Dire Octopus: Difference between revisions

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| colspan="3" |'''[[Armor]] Rating''' 11  
| colspan="3" |'''[[Armor]] Rating''' 11  
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| colspan="3" |'''Senses''' Darkvision 30 ft
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| colspan="3" |'''Hit Points''' 60
| colspan="3" |'''Hit Points''' 60
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| colspan="3" |'''Speed''' 10 ft, 30 ft
| colspan="3" |'''Speed''' 10 ft, Swim 30 ft
| colspan="3" |'''Senses''' Darkvision 30 ft
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| colspan="3" |'''[[Skills]]''' (STR) Applied Force +5; (DEX) Sneaking +5
| colspan="6" |'''[[Skills]]''' (STR) Applied Force +5; (DEX) Sneaking +5
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! colspan="6" |Features
! colspan="6" |Features
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==== '''''OR''' the Dire Octopus can take the following action if it is at least half submerged in water.'' ====
==== '''''OR''' the Dire Octopus can take the following action if it is at least half submerged in water.'' ====
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| colspan="6" |'''Ink (Recharge 6).''' ''20 ft Radius''. The Dire Octopus emits pitch-black ink, which spreads through the water in the radius. The ink obscures all vision and lingers for 1 minute or until  a current of 10 mph or stronger clears it away. The Dire Octopus may then move up to double its speed.
| colspan="6" |'''Ink (Recharge 6).''' ''20 ft Radius Natural Weapon.'' The Dire Octopus emits pitch-black ink, which spreads through the water in the radius. The ink obscures all vision and lingers for 1 minute or until  a current of 10 mph or stronger clears it away. The Dire Octopus may then move up to double its speed.
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