Chapter 2: Prologues: Difference between revisions

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(Created page with "This chapter contains everything you need to run the three prologues that serve as introductions to ''The Cloven Lands''. Each of these prologues end with heroes arriving in Bridgemoor and lead directly into Chapter 3: The Underbridge Cult. Each of these prologues contain guidance for running combat with any number of players from 1 to 6, as depending on how you structure your campaign some of these prologues may feature only one or two heroes. {| class="wikitable" sty...")
 
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'''16.''' You find a strange medallion that seems to be made of solid gold. It has a skull and scythe on one side and an indecipherable glyph on the other.
'''16.''' You find a strange medallion that seems to be made of solid gold. It has a skull and scythe on one side and an indecipherable glyph on the other.
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=== The Cave In ===
'''''Read Aloud:''''' ''The day starts like any other: miners line up, get their gear, and trudge into the dark maws where they will break rock into dust in hopes of finding some precious metals or gems. Every miner’s secret hope is that they will find one of the ancient artifacts that predate any written history: artifacts made out of strange Avadrium, a metallic substance with odd, seemingly random properties. Some speculate that these artifacts were created by the gods that made this chasm, while others think that it is simply a relic of a civilization lost to time. Whatever the case, these items are extremely valuable to Bridgemoor; if a miner discovers one, as Falgen Dennis did yesterday, they will receive a year’s wages from Bridgemoor’s Meritocrats.''
''These hopes, unspoken but known by all, urge the miners forward into the dark shafts, but the day quickly turns from mundanity to tense drama when a rumbling roar emanates from one of the shafts, followed immediately by a puff of great brown dust.''
Determine, based on the heroes’ BOP and how they narrated an average day in their lives, whether each of them are outside or inside the cave in. Regardless of where a hero is, they can help solve the crisis through clever use of their skills.

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