Dwarf: Difference between revisions

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'''Crag Dwarf'''  
'''Crag Dwarf'''  


Many crag dwarf cities are built in restored ruins of ancient dwarven or elven civilizations and their clothes and creations are an integration of long-forgotten styles. Deep dwarves are naturally the most isolated of the sublineages and tend to be wary of outside influences. Their dangerous environments leave them little room for arts or frivolity and their societies focus more on survival than long-term legacy.  
Many crag dwarf cities are built in restored ruins of ancient dwarven or elven civilizations and their clothes and creations are an integration of long-forgotten styles. The crag dwarves are well known for their massive canyon cities built within miles-deep crevices carved by time and dwarven hands. Here great waterfalls spin massive turbines that send elevator lifts hurtling upward and downward between hundreds of stone bridges that crisscross every possible level and gap. Crag dwarves dig their settlements by quarrying the dirt and stone in long layers parallel to streams and rivers, often uncovering long-buried ruins from ages past. They then rebuild such ruins, reinforcing previous fortifications and repurposing structures as they see fit. The crag dwarves are the most surface-adapted dwarves and often extend their territory into nearby forests and plains where farmlands or hunted game can supplement their stone and clay crafts.  


'''Deep Dwarf'''  
'''Deep Dwarf'''  


Deep dwarves have a particular affinity for the ancient technologies and structures found below the earth and have absorbed much of their discoveries into their own societies. In fact, many deep dwarf nations have large populations of remnants, as well as smaller but notable populations of raedeen.
Deep dwarves are naturally the most isolated of the sublineages and tend to be wary of outside influences. Their dangerous environments leave them little room for arts or frivolity and their societies focus more on survival than long-term legacy. Deep dwarves have a particular affinity for the ancient technologies and structures found below the earth and have absorbed much of their discoveries into their own societies. In fact, many deep dwarf nations have large populations of remnants, as well as smaller but notable populations of raedeen. The deep dwarves are the rarest of dwarves and the least likely to be seen on the surface world. As denizens of the deepest caves, deep dwarves stand apart from their cousins by their pale skin, large eyes, and beardless faces. Their cities often contain tightly-packed and protected districts hidden behind layers of trapped corridors and hidden passageways. Few outsiders ever have the opportunity to travel their tunnels.


==='''Dwarf Traits'''===
==='''Dwarf Traits'''===
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'''Mountain Dwarf'''
'''Mountain Dwarf'''
* The most plentiful dwarven lines are mountain dwarves, and there are few mountain ranges in the world where you cannot find at least one outpost. With skin colors ranging from brown to pale, most of these dwarves, regardless of gender, grow thick and bushy beards looped with trinkets of precious metals. In most mountain dwarf societies, you can tell a dwarf’s status by the length of their beards and the sheer number of gold and platinum adornments therein. Their hair ranges in shade from blonde and brunette to granite-gray or black.
* The most plentiful dwarven lines are mountain dwarves, and there are few mountain ranges in the world where you cannot find at least one outpost. With skin colors ranging from brown to pale, most of these dwarves, regardless of gender, grow thick and bushy beards looped with trinkets of precious metals. In most mountain dwarf societies, you can tell a dwarf’s status by the length of their beards and the sheer number of gold and platinum adornments therein. Their hair ranges in shade from blonde and brunette to granite- gray or black.
'''Crag Dwarf'''
'''Crag Dwarf'''
* Crag dwarves have an earthier coloration, with skin tones like clay or sandstone and hair ranging from red to dark brunette. They are generally taller and comparatively lankier than other dwarven sublineages.
* Crag dwarves have an earthier coloration, with skin tones like clay or sandstone and hair ranging from red to dark brunette. Generally taller and comparatively lankier than other dwarven sublineages.  
'''Deep Dwarf'''
'''Deep Dwarf'''
* Deep dwarves are the rarest of dwarves and the least likely to be seen on the surface world. As denizens of the deepest caves, deep dwarves stand apart from their cousins by their pale skin, large eyes, and beardless faces. Their cities often contain tightly packed and protected districts hidden behind layers of trapped corridors and hidden passageways. Few outsiders ever have the opportunity to travel their tunnels.
* Deep dwarves look almost alien, with pale skin that borders on translucent and large, dark eyes adapted to navigate the utter blackness of cavern living.  


'''Lifespan:''' Dwarves reach maturity around 16 years of age and can live as long as 300 years.
'''Lifespan:''' Dwarves reach maturity around 16 years of age and can live as long as 300 years.


'''International Outlook:''' While dwarves tend to be insular in their communities, they frequently engage in trade and cooperation with friendly civilizations. They often form powerful alliances with elves, humans, and [[kleppin]] societies.
'''International Outlook:''' While dwarves tend to be insular in their communities, they frequently engage in trade and cooperation with friendly civilizations. They often form powerful alliances with elves, humans, and kleppin societies.


=== '''Dwarf Features''' ===
=== '''Dwarf Features''' ===
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|-
|-
|'''Stonesense'''
|'''Stonesense'''
|You have a natural affinity for caving and the underground world. Gain +5 to any History, Geography and Navigating* checks made while underground.
|You have a natural affinity for caving and the underground world. Gain +5 to any History, Geography, and Navigating* checks regarding the underground.
|-
|-
|'''Darkvision'''
|'''Darkvision'''
|You can see in [[darkness]] to a limit, even without any light source. While using darkvision, you can see up to 30 ft, and then are [[blind]] beyond that point.
|You can see in darkness to a limit, even without any light source. While using darkvision, you can see up to 30 ft, and then are blind beyond that point.
|}
|}


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As a mountain dwarf, you gain the following features.
As a mountain dwarf, you gain the following features.
{| class="wikitable"
{| class="wikitable"
|+
!Feature
!Feature
!Description
!Description
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|-
|-
|'''Mountainborn'''
|'''Mountainborn'''
|Gain +6 Skill Points that you can spend on the following [[skills]]. You cannot put more than +4 points into a single skill using this feature.
|Gain +6 Skill Points that you can spend on the following skills. You cannot put more than +4 points into a single skill using this feature.


* <u>Acrobatics:</u> Balancing, Contorting  
* <u>Acrobatics:</u> Balancing, Contorting  
* <u>Athleticism</u>: Applied Force, Athletics  
* <u>Athleticism</u>: Applied Force, Athletics  
* <u>Crafting*</u>: Brewing, Cooking, Jeweling, Leatherworking, Masonry, Smithing
* <u>Observation:</u> Appraising  
* <u>Observation:</u> Appraising  
* <u>Crafting*</u>: Brewing, Cooking, Jeweling, Leatherworking, Masonry, Smithing
* <u>Stamina</u>: Forced March  
* <u>Stamina</u>: Forced March  
* <u>Survival</u>: Navigating*, Tracking, Dungeoneering, Evading
* <u>Survival</u>: Navigating*, Tracking, Dungeoneering, Evading
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|'''Dwarven Ingenuity'''  
|'''Dwarven Ingenuity'''  
|
|
|Gain a +3 bonus to Awareness checks to detect hidden doors or [[traps]].
|Gain a +3 bonus to Awareness checks to detect hidden doors or traps.
|-
|-
|'''Dwarven Ingenuity II'''  
|'''Dwarven Ingenuity II'''  
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|'''Dwarven Ingenuity III'''  
|'''Dwarven Ingenuity III'''  
|Dwarven Ingenuity II
|Dwarven Ingenuity II
|Your Dwarven Ingenuity II tripwire gains 1d6 sharp [[damage]] if you hit. Additionally, if you hit, the target is knocked Prone in addition to being Slowed. Finally, you regain the ability to use this feature when you Recoup.  
|Your Dwarven Ingenuity II tripwire gains 1d6 sharp damage if you hit. Additionally, if you hit, the target is knocked Prone in addition to being Slowed. Finally, you regain the ability to use this feature when you Recoup.  
|-
|-
|'''Earth-Blood'''
|'''Earth-Blood'''
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|'''Stoutling'''
|'''Stoutling'''
|
|
|You can now carry 3 additional [[weapons]] and a total of 3 items with the Unwieldy tag.
|You can now carry three additional [[weapons]] and a total of three items with the Unwieldy tag.
|-
|-
|'''Treasure Hunter'''
|'''Treasure Hunter'''

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