Trench Abomination: Difference between revisions

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|'''1'''
|'''1'''
|'''Necrosis:''' Immune to necrotic. Add +2 necrotic damage whenever the abomination deals damage.  
|'''Necrosis:''' Immune to necrotic. Add +2 necrotic damage whenever the Trench Abomination deals damage.  
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|'''2'''
|'''2'''
|'''Unstable Energy:''' Immune to lightning. Add +2 lightning damage whenever the abomination deals damage.  
|'''Unstable Energy:''' Immune to lightning. Add +2 lightning damage whenever the Trench Abomination deals damage.  
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|'''3'''
|'''3'''
|'''Arcane Travesty:''' The abomination gains the ability to cast [[Lightning Bolt]] and [[Circle of Warding]]. Both are considered Psionic for the abomination.
|'''Arcane Travesty:''' The Trench Abomination gains the ability to cast [[Lightning Bolt]] and [[Circle of Warding]]. Both are considered Psionic for the abomination.
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|'''4'''
|'''4'''
|'''Exoskeleton''': The abomination gains +2 AR and physical defenses.  
|'''Exoskeleton''': The Trench Abomination gains +2 AR and physical defenses.  
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| colspan="6" |The Trench Abomination can take one reaction per round, choosing from the options below.
| colspan="6" |The Trench Abomination can take one reaction per round, choosing from the options below.
'''Snap'''. When a creature first moves within 5 ft of the abomination, it may make a Bite attack.
'''Snap'''. When a creature first moves within 5 ft of the Trench Abomination, it may make a Bite attack.


'''Pursue (1/Round).''' The abomination can [[Actions#Advanced Maneuvers|Exploit.]]
'''Pursue (1/Round).''' The Trench Abomination can [[Actions#Advanced Maneuvers|Exploit.]]
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