34 bytes removed ,  18 June 2024
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|Ferocious II
|Ferocious II
<u>Incompatible</u>: Stoic
<u>Incompatible</u>: Stoic
|Gain +2 Skill Points that you can spend on STR or END skills
|Gain +2 Skill Points that you can spend on STR or END skills.
You are considered Bloodied at 3/4 max HP.
You are considered Bloodied at 3⁄4 your max HP.
|''Berzerker, Fearless''
|''Berzerker, Fearless''
|-
|-
|'''Blood Will Flow'''
|'''Blood Will Flow'''
|Seeing Red
|Seeing Red
|While you are bloodied, deal an additional 1d12 on a crit.
|While you are Bloodied, deal an additional 1d12 damage on a crit.
|''Berzerker, Fearless''
|''Berzerker, Fearless''
|-
|-
|'''Stoic'''
|'''Stoic'''
|Ferocious II
|Ferocious II
<u>Incompatible:</u> Seeing Red
|Gain +2 Skill Points that you can spend on STR or END skills.
|Gain +2 Skill Points that you can spend on STR or END skills.
You are considered Bloodied at 1/4 your max HP.
You are considered Bloodied at 1⁄4 your max HP.
|''Berzerker, Fearless''
|''Berzerker, Fearless''
|-
|-
|'''Unflappable'''
|'''Unflappable'''
|Stoic
|Stoic
|You can Trigger your Ferocious ability when you would gain the Shaken condition, granting you [[immunity]] to Frightened and Shaken for the duration.
|You can trigger your Ferocious ability when you would gain the Shaken condition, granting you immunity to Frightened and Shaken for the duration.
|''Berzerker, Fearless''
|''Berzerker, Fearless''
|-
|-
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|'''Seeing Red II'''
|'''Seeing Red II'''
|Ferocious III, Blood Will Flow
|Ferocious III, Blood Will Flow
|If your Ferocious ability is active, and you are bloodied, deal +2 damage on all of your damage rolls.
|If your Ferocious ability is active and you are Bloodied, deal +2 damage on all of your damage rolls.
|''Berzerker, Fearless''
|''Berzerker, Fearless''
|-
|-
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|'''Frenzy'''
|'''Frenzy'''
|Blood Will Flow II
|Blood Will Flow II
|When you are Ferocious, you may Frenzy.
|When you are Ferocious, you may use Frenzy.


* <u>Frenzy</u>: (2/Rest) For the duration of your Ferocious ability, when you crit on an attack that cost 1 or more AP, you may immediately make another attack for 0 AP. You regain all expended uses when you Take a Rest.
* '''Frenzy.''' (2/Rest) For the duration of your Ferocious ability, when you crit on an attack that cost 1 or more AP, you may immediately make another attack for 0 AP.
|''Berzerker, Fearless''
|''Berzerker, Fearless''
|-
|-
|'''Stoic II'''
|'''Stoic II'''
|Ferocious III, Unflappable
|Ferocious III, Unflappable
|Choose REF, FORT, ANT, or LOG. While you are not blooded, WILL and your selection increase by +1.
|Choose REF, FORT, ANT, or LOG. While you are not Bloodied, WILL and your selection increase by +1.
|''Berzerker, Fearless''
|''Berzerker, Fearless''
|-
|-
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|'''Never Retreat'''
|'''Never Retreat'''
|Unflappable II
|Unflappable II
<u>Incompatible:</u> Stoic
|When you are Ferocious and not Bloodied, you are Grounded and cannot be knocked Prone or moved against your will.
|When you are Ferocious and not Bloodied, you are [[Grounded]] and cannot be knocked Prone or moved against your will.
|''Berzerker, Fearless''
|''Berzerker, Fearless''
|-
|-

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