Hellcrafter: Difference between revisions

Jump to navigation Jump to search
5,751 bytes added ,  12 May 2024
no edit summary
No edit summary
No edit summary
Line 378: Line 378:
!Tags
!Tags
|-
|-
|
|'''Horde Summoner'''
|
|Hellcrafter Entry
|
|When you use Soulbind, you may touch four or more corpses. If you do, rather than creating one Hellspawn, you create a Hellspawn Swarm, or your "Horde". The swarm uses the stats of a Hellspawn Swarm, but follows some special rules as noted below.
|
 
During [[combat]], the swarm cannot function unless you are within the swarm. While you are within the swarm, it is treated as a 5 ft radius aura that is centered on you. You may spend 2 AP on each of your turns to cause the swarm to make one of its attacks. You have +2 to your physical defenses and AR while your swarm is not Bloodied, and +1 to these defenses while your swarm is Bloodied.
 
A creature may target you or the swarm. You have vulnerable 1 AOE while your swarm is active.
|''Hellcrafter, Hordemaster''
|-
|-
|
|'''Recall to Service'''
|
|Horde Summoner
|
|You may use Soulbind 1/2 CHA/Rest (min 1). You may not have more than one Hellspawn or Hellspawn Swarm active at one time, however.
|
|''Hellcrafter, Hordemaster''
|-
|-
|
|'''Growing Horde'''
|
|Recall to Service
|
|Your horde's radius is now 10 ft, or 5 ft when Bloodied.
|
 
Additionally, your horde gains a bonus on attack rolls equal to 1/2 your CHA.
|''Hellcrafter, Hordemaster''
|-
|-
|
|'''Thrash of Limbs'''
|
|Growing Horde
|
Incompatibilities: Clash of Claws
|
|The area within your horde's radius is considered Difficult Terrain to hostile creatures. You are Concealed while within your horde's radius.
|''Hellcrafter, Hordemaster''
|-
|-
|
|'''Thrash of Limbs II'''
|
|Thrash of Limbs
|
|While your horde has full health, or has Shield HP and is not bloodied, you have Partial Cover (+3).
|
 
Your horde has +4 on Grappling checks.
|''Hellcrafter, Hordemaster''
|-
|-
|
|'''Thrash of Limbs III'''
|
|Thrash of Limbs II
|
|Allies are also considered Concealed while within your horde's radius. If your horde is not Bloodied and has Shield HP, you have Total Cover.
|
|''Hellcrafter, Hordemaster''
|-
|-
|
|'''Clash of Claws'''
|
|Growing Horde
|
Incompatibilities: Thrash of Limbs
|
|While not Bloodied, your horde adds 1/2 your CHA to their damage rolls.
|''Hellcrafter, Hordemaster''
|-
|-
|
|'''Clash of Claws II'''
|
|Clash of Claws
|
|While not Bloodied, your horde gains an attack bonus equal to your total CHA, instead of 1/2.
|
|''Hellcrafter, Hordemaster''
|-
|-
|
|'''Clash of Claws III'''
|
|Clash of Claws II
|
|While not Bloodied, your horde adds CHA to their damage rolls, and 1/2 your CHA to their damage rolls while Bloodied.
|
|''Hellcrafter, Hordemaster''
|-
|-
|
|'''Growing Horde II'''
|
|Hordemaster 6
|
|Your horde's radius is now 15 ft, or 10 ft when Bloodied.
|
|''Hellcrafter, Hordemaster''
|-
|-
|
|'''Recall to Service II'''
|
|Growing Horde II
|
|When you Recoup, you may regain 1 use of your Soulbind. When you use Soulbind to summon a Hellspawn Swarm and you previously had a Hellspawn Swarm, your new swarm gains Shield HP equal to your previous swarm's current HP.
|
|''Hellcrafter, Hordemaster''
|-
|-
|
|'''Growing Horde III'''
|
|Recall to Service II
|
|When your horde occupies the space of a fresh corpse that has died within the past 10 minutes, you may spend 3 AP to resurrect the corpse, causing it to join your horde. Your horde regains 1d10+CHA HP and gains 1d10 Shield HP. (2/Recoup)
|
|''Hellcrafter, Hordemaster''
|-
|-
|
|'''All-Out Assault'''
|
|Growing Horde III
|
Incompatibilities: Protect the Maker
|
|You may spend 3 AP to turn your horde into a cone twice as long as your radius, or a line three times as long as your radius, or to turn your horde back into its typical radius shape. When a cone or line, you are on one side of the horde and do not gain benefits from being within the horde.
|''Hellcrafter, Hordemaster''
|-
|-
|
|'''All-Out Assault II'''
|
|All-Out Assault
|
|Your horde gains the ability to Exploit, but you must spend your own AP reactively for them to do so. It costs 1 AP for your Horde to Exploit.
|
|''Hellcrafter, Hordemaster''
|-
|-
|
|'''All-Out Assault III'''
|
|All-Out Assault II
|
|You may expend one of your uses of Soulbind to [[order]] an all-out assault. For the next 5 minutes, you may order your horde to make an attack for 1 AP, instead of 2. Whenever your horde kills a creature, your horde gains 1d10 Shield HP.
|
|''Hellcrafter, Hordemaster''
|-
|'''Protect the Maker'''
|Growing Horde III
Incompatibilities: All-Out Assault
|When you would take damage and no other creature would, you may deal the damage to your horde instead.
|''Hellcrafter, Hordemaster''
|-
|'''Protect the Maker II'''
|Protect the Maker
|When one of your allies within the horde's radius would take damage and no other creature would, you may deal the damage to the horde instead.
|''Hellcrafter, Hordemaster''
|-
|'''Protect the Maker III'''
|Protect the Maker II
|You may expend one of your uses of Soulbind to order a full-scale defense. For the next 5 minutes, provided that your horde has any HP, you have Total Cover when it is not your turn.
|''Hellcrafter, Hordemaster''
|-
|'''Recall to Service III'''
|Hordemaster 12
|Soulbind becomes CHA/Rest. You may have up to 2 uses of Soulbind active at one time, but only one may be a Hellspawn Swarm.
|''Hellcrafter, Hordemaster''
|-
|'''Growing Horde IV'''
|Recall to Service III
|Your horde's radius is now 20 ft, or 15 ft when Bloodied. It has additional HP equal to 4x your Occult Power.
|''Hellcrafter, Hordemaster''
|-
|'''Hordemaster'''
|Growing Horde IV
|For you, life and Essence is a fungible resource.
You may spend 1 AP to lose any amount of HP. Your horde gains that much HP, but it is Shield HP if they are not Bloodied.
 
You may spend 1 AP to make your horde lose any amount of HP. You gain that much HP, but it is Shield HP if you are not Bloodied.
 
Your horde's maximum HP is now 6x your Occult Power.
 
'''''Level 30:''''' Any time you would gain HP or Shield HP, or cause another creature to gain HP or Shield HP, you may choose whether it is HP or Shield HP.
 
Your horde's maximum HP is now 8x your Occult Power.
|''Hellcrafter, Hordemaster, '''Capstone'''''
|}
|}
{| class="wikitable"
{| class="wikitable"

Navigation menu