Cave Warden: Difference between revisions

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=== Name ===
=== Cave Warden ===
|-
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| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 8''
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| colspan="6" |''Size. Type''
| colspan="6" |''Huge. Plant Monstrosity''
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!'''STR'''
!'''STR'''
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!CHA
!CHA
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!2
!0
!0
!0
!5
!0
!3
!0
!-3
!0
!-2
!0
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|-
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!Ref: 10
!Ref: 10
!Fort: 10
!Fort: 15
!Ant: 10
!Ant: 13
!Log: 10
!Log: 7
!Will: 10
!Will: 8
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| colspan="6" |
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| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |
|-
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| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 15
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Resist''' Physical 5 '''Immune''' Psychic
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| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 80
| colspan="3" |'''Immune''' Info
| colspan="3" |'''Senses''' Darkvision 120 ft, Tremorsense 120 ft
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| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |'''Traits''' Immutable, Immovable
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| colspan="3" |'''[[Skills]]''' Info
| colspan="3" |
| colspan="3" |'''Traits''' Info
| colspan="3" |
|-
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''[[Primal]] Origin.''' The Cave Warden has TA on attacks against [[Occult]] and [[Psionic]] creatures, and TD against [[Arcane]] and [[Divine]] creatures.
'''Fungal Matter.''' When the Cave Warden starts its turn in dim light or [[darkness]], it deals 5 (2d4) additional necrotic [[damage]] on all its attacks.
 
'''Ambush Predator.''' The Cave Warden gains +8 on its [[Initiative]] rolls. If it hits a creature that has not yet acted in [[combat]], the hit counts as a crit.
 
'''Tunneler.''' The Cave Warden can burrow at 1⁄2 its normal speed. When it does so, it leaves a tunnel in its wake that any Large or smaller creature can navigate without squeezing.
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Cave Warden can take TWO of the following actions, or take the same action '''twice.''''' ====
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| colspan="6" |'''Feature.''' Info
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| colspan="6" |
| colspan="6" |'''Move.''' The Cave Warden can move up to its speed.
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
'''Slam.''' ''Reach 10 ft Natural Weapon.'' +2 vs AR. '''Hit:''' 5 (1d6+2) blunt, and the creature falls Prone.
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| colspan="6" |'''Feature.''' Info
! colspan="6" |
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| colspan="6" |
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
==== '''''OR''' the Cave Warden can take '''ONE''' of the following actions'''...''''' ====
|-
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Cave Warden can move up to its speed.
'''Slam.''' ''Reach 10 ft Natural Weapon.'' +2 vs AR. '''Hit:''' 5 (1d6+2) blunt, and the creature falls Prone.
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| colspan="6" |
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==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
==== '''''...AND''' take the following action.''====
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Shockwave.''' ''15 ft Radius Natural Weapon''. +2 vs FORT of all creatures in the radius. '''Hit''': 7 (2d6) blunt, and the creature falls Prone.
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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Interpose (1/Round)'''. If a creature within 10 ft of the Cave Warden takes damage, the Cave Warden may take the damage instead.
'''Exploit (1/Turn).''' The Cave Warden can [[Actions#Advanced Maneuvers|Exploit]]. If it hits, the creature falls Prone.
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=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info

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