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=== | === Will o' the Wisp === | ||
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| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 0.5'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Diminutive. Fae Plant'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
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!CHA | !CHA | ||
|- | |- | ||
!-2 | |||
!3 | |||
!0 | !0 | ||
!0 | !0 | ||
! | !-3 | ||
! | !2 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 13 | ||
!Fort: 10 | !Fort: 10 | ||
!Ant: 10 | !Ant: 10 | ||
!Log: | !Log: 7 | ||
!Will: | !Will: 12 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' 10 | | colspan="3" |'''[[Armor]] Rating''' 10 | ||
| colspan="3" |''' | | colspan="3" |'''Immune''' Psychic | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' 10 | | colspan="3" |'''Hit Points''' 10 | ||
| colspan="3" |''' | | colspan="3" |'''Senses''' Blindsight 120 ft | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 30 ft (Hover) | ||
| colspan="3" |''' | | colspan="3" |'''Traits''' Immutable, Vigilant | ||
|- | |- | ||
| colspan="3" |'''[[Skills]]''' | | colspan="3" |'''[[Skills]]''' (CHA) Deceiving +3 | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
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| colspan="6" |''' | | colspan="6" |'''Flighty.''' The Will o’ the Wisp has +2 REF and can use its REF in place of its AR. | ||
'''Glow.''' The Will o’ the Wisp can emit bright light in up to a 10 ft radius and can control how brightly it shines. It sheds dim light for twice the distance that it sheds bright light. | |||
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! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Will o’ the Wisp can MOVE and take ONE of the following actions.'' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Will o’ the Wisp can move up to its speed. | ||
'''[[Entice]].''' ''Ranged 60 ft Natural Weapon''. +2 vs WILL. '''Hit:''' The creature must spend at least 1 AP moving towards the Will o’ the Wisp on its next turn, and cannot willingly move farther away from the Will o’ the Wisp until after the Will o’ the Wisp’s next turn. | |||
|} | |} | ||