Sphinx Guardian: Difference between revisions

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| colspan="3" |'''[[Armor]] Rating''' 16  
| colspan="3" |'''[[Armor]] Rating''' 16  
| colspan="3" |'''Resist''' Magic 3
| colspan="3" |'''Resist''' Magic 3 '''Immune''' Psychic
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| colspan="3" |'''Hit Points''' 200
| colspan="3" |'''Hit Points''' 200
| colspan="3" |'''Immune''' Psychic
| colspan="3" |'''Senses''' Darkvision 30 ft
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| colspan="3" |'''Speed''' 30 ft, Fly 30 ft
| colspan="3" |'''Speed''' 30 ft, Fly 30 ft
| colspan="3" |'''Senses''' Darkvision 30 ft
| colspan="3" |'''Traits''' Immutable, Iron Will, Steel Mind, Unerring Mind, Vigilant
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| colspan="3" |
| colspan="3" |
| colspan="3" |'''Traits''' Immutable, Iron Will, Steel Mind, Unerring Mind, Vigilant
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! colspan="6" |Features
! colspan="6" |Features
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'''Guardian’s Magic.''' Using INT, the Guardian Sphinx can innately cast the following arcane spells.
'''Guardian’s Magic.''' Using INT, the Guardian Sphinx can innately cast the following arcane spells.


* (At Will) Circle of Warding, Death Ward, Locate Magic,  
* (At Will) [[Circle of Warding]], [[Death Ward]], [[Locate Magic]], [[Locate Creature]], [[Mask]], [[Minor Illusion]], [[Sense Magic]]
* Locate Creature, Mask, Minor Illusion, Sense Magic
* (3/Rest) [[Contest Spell]], [[Glyph of Seeing and Casting]], [[Major Illusion]]
* (3/Rest) Contest Spell, Glyph of Seeing and Casting,  
* (1/Rest) [[Gateway]]
* Major Illusion
* (1/Rest) Gateway
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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==== ''The Sphinx Guardian can take '''FIVE''' of the following actions, or take the same action '''five times.''''' ====
==== ''The Sphinx Guardian can take '''FIVE''' of the following actions, or take the same action '''five times.''''' ====
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| colspan="6" |'''Move.''' The Guardian Sphinx can move up to its speed.
| colspan="6" |'''Move.''' The Sphinx Guardian can move up to its speed.
'''Claws.''' ''Reach 5 ft, Natural Weapon.'' +6 vs AR. '''Hit:''' 9 (1d8+5) sharp.
'''Claws.''' ''Reach 5 ft, Natural Weapon.'' +6 vs AR. '''Hit:''' 9 (1d8+5) sharp.
'''Admonish.''' ''Ranged (30 ft), Natural Weapon.'' +4 vs WILL. '''Hit:''' The creature is Staggered until the end of its next turn.


'''Engage.''' The Guardian Sphinx chooses a creature within 5 ft of it to become Engaged.
'''Admonish.''' ''Ranged 30 ft Natural Weapon.'' +4 vs WILL. '''Hit:''' The creature is Staggered until the end of its next turn.
'''Minor Spell.''' The Guardian Sphinx may cast one of its at will spells.
 
'''Engage.''' The Sphinx Guardian chooses a creature within 5 ft of it to become Engaged.
 
'''Minor Spell.''' The Sphinx Guardian may cast one of its at will spells.
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! colspan="6" |
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==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
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| colspan="6" |'''Move.''' The Guardian Sphinx can move up to its speed.
| colspan="6" |'''Move.''' The Sphinx Guardian can move up to its speed.
'''Claws.''' The Guardian Sphinx can make a Claws attack.
'''Claws.''' ''Reach 5 ft, Natural Weapon.'' +6 vs AR. '''Hit:''' 9 (1d8+5) sharp.
'''Admonish.''' The Guardian Sphinx can make an Admonish attack.
 
'''Minor Spell.''' The Guardian Sphinx can use its Minor Spell ability.
'''Admonish.''' ''Ranged 30 ft Natural Weapon.'' +4 vs WILL. '''Hit:''' The creature is Staggered until the end of its next turn.
 
'''Minor Spell.''' The Sphinx Guardian may cast one of its at will spells.
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==== '''''...AND''' take the following action.''====
==== '''''...AND''' take the following action.''====
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| colspan="6" |'''Major Spell.''' The Guardian Sphinx can cast an expendable spell.
| colspan="6" |'''Major Spell.''' The Sphinx Guardian can cast an expendable spell.
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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |'''Engage (1/Turn).''' When an Engaged creature tries to move out of the Guardian Sphinx’s reach, it can make a Claws attack. If it hits, it deals damage and the creature’s speed becomes 0.
| colspan="6" |'''Engage (1/Turn).''' When an Engaged creature tries to move out of the Sphinx Guardian’s reach, it can make a Claws attack. If it hits, it deals [[damage]] and the creature’s speed becomes 0.
'''Contest Spell (1/Round).''' The Guardian Sphinx may innately cast Contest Spell if it is available.
'''Contest Spell (1/Round).''' The Sphinx Guardian may innately cast [[Contest Spell]] if it is available.
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