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! colspan="6" | | ! colspan="6" | | ||
=== | === Coastal Warden === | ||
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| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 6'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Huge. Plant Monstrosity'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
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!CHA | !CHA | ||
|- | |- | ||
! | !3 | ||
! | !1 | ||
! | !3 | ||
! | !3 | ||
! | !-3 | ||
! | !-2 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 11 | ||
!Fort: | !Fort: 13 | ||
!Ant: | !Ant: 13 | ||
!Log: | !Log: 7 | ||
!Will: | !Will: 8 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 14 | ||
| colspan="3" |''' | | colspan="3" |'''Resist''' Physical 2 '''Immune''' Psychic | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 60 | ||
| colspan="3" |''' | | colspan="3" |'''DR''' 3/Cold | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 30 ft, Swim 40 ft | ||
| colspan="3" |'''Senses''' | | colspan="3" |'''Senses''' Low-Light Vision 60 ft | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" |'''Traits''' | | colspan="3" |'''Traits''' Immutable, Immovable | ||
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! colspan="6" |Features | ! colspan="6" |Features | ||
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| colspan="6" |''' | | colspan="6" |'''[[Primal]] Origin.''' The Coastal Warden has TA on attacks against [[Occult]] and [[Psionic]] creatures, and TD against [[Arcane]] and [[Divine]] creatures. | ||
'''Amphibious.''' The Coastal Warden can breathe both air and water. | |||
'''Coral Growths.''' When the Coastal Warden is motionless and at least half submerged in water, it is indistinguishable from coral, rocks with barnacles, and similar coastal formations. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
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| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Coastal Warden can take TWO of the following actions, or take the same action '''twice.''''' ==== | ||
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| colspan="6" |''' | | colspan="6" |'''Move.''' The Coastal Warden can move up to its speed. | ||
'''Slam'''. ''Reach 10 ft Natural Weapon''. +3 vs AR. '''Hit''': 6 (1d6+3) blunt, and make a secondary attack: +3 vs FORT. '''Hit''': The target falls Prone. | |||
'''Wave (Recharge 5).''' The Coastal Warden must be at least half submerged in water to make this attack. ''20 ft Cone Natural Weapon''. +3 vs FORT of each creature in the cone. '''Hit:''' 7 (2d6) blunt, and the target falls Prone. '''Miss''': 1⁄2 [[damage]], and the target does not fall Prone. | |||
|- | |- | ||
! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Exploit (1/Turn).''' The Coastal Warden can Exploit if circumstances allow. If it hits, the creature falls Prone. | ||
|} | |} | ||