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__NOAUTOLINKS__ | __NOAUTOLINKS__ | ||
Your background provides narrative and mechanical information about who you are, what walk of life you come from, and where you might be headed. When you create a character at level 1, you choose your background from the list | |||
Your background provides narrative and mechanical information about who you are, what walk of life you come from, and where you might be headed. When you create a character at level 1, you choose your background from the following list. Seven of the nine backgrounds grant you additional skills if you take a profession with the corresponding occupation tag. | |||
=== Starting Gear === | === Starting Gear === | ||
All backgrounds also grant you the following starting gear: Your profession and background may specify that you gain additional [[equipment]]. | All backgrounds also grant you the following starting gear: Your profession and background may specify that you gain additional [[equipment]]. | ||
1. A) 2 one-handed melee | 1. A) 2 one-handed melee weapons, or B) 1 two-handed or hand-and-a-half melee weapon, or C) 1 one-handed melee weapon and a buckler | ||
2. A) 1 | 2. A) 1 shortbow and 20 arrows, or B) 1 crossbow and 20 bolts, or C) 3 javelins | ||
3. or you can forego equipment in both 1. and 2. for an amethyst wand | 3. or you can forego equipment in both 1. and 2. for an amethyst wand | ||
4. A) 1 quarterstaff, or B) 1 hatchet, or C) 2 daggers, or D) 2 knives, or E) 1 cestus, or F) 1 brass knuckles | 4. A) 1 quarterstaff, or B) 1 hatchet, or C) 2 daggers, or D) 2 knives, or E) 1 cestus, or F) 1 brass knuckles | ||
5. 2 trinkets | 5. 2 trinkets | ||
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|''None'' | |''None'' | ||
|You've grown up on the streets, always fending for yourself. | |You've grown up on the streets, always fending for yourself. | ||
|- | |||
! colspan="3" |Additional Backgrounds | |||
|- | |||
|'''[[Haunted]]''' *''Harker's Guide to Vampire Hunting'' | |||
|''All'' | |||
|Once upon a time, your eyes fell upon the visage of a ghost, and it hasn’t left you alone ever since. | |||
|} | |} | ||
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== <big>Born Warrior</big> == | == <big>Born Warrior</big> == | ||
You possess a natural talent for combat and have an unshakable bravery that inspires those around you. With your strong body and quick reflexes, you are a formidable force, always ready to defend those in need and vanquish evil wherever it may lurk. | You possess a natural talent for combat and have an unshakable bravery that inspires those around you. With your strong body and quick reflexes, you are a formidable force, always ready to defend those in need and vanquish evil wherever it may lurk.. | ||
'''Skills''' | '''Skills''' | ||
Gain 12 Skill Points | Gain +12 Skill Points that you can spend on any of the following skills. With this feature, you may put up to +4 points into any individual skill. | ||
• <u>Athletics</u>: Applied Force, Athletics, Sprinting | • <u>Athletics</u>: Applied Force, Athletics, Sprinting | ||
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• <u>Influence</u>: Intimidating, Leadership | • <u>Influence</u>: Intimidating, Leadership | ||
• <u>Knowledge</u>: Geography, History, Medicine*, Military Vehicles* [land] | • <u>Knowledge</u>: Geography, History, Medicine*, Military, Vehicles* [land] | ||
• <u>Luck</u>: Fortuity, Scavenging | • <u>Luck</u>: Fortuity, Scavenging | ||
• <u>Stamina</u>: Forced March, Menacing | • <u>Stamina</u>: Distance Running, Forced March, Menacing | ||
• <u>Survival</u>: Animal Handling, Dungeoneering, Navigating*, Sheltering | • <u>Survival</u>: Animal Handling, Dungeoneering, Navigating*, Sheltering | ||
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'''Skills''' | '''Skills''' | ||
Gain 12 Skill Points | Gain +12 Skill Points that you can spend on any of the following skills. With this feature, you may put up to +6 points into any individual skill with the subterfuge tag, and up to +3 points into any individual skills with any other tag. | ||
• <u>Acrobatics</u>: Balancing, Contorting, Tumbling | • <u>Acrobatics</u>: Balancing, Contorting, Tumbling | ||
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• <u>Athleticism</u>: Athletics, Sprinting | • <u>Athleticism</u>: Athletics, Sprinting | ||
• <u>Crafting | • <u>Crafting</u>: Brewing*, Cooking*, Jeweling*, Painting*, Pottery*, Weaving*, Woodcarving* | ||
• <u>Influence</u>'':'' Deceiving, Gossiping, Intimidating, Persuading | • <u>Influence</u>'':'' Deceiving, Gossiping, Intimidating, Persuading | ||
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• <u>Survival</u>: Dungeoneering, Sneaking | • <u>Survival</u>: Dungeoneering, Sneaking | ||
''' | '''Occupational Bonus''' | ||
If you take a profession with the underworld tag, gain +2 Intuiting. | If you take a profession with the underworld tag, gain +2 Intuiting. | ||
Professions with the underworld tag: [[Charlatan]], [[Sailor]], [[ | Professions with the underworld tag: [[Charlatan]], [[Sailor]], [[Thug]], [[Thief]] | ||
''' | '''Starting Wealth''' | ||
Gain 4d100 sc (or take the average, 202 sc). | Gain 4d100 sc (or take the average, 202 sc). | ||
== <big>Entrepreneur</big> == | == <big>Entrepreneur</big> == | ||
You have a keen eye for opportunity and an understanding of commerce. You are always seeking out new and innovative ways to make a profit, whether | You have a keen eye for opportunity and an understanding of commerce. You are always seeking out new and innovative ways to make a profit, whether it is through trading goods, investing in businesses, or developing new products. Your business savvy has made you one of the most successful individuals in your town, and you are always looking for new opportunities to expand your wealth and influence. | ||
'''Skills''' | '''Skills''' | ||
Gain 12 Skill Points | Gain +12 Skill Points that you can spend on any of the following skills. With this feature, you may put up to +6 points into any individual skills with the crafting tag, and up to +3 points into any individual skills with any other tag. | ||
• <u>Crafting | • <u>Crafting</u>: Alchemy*, Brewing*, Calligraphy*, Carpentry*, Cartography*, Cobbling*, Cooking*, Glassblowing*, Jeweling*, Leatherworking*, Masonry*, Painting*, Pottery*, Smithing*, Weaving*, Woodcarving* | ||
• <u>Influence</u>: Deceiving, Empathy, Gossiping, Persuading | • <u>Influence</u>: Deceiving, Empathy, Gossiping, Persuading | ||
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• <u>Luck</u>: Fortuity | • <u>Luck</u>: Fortuity | ||
• <u>Observation</u>: Appraising, Eavesdropping, Intuiting, Perceiving | |||
• <u>Performance</u>: Entertaining, Instrument* [choose one], Savoir Faire | • <u>Performance</u>: Entertaining, Instrument* [choose one], Savoir Faire | ||
• <u>Subterfuge</u>: Forging*, Sleight of Hand | • <u>Subterfuge</u>: Forging*, Sleight of Hand | ||
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== <big>Knave</big> == | == <big>Knave</big> == | ||
You command a versatile set of skills and an equally versatile personality. A classic jack-of-all-trades | You command a versatile set of skills and an equally versatile personality. A classic jack-of-all-trades and master of none, you are equally skilled charming your way out of a sticky situation, picking locks, or evading attackers with your quick wits and nimble movements. You have learned to adapt to whatever situation life throws at you and have a pension for being able to handle any job with some amount of success due to your sheer adaptability. | ||
'''Skills''' | '''Skills''' | ||
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'''Multiple Professions''' | '''Multiple Professions''' | ||
As a | As a Knave, you enter two professions of your choice. Gain the starting equipment, Skill Points, and rank 1 benefits of both professions. | ||
Each time you gain a professional rank, choose which profession you want to advance. | |||
'''Starting Wealth''' | '''Starting Wealth''' | ||
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'''Skills''' | '''Skills''' | ||
Gain 12 Skill Points | Gain +12 Skill Points that you can spend on any of the following skills. With this feature, you may put up to +4 points into any individual skill. | ||
• <u>Crafting | • <u>Crafting</u>: Alchemy*, Calligraphy*, Cartography*, Painting*, Weaving*, Woodcarving* | ||
• <u>Influence</u>: Deceiving, Empathy, Gossiping, Intimidating, Leadership, Persuading | • <u>Influence</u>: Deceiving, Empathy, Gossiping, Intimidating, Leadership, Persuading | ||
• <u>Knowledge</u>: Arcana, Art, Astrology, Astronomy, Economics, Geography, History, Law, Medicine*, Military, Politics of [choose region] Religion [choose one] | • <u>Knowledge</u>: Arcana, Art, Astrology, Astronomy, Economics, Geography, History, Law, Medicine*, Military, Politics of [choose region] Religion [choose one] | ||
• <u>Observation</u>: Appraising, Eavesdropping, Intuiting, Investigating, Perceiving | • <u>Observation</u>: Appraising, Eavesdropping, Intuiting, Investigating, Perceiving | ||
• <u>Performance</u>: Dancing, Entertaining, Instrument* [choose one], Savoir Faire | |||
'''Occupational Bonus''' | '''Occupational Bonus''' | ||
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== <big>Outlander</big> == | == <big>Outlander</big> == | ||
You come from a different place, with different customs and beliefs than those around you. Perhaps you hail from a far off nation, or maybe you are more at home in the wilderness than in an urban environment. Your unique perspective makes you a valuable asset, as you bring fresh ideas and new ways of thinking to the table. However, it can also make you an outsider, seen as strange or untrustworthy by those who | You come from a different place, with different customs and beliefs than those around you. Perhaps you hail from a far- off nation, or maybe you are more at home in the wilderness than in an urban environment. Your unique perspective makes you a valuable asset, as you bring fresh ideas and new ways of thinking to the table. However, it can also make you an outsider, seen as strange or untrustworthy by those who do not understand your ways. | ||
'''Skills''' | '''Skills''' | ||
Gain 12 Skill Points | Gain +12 Skill Points that you can spend on any of the following skills. With this feature, you may put up to +6 points into any individual skills with the survival tag, and up to +3 points into any individual skills with any other tag. | ||
• <u>Acrobatics</u>: Balancing, Contorting | • <u>Acrobatics</u>: Balancing, Contorting | ||
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• <u>Athleticism</u>: Applied Force, Athletics, Sprinting | • <u>Athleticism</u>: Applied Force, Athletics, Sprinting | ||
• <u>Crafting | • <u>Crafting</u>: Carpentry*, Cartography*, Cobbling*, Cooking*, Leatherworking*, Weaving*, Woodcarving* | ||
• <u>Knowledge</u>: Astrology, Astronomy, Geography, Medicine*, Vehicles* [land] | • <u>Knowledge</u>: Astrology, Astronomy, Geography, Medicine*, Vehicles* [land] | ||
• <u>Observation</u>: Intuiting, Perceiving | • <u>Observation</u>: Intuiting, Perceiving | ||
• <u>Performance</u>: Instrument* [choose one] | |||
• <u>Stamina</u>'':'' Distance Running, Forced March | • <u>Stamina</u>'':'' Distance Running, Forced March | ||
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'''Occupational Bonus''' | '''Occupational Bonus''' | ||
If you take a profession with the wanderer tag, gain +2 Navigating | If you take a profession with the wanderer tag, gain +2 Navigating. | ||
Professions with the wanderer tag: [[Nomad]], [[Pioneer]], [[Sailor]] | Professions with the wanderer tag: [[Nomad]], [[Pioneer]], [[Sailor]] | ||
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'''Skills''' | '''Skills''' | ||
Gain 12 Skill Points | Gain +12 Skill Points that you can spend on any of the following skills. With this feature, you may put up to +6 points into any individual skills with the knowledge tag, and up to +3 points into any individual skills with any other tag. | ||
• <u>Crafting | • <u>Crafting</u>: Alchemy*, Brewing*, Calligraphy*, Carpentry*, Cartography*, Cobbling*, Cooking*, Glassblowing*, Jeweling*, Leatherworking*, Masonry*, Painting*, Pottery*, Smithing*, Weaving*, Woodcarving* | ||
• <u>Influence</u>: Deceiving, Gossiping, Persuading | • <u>Influence</u>: Deceiving, Gossiping, Persuading | ||
• <u>Knowledge</u>: Arcana, Art, Astrology, Astronomy, Economics, Engineering, Geography, History, Law, Medicine*, Military, Politics of [choose region], Religion [choose one] | • <u>Knowledge</u>: Arcana, Art, Astrology, Astronomy, Economics, Engineering, Geography, History, Law, Medicine*, Military, Politics of [choose region], Religion [choose one] | ||
• <u>Observation</u>: Appraising, Eavesdropping, Investigating | |||
• <u>Performance</u>: Dancing, Entertaining, Instrument* [choose one] | • <u>Performance</u>: Dancing, Entertaining, Instrument* [choose one] | ||
• <u>Subterfuge</u>: Disguising*, Forging* | • <u>Subterfuge</u>: Disguising*, Forging* | ||
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'''Occupational Bonus''' | '''Occupational Bonus''' | ||
If you take a profession with the academic tag, gain +2 | If you take a profession with the academic tag, gain +2 History. | ||
Professions with the academic tag: [[Archivist]], [[Barrister]], [[Clergy]], [[Physician]] | Professions with the academic tag: [[Archivist]], [[Barrister]], [[Clergy]], [[Physician]] | ||
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== <big>True Believer</big> == | == <big>True Believer</big> == | ||
You are guided by a strong faith in your | You are guided by a strong faith in your chosen deity or belief system. You see the world through a lens of reverence and devotion. When able, you pursue acts of charity and stand up against those who would do harm to your beliefs. | ||
'''Skills''' | '''Skills''' | ||
Gain 12 Skill Points | Gain +12 Skill Points that you can spend on any of the following skills. With this feature, you may put up to +4 points into any individual skill. | ||
• <u>Crafting | • <u>Crafting</u>: Alchemy*, Brewing*, Calligraphy*, Cooking*, Jeweling*, Painting*, Pottery*, Weaving*, Woodcarving* | ||
• <u>Influence</u>: Deceiving, Empathy, Gossiping, Intimidating, Leadership, Persuading | • <u>Influence</u>: Deceiving, Empathy, Gossiping, Intimidating, Leadership, Persuading | ||
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• <u>Observation</u>: Intuiting, Perceiving | • <u>Observation</u>: Intuiting, Perceiving | ||
• <u>Performance</u>: Entertaining, Instrument* [choose one], Savoir Faire | |||
• <u>Stamina</u>: Forced March | • <u>Stamina</u>: Forced March | ||
• <u> | • <u>Survival</u>: Animal Handling, Navigating* | ||
'''Occupational Bonus''' | '''Occupational Bonus''' | ||
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== <big>Urchin</big> == | == <big>Urchin</big> == | ||
You have had to fend for yourself from a young age, relying on your wits and cunning to survive in a harsh and unforgiving world. Growing up on the streets, you have learned to be quick on your feet; to pick pockets and slip away from danger without being detected. Despite the hardships you have faced, you have developed a fierce independence and a sense of humor that has helped you get by, and you always have a trick or two up your sleeve to help you out of a tight spot. | |||
'''Skills''' | '''Skills''' | ||
Gain 24 Skill Points | Gain +24 Skill Points that you can spend on any skills of your choice. With this feature, you may put up to +6 points into any individual skill. | ||
'''No Professional Experience''' | '''No Professional Experience''' | ||
As an urchin, you do not get to select a profession at | As an urchin, you do not get to select a profession at level 1. | ||
'''Starting Wealth''' | '''Starting Wealth''' | ||
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'''Additional Equipment''' | '''Additional Equipment''' | ||
Additionally, as an | Additionally, as an Urchin you gain the following equipment: backpack, leather armor, tool or kit (2), clothes (simple), rations (5), waterskin, utensils, sewing kit, bedroll, blanket, flint & steel, torch (10) | ||
<nowiki>*</nowiki>''Updated to v1.2'' | |||
[[Category:Background]] | |||