Appendix B-KoT: Difference between revisions

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=== Weapons ===
=== Weapons ===
==== El-Ro, the Shard-Bearer ====
''Greataxe, Legendary, Essence 50''
This magical greataxe, upon striking a target, generates a shard of magical essence, drawn from the wounded target. These shards swirl around the head of the axe until enough are accrued and the magic is released, enhancing the wielder's strength for a short time.
'''APC:''' 8-STR, min 4
'''Reach:''' 5 ft
'''Tags:''' Melee, Two-Handed
'''Damage:''' 2d8 sharp
On a hit, the axe generates 1 Shard. It can maintain a number of Shards at once equal to your CHA. Once the number of Shards would exceed this limit, the Shard count is reset to 0 and you gain 1d12+CHA Shield HP.
On your turn, you may spend a number of Shards and AP as shown on the table below to gain the relevant bonus effect. You may only use one effect per turn.
{| class="wikitable"
|+
!Ability
!Shards Spent
!APC
!Effect
|-
|Cleave
|3
|5
|Make an attack with El-Ro, targeting each creature of your choice within El-Ro's reach.
|-
|Conquering Blows
|1+X
|0
|Until the end of your next turn, add +2 to your attack rolls with El-Ro and a bonus to your damage rolls with El-Ro equal to the number of Shards you spent.
|-
|[[Elemental]] Blast
|1
|3
|Using El-Ro, a ranged attack roll vs the REF of a creature within range. On a hit, the creature takes 1d10 elemental damage (you choose which type)..
|-
|Elemental Burst
|3
|0
|Until the end of your next turn, El-Ro deals +1d8 elemental damage (you choose which type).
|-
|Elemental Shard
|1
|0
|Until the end of your current turn, El-Ro deals sharp damage and one elemental damage type of your choice.
|-
|Lightening Weapon
|4
|0
|Your APC min with El-Ro becomes 3 until the end of your next turn.
|-
|Shard Consumption
|X
|2
|Regain Xd4 HP, and use the Dodge maneuver for free.
|}


==== '''Eversharp Spear''' ====
==== '''Eversharp Spear''' ====

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