Elemental: Difference between revisions

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Elementals have varying opinions on the Ashyidir. Some view them as patriarchal figures, much like many humanoids view their grandparents. Others venerate them as gods, and still others don’t have a strong opinion one way or the other provided that the Ashyidir leave the elementals alone to live their own lives.
Elementals have varying opinions on the Ashyidir. Some view them as patriarchal figures, much like many humanoids view their grandparents. Others venerate them as gods, and still others don’t have a strong opinion one way or the other provided that the Ashyidir leave the elementals alone to live their own lives.


==='''Elemental Traits'''===
===Elemental Traits===


'''Height:''' 5’0” - 6’4”
'''Height:''' 5’0” - 6’4”
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!Description
!Description
|-
|-
|'''[[Primal]] Ancestry'''  
|'''Primal Ancestry'''
|As a descendant of the Everwilds, you are innately bound to the Primal Source of magic.  
|As a descendant of the Everwilds, you are innately bound to the Primal Source of magic. Learn two primal chants of your choice. END is your magic attribute for these chants when cast in this way. If you learn to cast primal magic through the Warden of the Primal talent, then you may use END or the attribute given to you by that feature.
Learn two primal chants of your choice. END is your magic attribute for these chants when cast in this way. If you learn to cast primal magic through the Warden of the Primal talent, then you may use END or the attribute given to you by that feature.
|}
|}


===== '''Sublineage''' =====
===== '''Sublineage''' =====
There are many sublineages of elemental, reflecting the different types of elemental forces found throughout the Everwilds - and thus, the different elemental forces that can be found throughout Ancerra. The four most common elemental sublineage are air, earth, fire, and water. Choose your sublineage from the options below. Gain all features of that sublineage at level 1.  
There are many sublineages of elemental, reflecting the different types of elemental forces found throughout the Everwilds and thus, the different elemental forces that can be found throughout Ancerra. The four most common elemental sublineage are air, earth, fire, and water. Choose your sublineage from the options below.. Gain all features of that sublineage at level 1.  


====== '''Air Elemental''' ======
====== Air Elemental ======
As an [[Air Elemental|air elemental]], you gain the following features.
As an air elemental, you gain the following features.
{| class="wikitable"
{| class="wikitable"
!Feature
!Feature
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|-
|-
|'''Hover'''  
|'''Hover'''  
|Difficult terrain never slows your movement. When falling, you only take 1d4 [[damage]] per every 30 ft fallen, instead of every 10 ft.
|Difficult terrain never slows your movement. When falling, you only take 1d4 damage per every 30 ft fallen, instead of every 10 ft.
|-
|-
|'''[[Mist]]'''  
|'''[[Mist]]'''  
|Learn the Mist chant, using your Primal Ancestry to determine your magic attribute.
|Learn the [[Mist]] chant, using your Primal Ancestry to determine your magic attribute.
|}
|}


====== '''Earth Elemental''' ======
====== Earth Elemental ======
As an [[Earth Elemental|earth elemental]], you gain the following features.
As an earth elemental, you gain the following features.
{| class="wikitable"
{| class="wikitable"
!Feature
!Feature
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|-
|-
|'''Rock-Solid'''
|'''Rock-Solid'''
|When you are not wearing [[armor]], gain +2 to your AR and FORT.
|When you are not wearing armor, gain +2 to your AR and FORT.
|-
|-
|'''Hardy'''
|'''Hardy'''
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|}
|}


====== '''Fire Elemental''' ======
====== Fire Elemental ======
As a [[Fire Elemental|fire elemental]], you gain the following features.
As a fire elemental, you gain the following features.
{| class="wikitable"
{| class="wikitable"
!Feature
!Feature
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|}
|}


====== '''Water Elemental''' ======
====== Water Elemental ======
As a [[Water Elemental|water elemental]], you gain the following features.
As a water elemental, you gain the following features.
{| class="wikitable"
{| class="wikitable"
!Feature
!Feature
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|-
|-
|'''Salve'''  
|'''Salve'''  
|(1/Recoup) When Recouping, you may expend 1 gallon of water in your [[possession]] to restore 1d6 HP to a Bloodied creature that you touch (which can be yourself).
|(1/Recoup) When Recouping, you may expend 1 gallon of water in your possession to restore 1d6 HP to a Bloodied creature that you touch (which can be yourself).
|}
|}


==== '''All Elemental Features''' ====
==== All Elemental Features ====
You gain an additional feature at the 5th, 10th, 15th, 20th, 25th, and 29th level. Choose from the features below.
You gain an additional feature at the 5th, 10th, 15th, 20th, 25th, and 29th level. Choose from the features below.


===== '''General Elemental Features''' =====
===== General Elemental Features =====
Any elemental sublineage may take these features.
Any elemental sublineage may take these features.
{| class="wikitable"
{| class="wikitable"
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|'''Environmental Attunement'''
|'''Environmental Attunement'''
|
|
|''Repeatable.'' Gain Resist Elemental 1. Furthermore, when making END checks against the effects of extreme [[weather]], add +2 to your rolls.
|''Repeatable.'' Gain Resist Elemental 1. Furthermore, when making END checks against the effects of extreme weather, add +2 to your rolls.
|-
|-
|'''Meteorological Attunement'''
|'''Meteorological Attunement'''
|
|
|You learn the [[Predict Weather]] invocation and can cast it 1/Rest using this ability. Use your Primal Ancestry to determine your magic attribute.
|You learn the [[Predict Weather]] invocation and can cast it 1/Rest using this feature. Use your Primal Ancestry to determine your magic attribute.
|-
|-
|'''Primal Magnificence'''
|'''Primal Magnificence'''
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|}
|}


===== '''Air Elemental Features''' =====
===== Air Elemental Features =====
{| class="wikitable"
{| class="wikitable"
!Feature
!Feature
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|Air Sublineage,  
|Air Sublineage,  
Character Level 10
Character Level 10
|You can cast the Fly spell. This counts as a primal spell for you. Use your Primal Ancestry to determine your magic attribute.
|You can cast the [[Fly]] spell. This counts as a primal spell for you. Use your Primal Ancestry to determine your magic attribute. You can cast this once without spending SP, regaining the ability to do so when you Take a Rest.
(1/Rest) You can cast this once without spending SP.
|-
|-
|'''Fly II'''
|'''Fly II'''
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|}
|}


===== '''Earth Elemental Features''' =====
===== Earth Elemental Features =====
{| class="wikitable"
{| class="wikitable"
!Feature
!Feature
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|}
|}


===== '''Fire Elemental Features''' =====
===== Fire Elemental Features =====
{| class="wikitable"
{| class="wikitable"
!Feature
!Feature
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|'''Fire Affinity'''
|'''Fire Affinity'''
|Fire Sublineage  
|Fire Sublineage  
|(END/Rest) Gain Fire Affinity for 1 minute.
|(END/Rest) By spending 2 AP, gain Fire Affinity for 1 minute.
|-
|-
|'''Fire Affinity II'''
|'''Fire Affinity II'''
|Fire Affinity, Character Level 15  
|Fire Affinity, Character Level 15  
|Gain Immune Fire (and still gain the additional damage from your Affinity whenever you would otherwise take fire damage). You can manually activate this ability by spending 2 AP on your turn.
|When you use your Fire Affinity feature, gain Immune Fire (and still gain the additional damage from your Affinity whenever you would otherwise take fire damage).
|}
|}


===== '''Water Elemental Features''' =====
===== Water Elemental Features =====
{| class="wikitable"
{| class="wikitable"
!Feature
!Feature
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|'''Vital Salve'''
|'''Vital Salve'''
|Water Sublineage  
|Water Sublineage  
|When you Recoup, you may use your Salve ability on up to three creatures within 10 ft of you (you may still choose yourself as a target).
|When you Recoup, you may use your Salve feature on up to three creatures within 10 ft of you (you may still choose yourself as a target).
|}
|}
== Notes ==
{| class="wikitable"
{| class="wikitable"
|+
|+

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