Character Creation: Difference between revisions

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'''Luck (LUCK):''' Having things go your way even when they shouldn’t. This attribute sways fate in your favor and grants you a special ability: You may reroll 1d20 that you rolled if you are unsatisfied with the result. You may use this ability once for every 2 points of LUCK that you have, regaining all expended uses upon Taking a Rest. If your LUCK is lower than 0, you can never crit, and you subtract your LUCK from every d20 roll that you make.
'''Luck (LUCK):''' Having things go your way even when they shouldn’t. This attribute sways fate in your favor and grants you a special ability: You may reroll 1d20 that you rolled if you are unsatisfied with the result. You may use this ability once for every 2 points of LUCK that you have, regaining all expended uses upon Taking a Rest. If your LUCK is lower than 0, you can never crit, and you subtract your LUCK from every d20 roll that you make.


If you have 1 or more LUCK, your crits become stronger. Add your LUCK score to critical [[damage]] that you deal. Furthermore, if you have 6 or more LUCK, your crit range increases by 1 (e.g., from 20 to 19-20), and if you have 12 LUCK, your crit range increases by 1 more. Your crit range can never exceed 16-20.
If you have 1 or more LUCK, your crits become stronger. Add your LUCK score to critical damage that you deal. Furthermore, if you have 6 or more LUCK, your crit range increases by 1 (e.g., from 20 to 19-20), and if you have 12 LUCK, your crit range increases by 1 more. Your crit range can never exceed 16-20.


'''Coordination (COR):''' Your overall ability, both physically and mentally, to process information and act upon it. This is neither DEX (physical) nor AWR (mental), but a separate mechanism by which the game tracks your capacity to act.
'''Coordination (COR):''' Your overall ability, both physically and mentally, to process information and act upon it. This is neither DEX (physical) nor AWR (mental), but a separate mechanism by which the game tracks your capacity to act.
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=== Defenses ===
=== Defenses ===
Your character has six defenses that they might use when being attacked. Five of the six defenses are linked to specific attributes, as shown on the table below. You can improve any defense by equipping [[armor]], using a [[shield]], or gaining special talents or other abilities. When attacked, you are hit if the attack roll equals or exceeds your relevant defense.
Your character has six defenses that they might use when being attacked. Five of the six defenses are linked to specific attributes, as shown on the table below. You can improve any defense by equipping [[armor]], using a shield, or gaining special talents or other abilities. When attacked, you are hit if the attack roll equals or exceeds your relevant defense.
{| class="wikitable"
{| class="wikitable"
!Defense
!Defense
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'''WILL''' represents your determination to stay true to yourself. Depending upon the nature of the attack, enchanting magic might target your WILL instead of your LOG.
'''WILL''' represents your determination to stay true to yourself. Depending upon the nature of the attack, enchanting magic might target your WILL instead of your LOG.


== Hit Points ==
No matter what level you are, your HP is always 10+(level) d(X)+(level) where X is a die size determined by your END.


 
For example, a level 1 character with 0 to 2 points in END will have 10+1d4+1 HP, and a level 1 character with 3 points in END would have 10+1d6+1 HP. You can always choose to take a set HP amount instead of rolling, as shown on the table below.
 
=== Hit Points ===
No matter what level you are, your HP is always 10+(level) d(X)+(level) where X is a die size determined by your END. For example, a level 1 character with 0 to 2 points in END will have 10+1d4+1 HP, and a level 1 character with 3 points in END would have 10+1d6+1 HP. You can always choose to take a set HP amount instead of rolling, as shown on the table below.
{| class="wikitable"
{| class="wikitable"
|+
!
!
!END
!END
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==== Endurance Thresholds ====
==== Endurance Thresholds ====
When you reach an END threshold on the above chart, you are permitted to completely reroll or recalculate your HP using either of the above methods. Your HP should still equal 10+(Level)d(X)+Level.
When you reach an END threshold on the above chart, you are permitted to completely reroll or recalculate your HP using either of the above methods. Your HP should still equal 10+(Level)d(X)+Level.<blockquote>'''Want to double check?'''
 
Use this [https://docs.google.com/spreadsheets/d/1HvOirChwoRIN2Dtd9JTZTMZ6lelT_r7HMhC4-kibICQ/edit?usp=sharing HP Calculator]! Just make a copy and enter your characters information.</blockquote>


== BOP ==
== BOP ==
BOP stands for the [[Background, Occupation, and Profession]] system in MythCraft. Every background allows you to gain a profession, except for the [[urchin]] background. [[Backgrounds]] also specify that if you pick a profession with a certain occupation tag, then you gain additional Skill Points. Each BOP will give you Skill Points. Furthermore, your BOP will give you your starting [[equipment]].
BOP stands for the Background, Occupation, and Profession system in MythCraft. [[Background, Occupations, and Professions]] explains all backgrounds and professions in detail. Every background allows you gain a profession, except for the urchin background.
 
Backgrounds also specify that if you pick a profession with a certain occupation tag, then you gain additional Skill Points.<blockquote>'''What’s a Tag?'''
 
Tags are referenced frequently in spells, lineage abilities, talents, and the like. See the Tags subsection for more information on tags.</blockquote>Each BOP will give you Skill Points. You can read more about how skills work in [[Skills]]. Furthermore, your BOP will give you your [[Backgrounds#Starting Gear|starting equipment]].


== Talents ==
== Talents ==
Finally, now that you have picked a lineage, assigned your attributes, and [[chosen]] a Background (and profession if relevant), it’s time to pick a talent. All talents available at level 1 can be found in [[Specialization Talents]] or [[Magic Talents|Magic Talents.]]  
Finally, now that you have picked a lineage, assigned your attributes, and chosen a background (and profession if relevant), it’s time to pick a talent.  
 
Talents are unique abilities that your character gains. Some of them are passive, such as a permanent bonus to a defense; others are active, such as the ability to charm someone once per day by speaking with them.
 
At level 1 you can pick a [[Specialization Talents|Specialization Talent]] or [[Magic Talents|Magic Entry Talent]]. Note that some talents have prerequisites that you must meet before being able to gain that talent. For example, all class talents have the Prerequisite of Character Level 2.<blockquote>'''Example: Hanniah Sharptooth'''


Talents are unique abilities that your character gains. Some of them are passive, such as a permanent bonus to a defense; others are active, such as the ability to charm someone once per day by speaking with them. Note that some talents have prerequisites that you must meet before being able to gain that talent. For example, all class talents have the Prerequisite of Character Level 2.
Grant and Jake are creating Hanniah Sharptooth, and they give her the “Basic Dual Wield” talent at level 1 so that she can use her handaxes more effectively.</blockquote>
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!<big><u>Example: [[Hanniah Sharptooth]]</u></big>
Jake is creating Hanniah Sharptooth. He gives her the “[[Basic Dual Wield]]” talent at level 1 so that she can use her handaxes more effectively.
|}


== Other Important Info ==
== Other Important Info ==


=== Tags ===
=== Tags ===
Spells, talents, class features, items, and the like might have one or more specific categorizations, or tags. These can be found in italics under the name of the ability, item, etc. Other abilities might reference these tags. “Repeatable” and “prerequisite” are some of the most common tags.  
Spells, talents, class features, items, and the like might have one or more specific categorizations, or tags. These can be found in italics under the name of the ability, item, etc. Other abilities might reference these tags. “Repeatable” and “Prerequisites” are some of the most common tags.  


<u>Repeatable:</u> If a feature has the repeatable tag, then that means that you can select the same feature multiple times, gaining its benefit each time.
'''Repeatable.''' If a feature has the Repeatable tag, then that means that you can select the same feature multiple times, gaining its benefit each time.


<u>Prerequisites:</u> If a feature has the prerequisite tag, then there will be certain prerequisites that you must meet (such as having another lineage option, or having a certain number in one of your attributes) prior to taking that option.  
'''Prerequisites.''' If a feature has the Prerequisites tag, then there will be certain prerequisites that you must meet (such as having another lineage option, or having a certain number in one of your attributes) prior to taking that option.


=== Skills & Conditions ===
=== Skills & Conditions ===
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Like tags, many features and abilities will reference skills and conditions.  
Like tags, many features and abilities will reference skills and conditions.  


<u>Skills:</u> Many features allow you to gain Skill Points. See [[Skills]] for detailed information on how skills work.
'''Skills.''' Many features allow you to gain Skill Points. See [[Skills]] for detailed information on how skills work.


<u>Conditions:</u> Several features interact with conditions and with resisting or becoming immune to damage. Information on [[Damage|Resist]], or abbreviations such as [[Damage|DR/DT]], TA, and the like can be found and explained  in [[Conditions]]  
'''Conditions.''' Several features interact with conditions and with resisting or becoming immune to damage. Information on Resist, Vulnerable, and Immune,  as well as, abbreviations such as DR and DT can be found [[Damage|here]]. Information on TA/TD can be found [[Tactical Advantages|here]]. A full list of conditions and their details can be found [[Conditions|here]].


=== Leveling Up ===
=== Leveling Up ===
Each time you level up, you receive three benefits:
Each time you level up, you receive three benefits:


1. <u>Attribute Point</u>.: Increase one attribute of your choice by +1. Each time you level up, you may also reduce one of your attributes by 1 to gain another Attribute Point, potentially allowing you to increase an attribute by +2. Be sure to observe your level’s Attribute Point cap, explained in the Attributes section.
'''1. Attribute Point.''': Increase one attribute of your choice by +1. Each time you level up, you may also reduce one of your attributes by 1 to gain another Attribute Point, potentially allowing you to increase an attribute by +2.
 
Be sure to observe your level’s Attribute Point cap, explained in the Attributes section.


2. <u>Hit Points</u>: Each time you level up, you gain additional Hit Points (HP). The amount of additional HP you gain is determined by your END attribute, explained in the Hit Points section above.
'''2. Hit Points:''' Each time you level up, you gain additional Hit Points (HP). The amount of additional HP you gain is determined by your END attribute, explained in the Hit Points section above.


3. <u>Talent.</u>: Finally, each time you level up, you gain one new talent of your choice. Note that some talents have Prerequisites that you must meet before qualifying for that talent.
'''3. Talent.:''' Finally, each time you level up, you gain one new talent of your choice. Note that some talents have prerequisites that you must meet before qualifying for that talent.<blockquote>'''Example: Marcus Luxxor'''


'''Lineage & Profession:''' Your lineage and your profession both progress slowly, reflecting your life experience and career outside of adventuring. At levels 5, 10, 15, 20, 25, and 29, you gain one additional lineage feature. Your profession ranks up slowly and does not do so at a set rate. Your MC will award you additional levels in your profession when they feel that it is appropriate for the story, often as a notable quest reward. On average, you can expect to gain an additional profession rank once every six Character Levels.
Nathan and Andi are leveling Marcus Luxxor up from level 2 to level 3 and each picking different options for him. Nathan assigns 1 point to Marcus’s CHA. Andi gives Marcus 1 point in STR.
{| class="wikitable"
 
|+
Marcus has 1 point in END, so Nathan takes the set HP bonus, gaining 3 more HP. Andi rolls, gaining 1d4+1 HP.
!<big><u>Example: Marcus Luxxor</u></big>
 
Nathan and Andi are leveling Marcus Luxxor up from level 2 to level 3 and each picking different options for him.  
At level 2, Marcus became a Cleric, so Nathan and Andi have access to cleric talents. Nathan chooses for Marcus to learn the “Wellspring of Health 1” talent, but Andi chooses for Marcus to learn the “Divine Ward 2” talent.</blockquote>


<u>Attribute Point</u>: Nathan assigns 1 point to Marcus’s CHA. Andi gives Marcus 1 point in STR instead.  
=== '''Lineage & Profession:''' ===
Your lineage and your profession both progress slowly, reflecting your life experience and career outside of adventuring.  


<u>HP</u>: Marcus has 1 point in END, so Nathan takes the set HP bonus, gaining 3 more HP. Andi rolls, gaining 1d4+1 HP.  
At levels 5, 10, 15, 20, 25, and 29, you gain one additional lineage feature.  


<u>Talent</u>: At level 2, Marcus became a Cleric, so Nathan and Andi have access to cleric talents. Nathan chooses for Marcus to learn the “[[Wellspring of Health 1]]” talent, but Andi chooses  for Marcus to learn the “[[Divine Ward 2]]” talent.
Your profession ranks up slowly and does not do so at a set rate. Your MC will award you additional levels in your profession when they feel that it is appropriate for the story, often as a notable quest reward. On average, you can expect to gain an additional profession rank once every six Character Levels.
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