Clergy NPC: Difference between revisions

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| colspan="6" |'''Acolyte.''' The [[Clergy]] has +6 in religion (the MC chooses which specific pantheon or religious system).
| colspan="6" |'''Acolyte.''' The [[Clergy]] has +6 in religion (the MC chooses which specific pantheon or religious system).
'''Mental Shields.''' The Clergy has +2 mental defenses.
'''Mental Shields.''' The Clergy has +2 mental defenses.
'''Community Leader.''' When the Clergy has spent at least one week in a friendly settlement serving the underprivilileged, it gains +1 [[Goodwill]].
'''Community Leader.''' When the Clergy has spent at least one week in a friendly settlement serving the underprivilileged, it gains +1 [[Goodwill]].
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