Chapter 4: Mountains and Valleys: Difference between revisions

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 With his previous service in Kareis, Gaisk is a solid source of information to the inner workings of the city, especially the Cheran, and was a direct lieutenant of Kessara. He is an inherently suspicious person, but if the adventurers prove themselves as friends to Lachonhet (and Cavesafe), he is willing to fill them in on the city’s inner workings, or more specifically the Cheran.  
 With his previous service in Kareis, Gaisk is a solid source of information to the inner workings of the city, especially the Cheran, and was a direct lieutenant of Kessara. He is an inherently suspicious person, but if the adventurers prove themselves as friends to Lachonhet (and Cavesafe), he is willing to fill them in on the city’s inner workings, or more specifically the Cheran.  


 Once they gain 5 Fame with Cavesafe, Gaisk will reveal Kessara’s secret motivation, and he decry Periak as a selfish snake who is easier to replace rather than deal with. He can drop information leading to the [[merchant]] Amarik in Kareis, saying he would make a much more suitable replacement  
 Once they gain 5 Fame with Cavesafe, Gaisk will reveal Kessara’s secret motivation, and he decries Periak as a selfish snake who is easier to replace rather than deal with. He can drop information leading to the [[merchant]] Amarik in Kareis, saying he would make a much more suitable replacement  


 Gaisk has the stats of a '''[[Veteran Soldier]]''', complete with iron weapons and armor from his time serving with the Sisaptum.    
 Gaisk has the stats of a '''[[Veteran Soldier]]''', complete with iron weapons and armor from his time serving with the Sisaptum.  


==== Lutesh Naustis ====
==== Lutesh Naustis ====
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=== Flooding Fields ===
=== Flooding Fields ===
The fields outside of the village benefit from a perpetual source of renewed ground water thanks to the Kareis mountains, the snow melt from its caps retreating to the base where it supplies natural, underground aquifers. This interaction creates the flooding fields, where intense spring-bound rainstorms flood a massive swath of land, replacing nutrients on a regular, yearly cycle. The bountiful harvests of Cavesafe come after, as they plow, sew, and work the fields year-round, using their domesticated dinosaur flock to do so.  
The fields outside of the village benefit from a perpetual source of renewed ground water thanks to the Kareis mountains, the snow melt from its caps retreating to the base where it supplies natural, underground aquifers. This interaction creates the flooding fields, where intense spring-bound rainstorms flood a massive swath of land, replacing nutrients on a regular, yearly cycle. The bountiful harvests of Cavesafe come after, as they plow, sow, and work the fields year-round, using their domesticated dinosaur flock to do so.  


=== Sisas Barracks ===
=== Sisas Barracks ===
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Adventurers can have Fasik lead them, or if they prefer they can track the stegosaurus with DC ~15-18 AWR/Tracking. It takes an entire day to locate the dinosaur, as it's about 10 miles outside the village. Once found, Fasik will approach and calm the stegosaurus, then mount it, guiding it back to the village. If they’d like to try instead, adventurers can calm the stegosaurus with a DC ~18-20 AWR/Animal Handling. If successful, Fasik will still do his trick to make it willing to be mounted, and the adventurer who calmed it can ride the stegosaur back.
Adventurers can have Fasik lead them, or if they prefer they can track the stegosaurus with DC ~15-18 AWR/Tracking. It takes an entire day to locate the dinosaur, as it's about 10 miles outside the village. Once found, Fasik will approach and calm the stegosaurus, then mount it, guiding it back to the village. If they’d like to try instead, adventurers can calm the stegosaurus with a DC ~18-20 AWR/Animal Handling. If successful, Fasik will still do his trick to make it willing to be mounted, and the adventurer who calmed it can ride the stegosaur back.


The stegosaurus is weak, and currently only has 30 maximum hit points, can only take 1 action, and will only fight if its forced to defend itself.During the return trip, adventurers can roll DEX/Sneaking to avoid notice from hostile fauna. Have each roll against a DC of 15. If at least ½ + 1 of the adventurers pass, they make it back after a day of travel with no issue. If not, they’ll be hunted by some hungry dinosaurs.
The stegosaurus is weak, and currently only has 30 maximum hit points, can only take 1 action, and will only fight if its forced to defend itself. During the return trip, adventurers can roll DEX/Sneaking to avoid notice from hostile fauna. Have each roll against a DC of 15. If at least ½ + 1 of the adventurers pass, they make it back after a day of travel with no issue. If not, they’ll be hunted by some hungry dinosaurs.


==== Hungry Dinosaur Encounter ====
==== Hungry Dinosaur Encounter ====
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The Velociraptors in this encounter are much more interested in attacking the stegosaurus than anything else, and will only engage adventurers if they are blocked or are attacked. They will also attempt to ambush the adventurers if they can, requiring DC 15 AWR/Perceiving checks to notice. Any adventurer that does not succeed this check begins combat Surprised.  
The Velociraptors in this encounter are much more interested in attacking the stegosaurus than anything else, and will only engage adventurers if they are blocked or are attacked. They will also attempt to ambush the adventurers if they can, requiring DC 15 AWR/Perceiving checks to notice. Any adventurer that does not succeed this check begins combat Surprised.  


Fasik will not fight, he can’t really, but will try his best to protect the stegosaurus. So long as the dinosaur is not killed, the adventurers can return safely back to the village. If the creature survives, Fasik will pay them the rest of the money, and they’ll earn 2 Fame. If it did not, he won’t pay the rest, and the adventurers will lose 1 Fame.  
Fasik will not fight, he can’t really, but will try his best to protect the stegosaurus. So long as the dinosaur is not killed, the adventurers can return safely back to the village. If the creature survives, Fasik will pay them the rest of the money, and they’ll earn 2 Fame. If it did not, he won’t pay the rest, and the adventurers will lose 1 Fame.


== Cheran Opinions ==
== Cheran Opinions ==
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“Who even are they? I think they’re a myth.”
“Who even are they? I think they’re a myth.”


“Limitless iron up in those parts. I heard they’ve tamed fire, somehow.
“Limitless iron up in those parts. I heard they’ve tamed fire, somehow."


“Wouldn’t trust a Kareisian as far as I can throw’em. And I can barely lift a stone!”
“Wouldn’t trust a Kareisian as far as I can throw’em. And I can barely lift a stone!”
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|1 Ice Elemental, 1-2 Gale Piercers
|1 Ice Elemental, 1-2 Gale Piercers
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|}
'''Ice Elemental.''' An Ice Elemental’s '''Water Blast''' is flavored to '''Ice Blast''', and its '''Drown''' feature is instead '''[[Freeze]].''' Ice Elements have Resist Cold 8, Resist Lightning 4, and Vulnerable Fire 1 and loses '''Malleable Form'''. If an Ice Element takes more than ½ its hp in [[damage]] from Fire, it thaws into a '''[[Water Elemental]]'''.  
'''Ice Elemental.''' An Ice Elemental’s '''Water Blast''' is flavored to '''Ice Blast''', and its '''Drown''' feature is instead '''[[Freeze]].''' Ice Elementals have Resist Cold 8, Resist Lightning 4, and Vulnerable Fire 1 and loses '''Malleable Form'''. If an Ice Elemental takes more than ½ its hp in [[damage]] from Fire, it thaws into a '''[[Water Elemental]]'''.


=== Social Encounters ===
=== Social Encounters ===
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==== Kaijan Sighting ====
==== Kaijan Sighting ====
Massive canine prints surface in the snow and  a piercing howl can be heard, portending a distant [[shadow]]. This belongs to a lone, stray Fenrir, a terrifying creature that is more than a match for the current adventurers. Whenever this event occurs, it should result in any of the combat encounters, creatures summoned by the Fenrir, a snowstorm, or an avalanche. If Merip is with the party, it will trigger his special event. Otherwise, the Fenrir keeps its distance, uninterested in such a measly group. The adventures may instead make DC 15 DEX/Sneaking checks to avoid the creature’s notice, preventing any of the previous events from triggering.    
Massive canine prints surface in the snow and a piercing howl can be heard, portending a distant [[shadow]]. This belongs to a lone, stray Fenrir, a terrifying creature that is more than a match for the current adventurers. Whenever this event occurs, it should result in any of the combat encounters, creatures summoned by the Fenrir, a snowstorm, or an avalanche. If Merip is with the party, it will trigger his special event. Otherwise, the Fenrir keeps its distance, uninterested in such a measly group. The adventures may instead make DC 15 DEX/Sneaking checks to avoid the creature’s notice, preventing any of the previous events from triggering.  


==== Road Block ====
==== Road Block ====
Usually resulting from an '''Avalanche''' encounter, or coming across it naturally, the path ahead is blocked by ice, snow, or some other temporary hazard. Roll a 1d4. Adventurers can clear the roadblock over that many days with DC 12 to 15 Applied Force checks, reducing the amount of time taken by ½ per adventurer. On a failure, they still work through the day and make progress, but that adventurer gains Fatigue. Each day can be accompanied by potential, additional random encounters, favoing combat encounters from all the noise.  
Usually resulting from an '''Avalanche''' encounter, or coming across it naturally, the path ahead is blocked by ice, snow, or some other temporary hazard. Roll a 1d4. Adventurers can clear the roadblock over that many days with DC 12 to 15 Applied Force checks, reducing the amount of time taken by ½ per adventurer. On a failure, they still work through the day and make progress, but that adventurer gains Fatigue. Each day can be accompanied by potential, additional random encounters, favoring combat encounters from all the noise.


== '''Karies, Seat of the Cheran''' ==
== '''Karies, Seat of the Cheran''' ==
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==== '''Promises of Power''' ====
==== '''Promises of Power''' ====
Cheran Periak will not offer a task, but can be bribed with either trade prospects back in Gilgalon. This requires any individual hero to have 5 Fame in Gilgalon or for the party to collectively have an average of at least 3.5 Fame in Gilgalon.
Cheran Periak will not offer a task, but can be bribed with trade prospects back in Gilgalon. This requires any individual hero to have 5 Fame in Gilgalon or for the party to collectively have an average of at least 3.5 Fame in Gilgalon.


=== The City of Karies ===
=== The City of Karies ===
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==== '''Sisap Pits''' ====
==== '''Sisap Pits''' ====
The Susap Pits are a comprehensive training ground and barracks for the Sisaptum. This area is built just above the lava flows, with training done in and around the terrain to harden soldiers, creating fierce warriors accustomed to uncomfortable environments.
The Sisap Pits are a comprehensive training ground and barracks for the Sisaptum. This area is built just above the lava flows, with training done in and around the terrain to harden soldiers, creating fierce warriors accustomed to uncomfortable environments.


==== '''The Waterwall''' ====
==== '''The Waterwall''' ====
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