Thief (NPC): Difference between revisions

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[[Creature List|[Back to creatures]]]
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Whether in the savage wilds or in enormous urban sprawls, virtually every quest will bring adventurers into contact with other humanoids.
[[Creature List|[Back to creatures]]]
 
Remember that you can easily customize an NPC stat block by giving it unique lineage features, BOP ranks, and/or [[Specialization Talents|specialization talents]] as though it were a level 1 PC. Giving an NPC a talent will increase its danger in [[combat]].
{| class="creature"
{| class="creature"
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! colspan="6" |
! colspan="6" |
=== Theif ===
=== Thief ===
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| colspan="6" |''Monster Level: 2''
| colspan="6" |''Monster Level: 2''
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Quick.''' The [[Thief]] adds +3 to their [[Initiative]].
| colspan="6" |'''Quick.''' The Thief adds +3 to their Initiative.
'''Concealed Sheath'''. The Thief can always have 2 daggers on its person, even after being searched.
'''Concealed Sheath'''. The Thief can always have 2 daggers on its person, even after being searched.
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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |'''Slippery (1/Round).''' When a creature moves into melee distance of the [[Rogue]], the Rogue may move 5 ft.
| colspan="6" |'''Slippery (1/Round).''' When a creature moves into melee distance of the Thief, the Thief may move 5 ft.
|}
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